To outsiders, the Trolls of Azeroth are the most enigmatic and fearsome of species, they are the very fabric of legends and terrifying stories, a threat to many, and a mystery to all. They have been the focus of racial war with the Humans, Dwarves, and Elves of Azeroth since the beggining of memory. Indeed, for the people of the Alliance, Trolls are the definition of "monster" - before Orcs invaded Azeroth, and before the Burning Legion was even known of, Trolls were the arch-enemies of the Alliance races, the traditional ancestral foe - at the same time the most familiar, and the most unknown. But for those who know the history of Azeroth, and who have visited the massive walls of old Troll cities - megalithic and antidiluvian in their antiquity - Trolls are more than the secretive stuff of fable who cover all four corners of the planet - they are an ancient race beyond comparison, with society and religion so old that humans were but cave-dwellers when the golden age of the Troll Empires was coming to an end. Wherever on Azeroth one travels, there are always Trolls - divided into five races, who broke away from each other in the detphs of history - Trolls are the most diverse and widespread of all civilisations. Detailed below is all known information on the five Troll races ; Dark, Ice, Desert, Forest and Jungle.
Dark Trolls are subterranian dwellers, and have no known capital, cities, towns, villages, temples or ruins. Little is known about their civilization, and in recent times, apart from minor nightime raids from their caves, Dark Trolls are becoming less and less frequent sights for some unknown reason. It is thought that Dark Trolls follow one of the most barbaric paths of Voodoo sacrifice, and are the most primative, valueing strength more than any other trait.
Dark Trolls seem to be located in dark forest areas of northern Kalimdor such as Ashenvale and Felwood, suggesting they have probably had frequent contact with the Night Elves, but may also exist elswewhere, and have historically raided any who pass through their territories at night. Some have suggested that they are perhaps remenants of the proto-Troll civilisation that eventually became the four other Troll races, if so, then they would be easily the oldest civilisation on Azeroth, even outdating the Gurubashi and Amani Empires.
A group of Dark Troll mercenaries were also enlisted by the Night Elves in the Battle of Mount Hyjal.
Little is known of Dark Troll society, but it is known that their society contains Berserkers, Trappers, Shadow Priests and High Priests, and like other Trolls, their war groups are led by powerful Warlords. During the last great war, these were the general classes of the Dark Trolls martial culture. More specific information on the roles each of these types of unit play in Dark Troll society is not available due to the infrequency with which they have been seen recently.
Ice Trolls - GundrakiEdit
Ice Trolls can be found in the frigid lands of Dun Morogh, where they once ruled the surface before Dwarves conquered it from them. More can be found in the Alterac Valley area in constant battle with the dwarven forces there. Other Ice Troll civilization can be found in the frozen continent of Northrend, where they founded the nation of Gundrak - now a citadel within the remenants of the Nerubian Empire.
Drakkari tribe - White/blue skin with white/blue hair
Frostmane Tribe - White/Blue skin with white/blue/green hair
Winterfang Tribe - White/blue skin with white/blue/green hair
Winterax - White/blue skin with white/blue hair
The Frostmane have been the enemies of the Dwarven kingdom since the Dwarves invaded the surface of Dun Morogh and took it from the Trolls hundreds of years ago. Before this catastrophy befell them, the Ice Trolls had controlled a small Empire similar to that of the larger Empires of their Forest Troll and Jungle Troll brothers. They are currently fighting a guerilla war against the Dwarves, have been forced to live in caves and small encampments surrounding Iceflow Lake. In the hills of Shimmer Ridge, the Ice Trolls grow Shimmerweed and have several encampments. (Encampments include Frostmane Hold and Shimmer Ridge, the Troll settlements near Anvilmar). Like other Trolls, the Ice Trolls follow the dark traditions, with a focus on priestly rather than shamanistic Voodoo.
