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The Laws of Stormwind are the body of documents that dictate what actions are defined as crimes within the Kingdom of Stormwind. The laws are established by the House of Wrynn through guidance by the Stormwind House of Nobles.



Note: This document was originally produced as part of the Purple Monday project, borrowed for the purpose of enhancing Stormwind City's roleplay on Moon Guard US and subsequently modfied. All laws apply only to those who opt-in.

Note: Participants of the Stormwind Law Project will be expected to follow and uphold these laws. The Stormwind House of Nobles component of the project convenes to make amendments and Acts of the Stormwind House of Nobles.

Note: For the laws of the Church of the Holy Light, please see instead Code of Canon Law. All laws in this article are enforceable by secular authorities or impact on secular affairs, including the Cathedrals and Churchlands Act.

Disclaimer: Readers should be advised that some laws outlined contain mature content and concepts.



DefinitionsEdit


Here shall be defined terms of note and importance to the King's Law.

s1. Realm of StormwindEdit

i. The Realm of Stormwind shall be defined as all lands, waterways, airways, colonies, structures, and military vessels built within the borders agreed upon by the Stormwind House of Nobles and the nations of the Grand Alliance.
ii. Criminals charged by the Crimes and Misdeeds Act within the Realm of Stormwind shall be pursued and punished to the fullest extent of the King's Law.
iii. Criminals charged by the Crimes and Misdeeds Act outside the Realm of Stormwind are outside of the crown's jurisdiction and may only be pursued and punished
(a) by royal edict, or
(b) by permission granted by the authority of the land in which the crime was committed, as recognized by the crown.


s2. Embassies to StormwindEdit

i. Embassies to Stormwind shall be defined as lands, waterways, airways, colonies, structures and military vessels within the Realm of Stormwind but under legal authority of allies of the crown.
ii. Criminals charged by the Crimes and Misdeeds Act within Embassies to Stormwind are outside of the crown's jurisdiction and may only be pursued and punished
(a) by royal edict, or
(b) by permission granted by the authority of the land in which the crime was committed, as recognized by the crown.


s3. Grounds of the Holy CathedralEdit

i. Grounds of the Holy Cathedral shall be defined as the ground within the Cathedral of Light and the Cathedral Steps that lead into the Cathedral of Light, or any chapel of the holy church and its steps.
ii. As per the Cathedrals and Churchlands Act, criminals charged by the Crimes and Misdeeds Act within Grounds of the Holy Cathedral shall not be pursued by enforcers of the King's Law, if
(a) The criminal has first declared that he seeks sanctuary and then has given up his weaponry and armor, he is abiding by the Conduct of the Church, and for the duration of one hour after that, or
(b) The criminal has been granted sanctuary by an ordained priest or paladin of the Church of Holy Light, he is abiding by the Conduct of the Church, and for the duration of one week after that, or
(c) The duration of criminal's sanctuary if it was extended by the Bishop of Stormwind or the Archbishop, and he is abiding by the Conduct of the Church, or
(d) The criminal has abjured the realm, whereupon the criminal must take self-exile by the shortest route possible.


s4. Stormwind CitizensEdit

i. A Stormwind Citizen shall be defined as a living person who owes fealty to the House of Wrynn through
(a) being born within the Realm of Stormwind or its colonies; or
(b) earning citizenship through military service for five or more years or by royal appointment.
ii. Stormwind Citizens are, within the Realm of Stormwind, entitled to
(a) protection by His Majesty's army and laws, including Stormwind Rights,
(b) eligibility to purchase land deeds from the Stormwind Nobility within the Realm of Stormwind,
(c) eligibility to purchase education through any of His Majesty's established academies, and
(d) eligibility to run for non-appointed political offices within the Realm of Stormwind.
iii. Stormwind Citizens are, within the Realm of Stormwind, required to
(a) adhere to all laws herein,
(b) pay taxes or tribute as defined by the Tax Act to His Majesty's appointed nobles, and
(c) consent to conscripted military service if required by the crown.
iv. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon a citizen under the age of 16, his crime shall be the worse.
v. Stormwind Citizens charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens.


s5. Stormwind NobilityEdit

i. A member of Stormwind Nobility shall be defined as a person who through appointment by His Majesty or inheritance by noble birth holds one or more of the following titles within the Realm of Stormwind:
(a) Duke or Duchess
(b) Marquess or Marchioness
(c) Count or Countess
(d) Viscount or Viscountess
(e) Baron or Baroness
(f) Baronet or Baronetess
ii. A member of Stormwind Nobility holds all entitlements of Stormwind Citizens, and eligibility
(a) for appointment to political office within the Stormwind House of Nobles,
(b) for appointment to military officership within the Royal Military,
(c) to grant or sell deeds of their lands as appointed by His Majesty,
(d) to maintain armed militia with which to defend their lands.
iii. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon a member of Stormwind Nobility, his crime shall be the worse.
iv. Members of Stormwind Nobility charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens and the Legal Rights of Nobles.


s6. Agents of the CrownEdit

i. An Agent of the Crown shall be defined as a Stormwind Citizen who is
(a) servant of His Majesty appointed to execute his will or to keep the King's Peace, or
(b) any soldier of His Majesty, whether on or off duty.
ii. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon an Agent of the Crown, his crime shall be the worse.
iii. Agents of the Crown charged with breaking the King's Law will be subject to the law and rights outlined by the Stormwind Rights.


s7. Stormwind ClergyEdit

i. A member of the Stormwind Clergy shall be defined as a Stormwind Citizen who has been ordained as a priest of the Church of the Holy Light.
ii. Should any criminal commit a crime as defined by the Crimes and Misdeeds Act upon a member of the Stormwind Clergy, his crime shall be the worse.
iii. Members of Stormwind Clergy charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens and the Legal Rights of Nobles.


s8. Foreign CitizensEdit

i. A Foreign Citizen shall be defined as a citizen of any other nation who is not also a citizen of Stormwind.
ii. Should any criminal commit a crime as defined by the Crimes and Misdeeds Act upon a Foreign Citizen, his crime shall be the worse.
iii. A Foreign Citizen charged with breaking the King's Law shall be detained until an emissary from his own nation can be contacted, whereupon the Foreign Citizen shall be subject to punishment for his crime within the Realm of Stormwind as if he were a Citizen of Stormwind.


s9. Foreign DiplomatsEdit

i. A Foreign Diplomat shall be defined as a Foreign Citizen who are trained and appointed to represent their nations' interests and concerns to the Kingdom through the Stormwind House of Nobles.
ii. Foreign Diplomats are granted Diplomatic Immunity, which entitles them to
(a) imprisonment, but immunity to punishment within the Realm of Stormwind, for crimes charged of.
(b) banishment, but immunity to punishment within the Realm of Stormwind, for crimes convicted of.


s10. Non-Citizen SpeciesEdit

i. Non-Citizen Species shall be defined as humanoids or sentient beings within the Realm of Stormwind that are neither recognized as Stormwind Citizens or as Foreign Citizens, but as one the following species:
(a) The Kobolds, or rat-men.
(b) The Gnolls, or dog-men.
(c) The Murlocs, or fish-men.
(d) The Ettins, or mountain giants.
(e) The Feral Worgen, or wolf-men.
ii. Non-Citizen Species hold no rights within the Realm of Stormwind and may be hunted for sport or in interest of protecting one's lands.


s11. Enemies of StormwindEdit

i. Enemies of Stormwind shall be defined as nations or factions currently at declared war with the Kingdom of Stormwind.

s12. Illegal GoodsEdit

i. Illegal Goods shall be defined as clothing or armor that citizens of Stormwind are prohibited from carrying on their person. Goods that are deemed illegal are listed:
(a) Literature or propaganda that besmirches the House of Wrynn.
(b) Lockpicking Devices, or any tools required to bypass locks.
(1) Registered locksmiths may own lockpicking tools.
(2) Agents of the Crown may own lockpicking tools.
(c) Forgery Devices, or any tools required to forge documents.
(d) Bloodthistle, a native herb of the Eversong Woods.
(1) Registered alchemists may experiment Bloodthistle with written permission from a Magistrate of the realm.
(e) Felweed, a fel-tainted herb harvested from the Outlands.
(1) Registered alchemists may experiment Felweed with written permission from a Magistrate of the realm.
(f) Demon's Blood, or any artifacts or items imbued with fel magic.
(g) Undead Plague, or any artifacts or items imbued with the plague.
(1) Knights of the Ebon Blade may own, but not distribute items imbued with the plague.




Crimes and Misdeeds ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

Part 1: AssaultsEdit

s1. AssaultEdit

A citizen shall be guilty of Assault, if

i. while having the capacity or ability to do so,
ii. he should unlawfully
(a) threaten, or
(b) attempt
iii. to commit a violent injury upon another; or
iv. if he should strike or otherwise cause intentional harm to them.
v. If he should inflict grievous injury on the victim, his crime will be the worse.


s2. Assault with a Deadly WeaponEdit

A citizen shall be guilty of Assault with a Deadly Weapon, if

i. while having the capacity or ability to do so,
ii. he should unlawfully
(a) threaten, or
(b) attempt
iii. to commit a violent injury upon another with a deadly weapon; or
iv. if he should strike or otherwise cause intentional harm to them with said weapon.
v. If he should inflict grievous injury on the victim, his crime will be the worse.


s3. Assault with MagicEdit

A citizen shall be guilty of Assault with Magic, if

i. while having the capacity or ability to do so,
ii. he should unlawfully
(a) threaten, or
(b) attempt
iii. to commit a violent injury upon another with magic; or
iv. if he should strike or otherwise cause intentional harm to them with said magic.
v. If he should inflict grievous injury on the victim, his crime will be the worse.


Part 2: Sexual MisconductEdit

Disclaimer: Mature ContentEdit

s4. VoyeurismEdit

A citizen shall be guilty of Voyeurism, if

i. he should spy on one or more individuals engaged in intimate activity, such as
a. undressing; or
b. sexual intercourse; or
c. other actions usually considered to be private in nature.


s5. RapeEdit

A citizen shall be guilty of forcing himself upon another, if

i. he should force himself in sex upon a woman or man against their will; or
ii. he should engage in sex a girl or boy younger than the age of 16, and knowing their age.


s6. BestialityEdit

A citizen shall be guilty of unnatural sexual deviancy, if

i. he should willingly engage in sexual intercourse with an animal.
ii. he should lawfully own an animal and knowingly allow it to engage in sexual intercourse with a citizen of the realm.
iii. If a citizen engages in consensual sexual intercourse with a sentient being that has transformed his or herself into an animal form with druidic magic, the intercourse is not considered bestiality.


s7. NecrophiliaEdit

A citizen shall be guilty of unnatural sexual deviancy, if

i. he should engage in sexual intercourse with a corpse.


Part 3: KillingsEdit

s8. MurderEdit

A citizen shall be guilty of Murder, if

i. he should unlawfully kill another with malice aforethought; and
ii. do so within any country of the realm, under the King's peace; or
iii. if, the party wounded or hurt, etc, should die of said wounds or hurts, etc, within a year and a day.
iv. Malice shall be regarded to be
(a) knowing intention to cause another's death; or
(b) intention to cause grievous hurt or injury, and
(c) recklessness as to whether a death would occur.


s9. ManslaughterEdit

A citizen shall be guilty of Manslaughter, if

i. indicted for murder, he should prevail in some minor defence to that crime (such as provocation, heat of passion, etc); or
ii. he should, while committing any other crime, with recklessness as to whether a death is caused, cause the death of another, within a year and a day of the crime; or
iii. while owing a duty to protect or care for another, he
(a) breaches this duty, and
(b) the breach causes the death of another, and
(c) he acted recklessly as to whether a death would be caused.