The Ice Trolls of Northrend are also a displaced civilization, first being the target of hostilities from the ancient Insectoids (The "Azi'Aqir" in Trollish), and now the land of Northrend is dominated by the Scourge. The Drakkari tribe is one of a few small tribes that were driven out of civilized lands long ago for their extremely violent and cruel behavior. These barbarous trolls settled far in the north of ancient Kalimdor, adapted to their snowy environment, and formed the nation of Zul'Drak. After the Sundering, the Drakkari tribe continued to live in what had become the bitterly cold continent of Northrend. To this day, the ruins of the Drakkari civilization are scattered throughout the eastern side of Northrend.
Frostmane society is geared around their state of guerilla war, with even the Whelps and Novices of their Tribe being enlisted into the battle. Headhunters, Hideskinners and Snowstriders form the core of their warrior force, making up the hunter-killer and ranger type warriors of their armies, and Seers and Shadowcasters act as their magic users and spiritual advisors. In the last great war it was observed that the Ice Trolls of Northrend also had Trapper, Berserker, Priest, High Priest, and Warlord type martial units, similar to most other Troll military forces, and many of them acted as mercinaries for the Alliance forces in the belief that the Lich King was their common enemy.
Drakkari trolls are a ruthless and savage people who delight in battle and have no interest in the pursuit of knowledge. Hunting is also a popular pastime for Drakkari trolls because raw meat is the primary staple of their diet. Some Drakkari Trolls, however, such as Gan'jo, contest that the tribe once had been more civilized, but that they had become a lost people, fierce and savage. For how long this has been the case is anyone's guess. Regardless of its combat skills, the Drakkari tribe recognises the might of the Lich King and does its best to avoid the growing forces of the Scourge. Even so, the Lich King has raised a number of ice trolls into undeath and forced them to serve him. The Scourge has also recently taken possession of Drak'Tharon Keep, an ancient Drakkari citadel. War between the Scourge and Drakkari may be inevitable, and the outcome would surely be disastrous for the trolls.
Frostmane Tribe - The Frostmane Tribe inhabits Dun Morogh, and constantly fights a guerilla war against the Dwarves. They can be found in on the Shimmer Ridge and around Anvilmar in Dun Morogh. They have lost their home of Frostmane Hold to Troggs as of the Cataclysm.
Drakkari Tribe - Founded the nation of Zul'Drak in eastern Northrend, with the city of Gundrak as their capital. They seem to be a hardy people, persisting through hostilities from the empire of Azjol-Nerub and now the Scourge. Unlike some other troll tribes, a group of ice trolls still retains a portion of its kingdom: the Drakkari live in Zul'Drak in Northrend.
Winterax Tribe - Reside in the Alterac Mountains contantly fighting the forces of dwarves that reside there also. Alterac Valley is a home filled with blood and death, making these trolls a savage and brutal people.
Winterfang Tribe - The Winterfang tribe is an ice troll tribe that also lives in Northrend alongside the Drakkari. Winterfangs are smaller than Drakkari trolls, more akin to jungle trolls in size and stature.
Desert Trolls - FarrakariEdit
Sometimes known as Sand Trolls, the Desert Trolls inhabit the Tanaris desert of southern Kalimdor, near the ancient Insectoid (Silithid / Azi'Aqir) Empire. Their capital city is known as Zul'Farrak, and they do not seem to have any further settlements outside this stronghold. Their proximity to Gadjetzan brings them into freqent conflict with the Goblin Trade Princes, the Horde, and the Alliance. Desert Trolls seem to follow a shamanistic path of Voodoo similar to their Jungle Troll brothers, and hold reverance for a mysterious summoned creature called Gahz'rilla.
Sandfury Tribe - White/Pink skin with red/purple/dark blue hair.
Not a lot is known about the history of the Desert Trolls, but they seem to be just as ancient as the other Troll races. In recent times they have been in conflict with the Goblins and others who intrude on their territory. Unlike the other Troll races who have been known since at least the last great war, the Desert Trolls have remained largly unknown to all non-Trolls until the settlement and exploration of Kalimdor. The History of the Desert Trolls has recently come into question, as speculations regarding the Uldum Complex have surfaced. Some rumours state that Uldum was once used to hold a number of colossal serpents. Perhaps these creatures were a threat to the titans or to the newly created planet, but whatever the reason, it seems they were being locked underground beneath the sands in Tanaris. Recent speculate that perhaps one or more of these creatures escaped their prison, and can now be found scattered across Azeroth, dead. Their bones can be easilly found in places like Silithus, Desolace, and within the Vile Reef.