Part 4: Unlawful DetainmentsEdit

s10. AbductionEdit

A citizen shall be guilty of Abduction, if

i. he should with malicious intent confine another citizen against their will; or
ii. should, through violence, threat of violence, or any other means, compel another citizen to accompany him against that citizen's will,
iii. A citizen shall not be said to have malicious intent, if
(a) he moves an injured citizen, who is unconscious or incapacitated, to a church or other such place where he may receive healing.
iv. Should a citizen abduct a child of age 15 or younger, the crime shall be considered Kidnapping and be the worse.


s11. HijackingEdit

A citizen shall be guilty of Hijacking, if

i. he should commandeer
(a) a steed, or
(b) a vehicle
ii. against the will of its owner, or righted driver.


s12. SlaveryEdit

A citizen shall be guilty of Slavery, if

i. he should unlawfully cause another sentient being, against his will, to work for him, without pay or the prospect of pay; or
ii. keep a sentient being against his will, with the intention to force him into work as per ii.


Part 5: Property MattersEdit

s13. AffrayEdit

Citizens shall be guilty of making an Affray, if

i. they are engaged in a fight or brawl upon the premises of a tavern; or
ii. if a citizen is found to have willfully begun such an affray.
iii. Offenses of attack (such as assault) committed during an affray may be charged separately.
iv. Offenses against property (such as criminal damage) committed during an affray may be charged separately.
v. If an affray causes damage against property, the participants must pay back the cost of the damages.


s14. TrespassingEdit

A citizen shall be guilty of Trespass, if

i. he steps upon the land belonging to another, or any part of that land; and
ii. knowing that the land belongs to another, is without permission of the owner; or
iii. while upon such land, and upon or after being made aware that he is unwelcome, does not leave with all reasonable swiftness.
iv. should he trespass upon grounds or facilities designated for servants of the crown, his crime will be the worse.


s15. Breaking and EnteringEdit

A citizen shall be guilty of Breaking and Entering, if

i. by force or by stealth, he enters into a private property that does not belong to him; and
ii. is without the invitation of the owner.


s16. TheftEdit

A citizen shall be guilty of Theft if

i. he dishonestly takes possession of property belonging to another; and
ii. is without proven intent to return it.
iii. A citizen's usurpation of property belonging to another citizen is not to be regarded as dishonest,
(a) if he should take possession of property belonging to another, but believes that the citizen to whom the property belongs cannot be discovered by a reasonable course, or
(b) if he should take possession of property belonging to another, but believes that he has a right in law to deprive the other of it.
iv. A citizen's taking possession of property belonging to another may be dishonest even though he is willing to pay or make recompense for the property.
v. Property shall be regarded as belonging to any person having possession or control of it.
vi. If the offense is committed against an agent of the Crown, the crime shall be the worse.


s17. BurglaryEdit

A citizen shall be guilty of Burglary, if

i. he enters a house, or part of a house, as a trespasser; and
ii. with intent to steal from within that house; or
iii. having entered a house, or part of a house, as a trespasser,
iv. he steals or attempts to steal any thing in that house; and
v. if he is in possession of any weapon, which he intends to use, the crime shall be the worse.
vi. Stealing shall here be regarded as any theft or attempt at theft.
vii. A house shall be regarded as any building, dwelling, or standing structure.


s18. RobberyEdit

A citizen shall be guilty of Robbery, if

i. he makes a theft, and, at the time of the theft, and in order to complete it, he should use force on any citizen; or
ii. he should puts, or seeks to put, any citizen in fear of being subjected to immediate force.
iii. If the offense is committed against an agent of the Crown, the crime shall be the worse.


s19. PoachingEdit

A citizen shall be guilty of poaching, if

i. he should, while upon the land of a citizen of noble birth; and
ii. without the permission of that owner,
iii. take away game or animals from that land; or
iv. slay any animals upon that land, except for purpose of self-defense.


s20. FraudEdit

A citizen shall be guilty of Fraud, if

i. he willfully deceives another citizen, or
ii. makes false representation of a true fact, or
iii. he should incite other persons to make such deceptions towards a citizen,
iv. for the purpose of damaging them, or
v. for the purpose of obtaining from the
(a) services, or
(b) goods.


s21. EmbezzlementEdit

A citizen shall be guilty of Embezzlement, if

i. while under employ of a company, guild, or business;
ii. he steals gold or material goods from the organization that he was entrusted with; or
iii. he uses funds or material goods that he was entrusted with for purposes other than what they were intended for.


s22. CounterfeitingEdit

A citizen shall be guilty of Counterfeiting, if

i. he makes false coinage, impersonating the stamp of His Majesty; or
ii. he should cause or employ others to make false coinage as per i; or
iii. he is found to be in possession of equipment which has no other purpose but the making of false coinage as per i.


s23. Tax EvasionEdit

A citizen shall be guilty of tax evasion, if

i. He should refuse to pay his taxes to the lawful authorities.
ii. The lawful authorities shall be regarded as any servant of His Majesty appointed to collect or to handle taxes.
iii. A citizen shall be regarded as refusing to pay his taxes if
a) he should openly refuse to pay when requested by His Majesty; or if
b) he should intentionally conceal information about his true state of affairs, to the purpose of paying less tax than asked by His Majesty.


s24. VandalismEdit

A citizen shall be guilty of Vandalism, if

i. he should deface or damage public or His Majesty's property; or
ii. Any items contained therein; and if
iii. he does so with intent to incite a riot, sedition, or otherwise damage His Majesty, the act shall be considered constitutive of the appropriate offense.


s25. Criminal DamageEdit

A citizen shall be guilty of Criminal Damage, if

i. he should, without lawful excuse, destroy or otherwise damage any property or animals belonging to another; and
ii. intending to destroy or damage any such property; or
iii. being reckless as to whether any such property would be damaged or destroyed.
iv. Lawful excuses shall include
(a) if the citizen destroyed or damaged the property in question in order to protect the property, and
(b) truly believed at the time that the property was in immediate need of protection, and
(c) that the means of protection were reasonable, having regard to the circumstances.


s26. ArsonEdit

A citizen is guilty of Arson, if

i. he should cause a fire to start; or
ii. should maintain a fire already started,
iii. upon or within the dwelling of, domicile of or building owned by another; and
iv. with malicious intent.
v. Malicious intent shall be held to include recklessness as to the consequences of the fire.


s27. Criminal DefoliationEdit

A citizen shall be guilty of Criminal Defoliation, if

i. he should cut down or fell any tree within the limits of the city, for they are His Majesty's.
ii. A tree shall be regarded as being any free-standing plant that matches or exceeds the height of one man.


Part 6: VicesEdit

s28. Possession of Illegal GoodsEdit

A citizen shall be guilty of Possession, if

i. he is found to be in knowing possession of substances, literature, or any other items considered contraband by His Majesty.


s29. Distribution of Illegal GoodsEdit

A citizen shall be guilty of Distribution, if

i. he is found to be in knowing possession of illegal goods; and
ii. with the intent of selling, trading or otherwise distributing said goods.


s30. Illegal GamblingEdit

A citizen is guilty of Illegal Gambling, if

i. he is found playing a game of chance for money; and
ii. is within the bounds of the city; and
iii. the game was not approved by his majesty.


s31. PimperyEdit

A citizen shall be guilty of Pimpery, if

i. he should
(a) organise,
(b) manage, or
(c) materially assist
ii. in the selling of sex for money or good; or
iii. he should run or assist in the running of a house or brothel for such purposes.


Part 7: Personal Misconducts and UtterancesEdit

s32. VagrancyEdit

A citizen shall be guilty of Vagrancy, if

i. though able to work for a living, he
ii. is found to wander upon the street, having no home, and having either
(a) no employment, or
(b) no other source of income;
iii. gets his income by begging.


s33. LoiteringEdit

A citizen shall be guilty of Loitering, if

i. he should use his body or property to intentionally block
(a) an entrance or exit of a building or property, or
(b) an alleyway between buildings, or
(c) a hallway, or
(d) a bridge, or
(e) any other passage or road; or
i. he should be found staying near for more than an hour to a property
(a) belonging to a private individual, or
(b) belonging to His Majesty; and
ii. should be unable to acquit himself of a reason to be waiting so; or
iii. should refuse a demand by lawful authorities to remove himself.
iv. The Lawful authorities shall be regarded as any servant of His Majesty appointed to keep the King's Peace or the owner of the property upon which the citizen is loitering.


s34. Disturbing the PeaceEdit

A citizen shall be guilty of Disturbing the Peace, if

i. he is witnessed to knowingly engage in disorderly conduct, such as
(a) fighting or threatening to fight in public,
(c) causing excessively loud noise in public,
(c) using excessively profane or lewd language in public.


s35. Public IndecencyEdit

A citizen shall be guilty of Public Indecency if

i. he is found upon the streets of Stormwind in a state of nudity; or
ii. he is witnessed to engage in lewd conduct in public; or
iii. he is found relieving himself in a public place.


s36. Drunk and DisorderlyEdit

A citizen shall be guilty of being Drunk and Disorderly if

i. found in the street, and suspected to be drunk, and
ii. engaged in behavior that is wont to cause a breach of the peace, and
iii. is unable to walk ten yards upon a straight line when commanded.


s37. Riding DangerouslyEdit

A citizen shall be guilty of Riding Dangerously if

i. while riding his mount he causes injury to any person; or
ii. while riding his mount he causes damage to any property; and
iii. he is reckless as to whether his conduct might cause injury and damage; or
iv. he is found riding his mount while drunk or under the influence of a substance.
v. A mount shall hereby be regarded as any animal employed for the purpose of carrying a citizen.
vi. The injuries and damages caused in his conduct shall be charged seperately.
vii. An addition made shortly after the Third War. Mechanical conveyances shall henceforth also be considered to be a mount for the purposes of this act.


s38. EavesdroppingEdit

A citizen shall be guilty of Eavesdropping, if

i. he is found to be listening to the private affairs of
(a) a citizen of noble birth, or
(b) an agent of the Crown,
ii. without the knowledge of said person; and
iii. the court finds that a reasonable man would be aware of the privacy of what he hears.


s39. HarassmentEdit

A citizen shall be guilty of Harassment, if

i. he is found to pursue an individual or individuals; while
ii. his actions are unwanted by those he pursues; and
iii. he knows or is informed that his actions are unwanted.


s40. StalkingEdit

A citizen shall be guilty of Stalking, if

i. he is found to pursue an individual or individuals; while
ii. his company is unwanted by those he pursues; and
iii. he knows or is informed that his company is unwanted.


s41. ImpersonationEdit

A citizen shall be guilty of impersonation, if

i. He should be found assuming the identity of another person; and
ii. with intent to convince others that he is truly that other person.
iii. Common law has established that the other person must be a real and living person.


s42. BriberyEdit

A citizen shall be guilty of Bribery, if

i. he knowingly offers, gives, receives or solicits any item of value, and
ii. in order to influence the actions of a person who is employed as per s.i.


Part 8: Justice MattersEdit

s43. Citizens ArrestsEdit

A citizen shall be held to have made a lawful Arrest, if

i. he should take it upon himself to effect the capture of a criminal; and
ii. has grounds to believe, at the time, that the captured has indeed offended against the King's Peace; and
iii. openly declares that he is making a citizen's arrest; and
iv. brings the criminal to the lawful authorities within a day of capture.
v. The lawful authorities shall be regarded as being any officer of the Guard, Watch or any officer of His Majesty's Constabulary.


s44. Reasonable SuspicionEdit

Citizens who match the description of a wanted criminal or who act suspicious when questioned by enforcers of the King's Law may be subject to

i. Search and seizure of their person without the need of a warrant.

Stormwind Nobility are free from reasonable suspicion searches. By the right of Habeas Corpus, citizens cannot be held in custody without a criminal charge for more than one hour.


s45. Probable CauseEdit

Citizens which have been caught in the act of breaching the King's Law or have been found within the immediate area of an act breaching the King's Law may be subject to

i. Search and seizure of their person without the need of a warrant.
ii. Search and seizure of their homes and places of business without the need of a warrant.