The origin and purpose of the Uldum complex is important because the Sandfury capital of Zul'Farrak is home to so many Serpent statues. To be fair, this is a common theme in all Ancient Trollish ruins, as the snake is a symbol of both strength and cunning. However, it cannot be ruled out that perhaps one of these Colossi came upon the Sandfury in their escape from Uldum, and found themselves worshipped as a primal Diety. Discovering the truth regarding the Uldum complex could lead to unravelling the truth behind the origins of a portion of the Trollish Pantheon!
Desert Trolls seem to have one of the most diverse number of social units in their society, ranging from Axe Throwers, Hideskinners, Blood Drinkers, Guardians, and Executioners who act as the warriors and hunters of Zul'Farrak, to the Shadow Hunters, Soul Eaters, Firecallers and Witch Doctors who are potent Voodoo casters. Slaves are also employed by the Sandfury Tribe as warriors, and extra labour. A number of priest-type Trolls such as Zealots and Acolytes seem to be at the core of the Desert Troll civilization, acting as religious leaders. Drudges and Cretins seem to perform the menial labour, similar to the role of peons.
Sandfury Tribe - The Sandfury Tribe inhabits the Tanaris Desert and holds many ancient relics of Troll society. They can be found in and around the ancient bastion of Zul'Farrak in the Tanaris Desert.
Forest Trolls - AmaniEdit
Sometimes reffered to as Amani Trolls, after the ancient Forest Troll Empire of the same name. Their capital, Zul'Aman, is located in northern Lorderon, in the former territory of the High Elves, now dominated by the Eastern Plaguelands. Geographically, Forest Trolls have a wider spread of settlements than the Jungle Trolls, in part due to the war with the High Elves, and because unlike their Jungle Troll cousins, their Empire never fragmented but simply grew weaker after the ancient war with the Night Elves. Their later war with the High Elves and Humans forced them out of their central homeland, and into the areas around it. Little information is currently known about the condition of Zul'Aman after the invasion of the Burning Legion, however, Forest Trolls are frequently seen in their settlements in the Hinterlands, Arathi Highlands and in the Eastern Plaguelands, where they are still a very feared enemy. (Settlements include: Zul'Mashar, Witherbark Village, Shadra'Alor, Jintha'Alor, Hiri'watha, Zun'watha, Shaol'watha, Revantusk Village). Just as all other Trolls, the Forest Trolls practice dark voodoo, venerate the spirits of the dead, and worship the Trollish Loa. The spider-goddess, Shadra, who's Avatar can be summoned at her temple in the Hinterlands, is especially revered amongst the Forest Trolls.
Mossflayer Tribe - Green skin with green/blue hair.
Revantusk Tribeu - Green skin with green/yellow/white/red hair.
Vilebranch Tribe - Green skin with green/yellow/white/red hair.
Witherbark Tribe - Green skin with yellow/dark blue hair.
Smolderthorn Tribe - Green skin.
In ancient times, along with the Gurubashi Empire, the Amani Empire of the Forest Trolls was a founding civilization on Azeroth, and ruled the northern section of the planet. Like the Gurubashi Empire, the Amani were at war with the Insectoids (Silithids/Nerubians/Azi'Aqir), who they eventually pushed back into the far-west of the ancient single continent which covered Azeroth. After a devestating war with the Night Elves, who were a new race - possibly Trollish in origin, mutated by the energies of the Well Of Eternity - the Amani Empire, like the Gurubashi, was pushed back into the areas around it's capital, but unlike the Gurubashi, who subsequently suffered a total collapse after the events surrounding the god Hakkar, the Amani Empire began to rebuild. After the arrival of the High Elves, and the wars against them and their Human allies from Arathor that followed, the Forest Troll Empire went into a state of guerilla war in an atempt to reclaim their lost lands, including the holy ruins that the Elves built Quel'Thelas around. In recent times the Forest Trolls entered an alliance of convienience with the first Horde, and under the leadership of Zul'jin, who united all the tribes, they sought to regain their former glory. With the collapse of the first Horde, and the invasion of the Scourge, the Forest Trolls were both weakened again and presented with an oppertunity to reclaim their Empire in the wake of the Elven defeat.