Anything that may be found on the citizen or within their property that incriminates them of the crime would be used as evidence. Probable Cause can be presented to a City Magistrate as lawful grounds to produce a Warrant if necessary to take immediate action against Stormwind Nobility.


s46. Aiding and AbettingEdit

A citizen shall be guilty of Aiding and Abetting another in their offence, if

i. another person, henceforth the 'principal' should commit an underlying offence; and
ii. the first person, henceforth the 'accessory', should know of the principal's offence, and intend to assist him in its commission; and
iii. he should assist the principal in the offence.


s47. ConspiracyEdit

A citizen shall be guilty of Conspiring to an offence, if

i. he should, with any other person or persons, wilfully agree that a course of conduct shall be pursued, which, if carried out in accordance with his intentions, either
(a) specifically involves the commission of any offence or offences by any member of the party, or
(b) will necessarily result in the commission of any offence or offences by any member of the party; and
ii. he possesses full knowledge of whatever criminal acts the course may entail.


s48. AttemptsEdit

A citizen shall be guilty of Attempting an offence, if

i. with the full intention to commit the offence in question;
ii. he should commit acts substantial to the commission of the offence.
iii. Substantial acts shall be regarded as acts which go 'beyond the point of no return', that is, after the commission of which, the attempt cannot be revoked.
iv. He who is convicted of an attempt shall be sentenced as if he had succeeded in it.


s49. Resisting ArrestEdit

A citizen is guilty of Resisting Arrest, if

i. he is suspected by the lawful authorities to be in breach of the King's Peace; and if
ii. said citizen refuses to surrender to said authorities when taken under arrest.
iii. If said citizen, while resisting arrest;
(a) causes hurts or wounds, or
(b) otherwise breaches further the King's Peace,
iv. these crimes are to be considered and handled separately.
v. Lawful authorities shall be regarded as
(a) any servant sworn by His Majesty to keep the peace, and currently upon his duty
(b) any citizen lawfully making a citizens' arrest.


s50. Obstruction of JusticeEdit

A citizen is guilty of Obstructing Justice, if

i. he should attempt to pervert the course of judicial proceedings, investigations, trials, &c; or
ii. if he should fabricate or dispose of evidence relevant to such a proceeding; or
iii. if he should seek to intimidate or threaten any persons relevant to such a proceeding; or
iv. if he should seek to prevent a lawful arrest, or inconvenience its execution.
v. The lawful authorities shall be regarded as including
(a) any officer of the Guard or servant of His Majesty making a lawful arrest, or
(b) any citizen lawfully making a citizens' arrest.


s51. Breaking BailEdit

A citizen shall be guilty of Breaking Bail, if

i. he is charged with an offence against the King's Peace, and released upon bail; and
ii. at the time that he is ordered to submit himself for trial, he
(a) refuses, or
(b) fails without good reason
iii. to present himself to the magistrate or legal authority in question; or
iv. while charged as per i. he should willfully disobey any conditions of bail which have been placed upon him, e.g. to not leave the city bounds, etc.


s52. Jail-breakingEdit

A citizen shall be guilty of Jail-breaking, if

i. having been
(a) arrested, or
(b) convicted,
ii. he is held in custody by the Guard or armed forces of His Majesty, and willfully escapes, or removes himself, from that custody; or
iii. he assists others in escaping from such custody.


s53. Perjury or Giving False WitnessEdit

A citizen shall be guilty of Perjury, if

i. during the process of
(a) a trial in His Majesty's courts, or
(b) testifying under oath to a servant of His Majesty,
ii. he should tell falsehoods; or
iii. he should be found to have created or used false evidence; or
iv. he should have incited or caused others to create or use false evidence.


s54. Malfeasance in OfficeEdit

A citizen shall be held to be guilty of Malfeasance, if

i. He is employed
(a) in an official capacity by His Majesty, or
(b) in an official capacity by the Holy Church, or
(b) in the discharge of some legal or public duty; and
ii. while so employed, he should intentionally use his position to cause a breach in His Majesty's peace or violate His laws.




Cathedrals and Churchlands ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

Part 1: ConductEdit

s1. Blasphemous ConductEdit

No man shall, within the Grounds of the Holy Cathedral,

i. blaspheme or slight, by word or by deed, the Holy Light; nor
ii. deface or damage any icon of the Holy Light.


s2. Blasphemous DefamationEdit

A citizen is guilty of Blasphemy, if while within the Grounds of the Holy Cathedral,

i. he should be witnessed to mock or defile the name of the Holy Light.


s3. HeresyEdit

A citizen shall be considered a Heretic, if while within the Grounds of the Holy Cathedral,

i. he shall hold a doctrine that is contrary to that of the Church of the Holy Light's orthodoxy; and either
(a) preach that doctrine, or
(b) publish that doctrine, or
(c) refuse to denounce that doctrine three times before his local ecclesial Ordinary, be they a suffragan or diocesan bishop.
ii. No part of this section shall be held to apply to Elunites, Draenei, or other species of the Grand Alliance that are not traditionally a component of the Church of the Holy Light.


s4. Armed AggressionEdit

No man shall, within the Grounds of the Holy Cathedral,

i. draw his weapon in anger against another, save in lawful self-defence against another who has drawn first.


s5. BloodshedEdit

No man shall, within the Grounds of the Holy Cathedral,

i. spill even a drop of blood in combat, unless it is to stop another doing so.


Part 2: Grave and Corpse DisturbancesEdit

s6. Disturbing a GraveEdit

A citizen shall be guilty of disturbing a grave if,

i. he enters into a churchyard, graveyard, or catacomb with the intent to mutilate corpses or steal from them; or,
ii. he is found in possession of items taken from a grave from a churchyard, graveyard, or catacomb; or,
iii. he trespasses on any private land with the intent to disturb private burials or steal from them.


s7. Disturbing a Grave with the Intent to SellEdit

A citizen shall be guilty of the crime of disturbing a grave with the intent to sell if, the conditions of s.3 having been met, he then,

i. Sells items stolen from a grave to any individual, or
ii. Approaches any individual with the intent to sell the items, or
iii. Is found with the proceeds of the sale of the stolen items.


s8. Corpse TheftEdit

A citizen shall be guilty of the crime of corpse theft if,

i. He enters into a churchyard, graveyard, or catacomb with the intent to take bodies; or,
ii. He is found in possession of a corpse taken from a churchyard, graveyard, or catacomb; or,
iii. He trespasses on any private land with the intent to take bodies from private burials.


s9. Theft of a Corpse with the Intent to SellEdit

A citizen shall be guilty of the crime of corpse theft with the intent to sell if, the conditions of s.4 having been met, he then,

i. Sells the corpse to any individual, or
ii. Approaches any individual with the intent to sell the corpse, or
iii. Is found with the proceeds of the sale of a stolen corpse.

If any of these be met, he is to be sentenced to death.


Part 3: Sanctuary and AbjurationsEdit

Sections 10, 11, 12 and 13 of the Cathedrals and Churchlands Act have been repealed and replaced by the Sanctuary Act.

s10. SanctuaryEdit

Any man may, at any time, seek the sanctuary of the Cathedral. He shall:

i. Enter into the Grounds of the Holy Cathedral and ask for sanctuary aloud, whereupon it will be granted by the grace of the Light;
ii. thereafter no foes whatsoever may harm him, or pursue their grievances against him, for the duration of one hour, while he is upon holy ground and at peace;
iii. whereupon he shall surrender his weapons, confess his sins, and be placed under the supervision of an ordained priest or paladin, to chose within seven days either to surrender to the law and stand trial for his crimes, or to take the oath of Abjuration; and
iv. he may be given sanctuary for an extended period at the discretion of the Archbishop, or Bishop of Stormwind; but
v. he will not be granted sanctuary, save by the injunction of the Archbishop, if
(a) he is a ghoul, skeleton, lich, or otherwise creature of undeath; or
(b) he is a dragon or a member of the Hordish races; or if
(c) he is a member of the Burning Legion, the Illidari, or other affiliated organisations; or if
(d) he has committed High Treason against any nation of the Grand Alliance; or if
(e) he is pursued by the Crown for any offence against the Witchcraft Act.
vi. Magistrates have noted that section v(d) requires the felon to have been tried and convicted of High Treason, not merely to have been accused.


Declaration of Sanctuary

The Declaration of Sanctuary is to be performed by the citizen in public upon the steps or inside the Holy Cathedral, thus;

"I seek sanctuary!"

If a citizen enters the Grounds of the Holy Cathedral and he fails to openly make the Declaration of Sanctuary, whether this detail be known or unknown to the citizen, and should he be pursued by the lawful authorities, he will still be subject to arrest and taken into custody by force if necessary.

Proclamation of Sanctuary

The Proclamation of Sanctuary is to be performed by an Agent of the Crown, or the ordained priest or paladin in public upon the steps or inside the Holy Cathedral, thus:

"By your Declaration of Sanctuary, you may be granted Sanctuary upon the acceptance of the following conditions; you shall surrender your weapons, confess your sins, and be placed under the supervision of an ordained priest or paladin. You will choose within seven days either to surrender to the law and stand trial for your crimes, or take the Oath of Abjuration and exile yourself from the realm. If you decline or breach these conditions, or make an attempt to leave or escape before taking the Oath of Abjuration, you will be guilty of Breach of Sanctuary. If by word or deed you forfeit Sanctuary, you will be subject to arrest and shall be taken into custody by force. Do you understand and accept these lawful conditions?"

Should the lawbreaker accept these terms, they will be granted Sanctuary thereafter under the terms described. Should the lawbreaker decline these terms, they will forfeit Sanctuary and be taken by force to face justice.


s11. Breach of SanctuaryEdit

A citizen will be guilty of breaching sanctuary, if;

i. As the charged criminal seeking sanctuary, he
(a) flees the Grounds of the Cathedral during the hour after he has declared sanctuary, or
(b) flees the Grounds of the Cathedral during the seven days he is granted sanctuary, or
(c) refuses to be rid of his arms, or refuses to confess to his sins.
ii. As the sanctuary issuing ordained priest or paladin, he
(a) Allows the charged criminal longer sanctuary than 7 days, or the extended duration as approved by the Archbishop or Bishop of Stormwind.
(b) allows the charged criminal to flee the Grounds of the Cathedral within the duration he is granted sanctuary by offering him escape, safe passage, portal or other means, to escape justice prior to the criminal taking the Oath of Abjuration.
iii. As an enforcer of the king's law, he
(a) arrests the charged criminal during the hour after he has declared sanctuary, or
(b) arrests the charged criminal during the seven days he is granted sanctuary.
(c) allows the charged criminal to flee the Grounds of the Cathedral within the duration he is granted sanctuary by offering him escape, safe passage, portal or other means, to escape justice prior to the criminal taking the Oath of Abjuration.


s12. Abjuration of the RealmEdit

Any man who has been given sanctuary may chose to confess his guilt and abjure the realm, thus:

i. he shall swear (in the form below) to abjure the realm, that is, to leave it with all speed, and never to return without the express permission of His Majesty, on pain of death; and
ii. he shall consent that all his possessions be given unto the church, and all his land unto His Majesty; then
iii. the Bishop of Stormwind, or a delegated official, shall choose a port or gateway from which the fugitive must leave the realm, or shall give this choice unto the fugitive;
iv. whereupon the fugitive will set out barefooted, and carrying a staff with the sign of the Light, to show that he is under the protection of the Church; and
iiv. he shall without hesitation abjure the realm forever.