Guards, Scouts Warriors, Ambushers, Headhunters, Hideskinners, Axe Throwers, Berserkers, and others all play an important role in the Forest Troll guerilla armies, but one unique aspect of their culture is their use of Wolves as trained combatants and raiders. Shadow Hunters, Witch Doctors, Shadowcasters, and others all form an impressive force of Voodoo wielders and priests in their forces with Mystics and Seers acting as advisors. Venombloods, Scalpers, Felhunters, Bodyguards, and others form a range of unique Forest hunters and specialised warriors. Callers and Sadists act as ritual performers, and even Broodlings take part in warfare. In the ranks of the Forest Trolls who try to reclaim those lands which were devoured by the Scourge, shaman casters and priests use Voodoo powers to combat the infection of the plague, creating powerful Voodoo Zombies (Thus, damning themselves in the eyes of Samedi - Lesser Loa of the restful sleep of the dead), and resorting to Cannibalism. Even the regeneration and strength of Trolls has not been able to prevent the plague from affecting some - Unliving Mossflayer Tribe Trolls wander the plaguelands, and many more are known as the Infected.
Witherbark Tribe - Located around the Hinterlands and based in the Arathi Highlands, this Tribe, led by Zalas Witherbark, holds considerable power.
Vilebranch Tribe - Located around the Hinterlands, this Tribe holds considerable power.
Mossflayer Tribe - Located in the Eastern Plaguelands around the holy temple city of Zul'Mashar, this tribe is the closest to the former heartlands of the Amani Empire but suffers the effects of the plague. Many of its members have to be sacrificed after becoming infected.
Smolderthorn Tribe - Still allied to the first Horde, and the Orcs of Blackrock Mountain, the Smolderthorn Tribe is under the sway of the Burning Legion.
Shadowglen Tribe - A force of Trolls who stood in the way of Malfurion and Illidan during the months after the Third war. It is believed that the Brothers Stormrage wiped out each and every remaining member of the Tribe. This is unlikely, however.
Jungle Trolls - GurubashiEdit
Sometimes reffered to as Gurubashi Trolls, after the ancient Jungle Troll Empire of the same name. Their capital, Zul'Gurub, is located in Stranglethorn Vale, along with many smaller towns, cities and villages, many of which are in a state of ruin or disrepair. (Ruins include: Zul'Kunda, Zul'Mamwe, Zuuldala, Kal'ai, Bal'lal, Ziata'jai, Jubuwal, Aboraz, Balia'mah, Mizjah, Tkashi, the Gurubashi Arena and Gillijim's Isle). The largest Jungle Troll settlement outside Stranglethorn is Sen'jin village - founded by the Darkspear Tribe, who had been displaced from their exile on the Broken Isles and Echo Isles. The Jungle Trolls share the same pantheon of Loas with the other Troll races, and practice the same Voodoo religion with an emphesis on the power of spirits. The god Hakkar, a bloodthirsty Troll spirit god of that can be evoked by ritual sacrifice, played a very important roll in Jungle Troll history, but fell out of favour due in part to his bloodthirsty commands. During the ancient times when the Gurubashi Empire was trying to reclaim its power by making Hakkar their patron, those who would not give up his worship, the Atal'ai Priests, were exiled to the Swamp Of Sorrows, where they built a temple in his name. Hakkar's avatar can still be summoned from this temple, a very dangerous prospect.
Darkspear Tribe - Green/bue skin with varying hair colour.
Bloodscalp Tribe - Gree/blue skin with red hair.
Skullsplitter Tribe - Green/blue skin with dark blue hair.