The Oath of Abjuration

The Oath of Abjuration is to be performed in public upon the steps of the Holy Cathedral, in the presence of the Archbishop, the Bishop of Stormwind, or a delegated official, and one officer of the Constabulary, thus:

"I swear before the Holy Light and on the name of His Majesty that I do renounce my crimes, and all my rights to live under His grace; and that I will leave the realm of Stormwind and never return without the express permission of my Lord His Majesty or his heirs; and will hasten by the direct road to the port allotted me, not leaving the highway under pain of arrest or execution, nor staying at one place more than one night; I shall seek diligently for passage across the sea as soon as I arrive, delaying only one tide if possible; and if I cannot secure passage I will walk into the sea up to my knees each day as a token of my desire to cross; and if I fail in all of this then may what perils fall upon me that might. King's Honor."


s13. Breach of AbjurationEdit

A citizen will be guilty of breaching abjuration, if;

i. As the charged criminal abjuring the realm, he remains within the Realm of Stormwind after the allotted time to take exile.
ii. As a citizen, he should harbor an abjured criminal within the Realm of Stormwind.
iii. As an enforcer of the king's law, he should arrest the charged criminal during the time allocated for him to take exile.




The Public Order ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

s1. Unlawful ConcealmentEdit

A citizen shall be guilty of Unlawful Concealment, if

i. while wearing a mask or other covering of the face; and
ii. when requested by a lawful authority to remove it, does not comply.
iii. Lawful authorities shall be regarded as any servant of His Majesty appointed to keep the King's Peace.


s2. Tumults and Public DisturbancesEdit

A citizen shall be held guilty of making a Public Disturbance, if

i. he should take part in a gathering that can be said to
(a) cause a disturbance of the peace; or
(b) be said to incite, cause or spread seditious behaviour; or if
ii. he should be found to have wilfully or recklessly initiated such a gathering.
iii. It shall henceforth be the will of His Majesty, that the test of recklessness in offences against Article V, shall be an objective one,
iv. which is to say that the accused shall be reckless if the court finds that a reasonable man would have foreseen the risk of consequences
v. as in Article i (a) or (b).


s3. RiotingEdit

A citizen shall be guilty of Rioting if

i. while taking part in a gathering as per section I,
ii. he is found to have committed violent or threatening acts; or if
iii. he does not disperse upon the reading of the Riot Act.


s4. Incitement to RiotEdit

A citizen shall be guilty of Incitement to Riot, if

i. he should incite a public disturbance as under section I for the specific purpose of bringing about violence or harm; or
ii. if he should cause, with our without intent, a Public Disturbance to become a Riot.


s5. Unlawful GatheringEdit

A citizen shall be guilty of Gathering Unlawfully, if

i. he should attend a gathering of more than nine persons, in public or in private; and
ii. said gathering has been explicitly prohibited by order of His Majesty; or
iii. if he should incite others to attend such a gathering; or
iv. if he should, at such a gathering, refuse to disperse when commanded by an agent of His Majesty.


s6. Display of Criminal AssociationEdit

A citizen shall be guilty of Diplay of Criminal Association, if

i. he should be seen wearing articles or clothing that can be clearly identified as being associated with outlawed organizations of the realm; or
ii. he is reasonably suspected of being associated with outlawed organizations of the realm; or
iii. he should be seen wearing articles or clothing that can be clearly identified as being associated with nations or factions currently at war with the realm.




The Treason ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

s1. Petty TreasonEdit

A citizen shall be guilty of treason, if

i. He commits murder against a bishop of the Holy Light or other standing clergy; or
ii. whilst a servant or sworn man, he commits murder against any such his superior, lord or master.


s2. High TreasonEdit

A Citizen shall be guilty of High Treason, if

i. he should perform any unlawful attack against any members of Royal Family or the standing Lord Regent/Highlord; or
ii. if he should plan such an attack; or
iii. he should attempt in arms to overthrow His Majesty's government; or
iv. If he should make any unlawful attack against any members of His Majesty's government, commanding officers of His armies, or justices of His law, whilst they are in office; or
v. If he should know the consort of the reigning Sovereign by lying with her, or His eldest daughter, or the consort of the King's eldest son and heir; or
vi. if he should endeavour to deprive or hinder any person who shall be the next in succession to the crown, from succeeding after the decease of His Majesty; or
vii. If he levies war against the King in his Realm or does any act preparatory to levying war, or adheres to the King's enemies in his Realm, giving them aid and comfort in his Realm, or elsewhere; or
viii. If he should engage in conduct that assists, by word or by deed, an enemy a) at war with the Alliance, whether or not a state of war has been declared; and b) specified by Proclamation made for the purpose of this paragraph to be an enemy at war with the Alliance; or
ix. if he should engage in conduct that assists by any means whatsoever, with intent to assist another (a) country (b) organization that is engaged in armed hostilities against His Majesty's armies; or
x. if he instigates a person who is not a Stormwind Citizen to make an armed invasion of the Alliance or a Territory of the Alliance; or
xi. If he should counterfeit the sacred Seal of His Majesty, or in any other fashion impersonate the authority of His Majesty; or
xii. If he should capture or destroy any of His Majesty's holdings, fortresses, and the like, or if he should conspire to do so.




The Witchcraft ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

s1. Trafficking with Demonic EntitiesEdit

A citizen shall be guilty of Trafficking with Demonic Entities, if

i. he should knowingly commune with, aid through word or through deed, or keep the company of any demonic entity anywhere within the Realm; or
ii. he knowingly summons or aids in the summoning of any demonic entity; or
iii. he willfully incites or influences a demonic entity to attack another citizen; or
iv. If a demonic entity under the control of a citizen should slay another citizen, its master shall be held to account for murder.


s2. Dangerous DemonsEdit

A citizen shall be guilty of Courting a Dangerous Demon, if

i. he summons a dangerous demon anywhere within the Realm; or
ii. he assists in the summoning of a dangerous demon anywhere within the Realm
iii. A dangerous demon shall be regarded as any class of demon liable to cause great damage to life and property, such as Felguards, Infernals, Doomguards, etc.