The Atal'Ai - Green/white skin with green/purple/white hair.
The history of the Jungle Trolls begins at the dawn of civilization when the Gurubashi Empire (Jungle Trolls) and Amani Empire (Forest Trolls) ruled the south and north of Azeroth respectively, with only the Insectoids (once again - Silithids/Nerubians/Azi'Aqir) of the far-west posing any significant threat. After numerous catastrophic events that were beyond the control of the two Empires, such as the Night Elf war, and the subsequent invasion of the Burning Legion, the Gurubashi Empire lost most of its lands outside Stranglethorn, and fell into a state of isolationism and collapse following the rebellion surrounding the god Hakkar. (The Temple of Atal'Hakkar in the Swamp of Sorrows still contains the trapped Hakkar). In recent times, the Darkspear Tribe was exiled to the Broken Isles, where eventually they joined the new Horde and its the exodus to Kalimdor, where they founded settlements on the Echo Isles and in Durotar.
Thanks to their massive interaction with the Horde, the Darkspear Tribe has gained huge diversity and expertise, employing not only the Trollish roles in society, but also taking to the training and vending of the Horde. The Tribes of Stanglethorn still hold on to the ancient traditions, including the usual shamanistic and priestly casters, hunters, warriors and scouts. The Tribes of Stranglethorn are amongst the most bloodthirsty of any Troll Tribes, including many Cannibals, other hunters, and barbaric consumers of flesh. The Atal'ai exiles are heavily made up of priests of Hakkar, but many of them have been turned into Undying Corpses, Mummies and Skeletons, all enthralled to Hakkar's power. Many exist only as spirits still in service of Hakkar.
Darkspear Tribe - Once exiled from Stranglethorn to the distant islands of the great ocean, the Darkspear Tribe, led by Vol'jin is now one of the most powerfull Trol tribes again, and has formed an alliance with the Horde.
Bloodscalp Tribe - A powerful Tribe of Stranglethorn, led by Gan'zulah, they are currently at war with the Skullsplitter Tribe.
Skullsplitter Tribe - A powerfull Tribe of Stranglethorn, led by Ana'thek the Cruel, they are currently at war with the Bloodscalp Tribe.
The Atal'Ai - The rebellious followers of Hakkar, who did not give up his worship after the fall, they reside in the Swamp Of Sorrows, here the Temple of Atal'Hakkar has been sunk by the Green Dragonflight in an attempt to keep Hakkar from being unleashed upon the world.
Gurubashi Tribe - The ancient army of the Gurubashi Empire, whose warriors still defend Stranglethorn from outsiders, they are neutral amongst the Tribes.
The Zandalarians were the earliest known trolls, the first tribe from which all tribes originated. Over time two distinct troll empires emerged- the Amani and the Gurubashi. They existed for thousands of years until the coming of the Night Elves, who warred with them and eventually drove both empires into exile.
Following the Sundering, the defeated Gurubashi grew ever more desperate to eke out a living. Searching for a means to survive, they enlisted the aid of the savage Blood God Hakkar, also known as the Soulflayer. Hakkar grew into a merciless oppressor who demanded daily sacrifices from his devotees, and so in time the Gurubashi turned on their dark master. The strongest tribes (including the Zandalar) banded together to defeat Hakkar and his loyal troll priests, the Atal'ai. The united tribes narrowly defeated the Blood God and cast out the Atal'ai... despite their victory, however, the Gurubashi Empire soon fell.
In recent years the exiled Atal'ai priests have discovered that Hakkar's physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with success in their quest to call forth Hakkar— reports confirm the presence of the dreaded Soulflayer in the heart of the ruins.
And so the Zandalar tribe has arrived on the shores of Azeroth to battle Hakkar once again. But the Blood God has grown increasingly powerful, bending several tribes to his will and even commanding the avatars of the Primal Gods— Bat, Panther, Tiger, Spider and Snake. With the tribes splintered, the Zandalarians have been forced to recruit champions from Azeroth's varied and disparate races to battle, and hopefully once again defeat, the Soulflayer.