Amended at the outbreak of the Fourth War, by the order of His Majesty King Varian of the House of Wrynn:

iv. If an individual shall perform any of the prohibited acts in sections 1 (excepting subsections iii and vi) or 2, no offense shall be charged while
(a) the Kingdom is at war, and
(i) the citizen is in service to the royal army, and
(ii) the citizen commits the prohibited acts to directly attack enemies of the Kingdom, where
(iii) the enemies of the Kingdom are presently invading the Realm
(b) the Kingdom is not at war, and
(i) the citizen commits the prohibited acts for the purposes of teaching or personal research, and
(ii) the citizen is registered as a practitioner within the Kingdom of Stormwind, and
(iii) the citizen is in possession of the requisite license to teach and practice demonology, and
(iv) the citizen commits the prohibited acts on his or her own property, whereas
(v) the said property is held by a Noble of Stormwind in good standing, or
(vi) the said property is held by an officer of His Majesty's Court, or
(vii) the said property is held by an Agent of the Crown.


s3. Trafficking with Undead EntitiesEdit

A citizen shall be guilty of trafficking with the undead, if

i. he should commune with, or aid through word or through deed, or keep the company of any undead entity; or
ii. he knowingly conceals the existence of location of an undead entity from the lawful authorities; or
iii. he willfully incites or influences an undead entity to attack another citizen; or
iv. he wields that weapon which is known as a 'rune blade'.
v. Lawful authorities shall be regarded as
(a) any servant of His Majesty appointed to keep the peace, and currently upon his duty, or
(b) any servant of His Majesty whose appointed duties involve the tracking, discovery or control of the undead.
vi. Citizens shall be righted to strike down and slay any undead entity witnessed in the Kingdom of Stormwind, provided it is proven that the entity in question is truly undead.

Amended around the time of the Invasion of Northrend, by the order of His Majesty:

vii. Exceptions shall be made under sections i,  iv and vi where the undead entity in question can show that the entity is sworn to
(a) the Knights of the Ebon Blade, or
(b) the Argent Crusade, or
(c) otherwise bears the writ and seal of His Majesty allowing it to fight for or alongside the Alliance.


s4. NecromancyEdit

A citizen shall be guilty of Necromancy, if

i. he should, without
(a) the authorisation of the Church of Holy Light, or
(b) specific injunction from His Majesty, or
(c) specific injunction from the Lord Magistrate, by any means use or incite the use of necromantic magics.
ii. commune with, raise, or manipulate the physical or spiritual forms of the dead.
iii. Exceptions can be made under sections i and ii, if:
(a) the magic wielded is used directly as magical healing of an undead entity sworn to
(1) the Knights of the Ebon Blade, or
(2) the Argent Crusade, or
(3) otherwise bears the writ and seal of His Majesty allowing it to fight for or alongside the Alliance.


s5. Blood MagicsEdit

A citizen shall be guilty of Illegal Magic Use, if:

i. he should knowingly use the blood of another creature or humanoid to assist in the completion of magic; or
ii. he should use his own blood to assist in the completion of magic; or
iii. if he should use the blood of a demon to wield Fel magics, his crime will be the worse.
iv. Exceptions can be made under sections i and ii, if:
(a) the blood is needed for the completion of alchemy projects that are in compliance with law, or
(b) the wielder has written permission of the Academy of Arcane Arts and Sciences or similar, recognized regulating body, or
(c) the magic wielded is used directly as magical healing, or
(d) the magic wielded is used directly against enemies of the realm while the kingdom is at war.


s6. Misuse of Magic in CommerceEdit

A citizen shall be guilty of Misuse of Magic in Commerce, if:

i. he should knowingly sell an object, that is under the effect of illusion magics, with intent to deceive.
ii. he should knowingly trade an artifact or creature that is dangerous to the recipient, without informing the recipient.
iii. he should knowingly sell an artifact or creature that would endanger the King's peace.
iv. he should transport an artifact or creature that would endanger the King's peace.


s7. MaltransmutationEdit

A citizen shall be guilty of Maltransmutation, if

i. he should transmute copper coins into silver coins, or silver into gold; or
ii. if he should transmute gold coins into silver coins, or silver into copper; or
iii. if he should transmute any other material or metal into copper, gold or silver coins.


s8. Board of LicensingEdit

A board of licensing shall be established, and as such,

i. Its purpose shall be,
(a) To determine eligibility for a license to practice and/or teach demonology within the Kingdom of Stormwind.
(b) To replenish the Kingdom's treasury via the imposition of an annual licensing fee.
(c) To provide oversight with regard to the practice of demonology and other dangerous forms of magic within the Kingdom of Stormwind.
(d) To record and report any and all suspicious activity to the appropriate agencies.
ii. To be eligible to sit on this board,
(a) All persons applying for the license must be lawful citizens of Stormwind, without a criminal record.
(b) A citizen applying for the license must demonstrate that he or she is fully capable of controlling any entity he or she may summon.
(c) A citizen applying for the license must be able to provide a safe and secure environment in which to practice and/or teach their craft. A safe environment shall be determined by the board of licensing.
(d) A citizen applying for the license must swear to all parts of the Demonologist's Oath in the presence of a sitting Magistrate and two Court-appointed witnesses.
(e) The board must vote in favor of the approval of any license after conducting a full investigation of the applicant and reviewing the findings of said investigation.
(f) Once approved, no license shall be granted until the applicant renders a payment of five hundred gold pieces. All payments, less twenty percent are to be transferred to the King's Exchequer and used at the sole discretion of the King and his Ministers.
(g) An annual payment of five hundred gold pieces shall be required to maintain a citizen's license.
iii. The Demonologist's Oath shall be established, where
(a) Before being approved for a license to teach and practice demonology within the Kingdom of Stormwind, a citizen must swear to all parts of the following oath before a Magistrate and two witnesses.
(b) It shall be the duty of the Magistrate to document and provide two additional witnesses to the oath. The oath, hereafter referred to as the Demonologist's Oath consists of the following:
"I, (Citizen's full name and any applicable titles) do solemnly swear to abide by all parts of the Witchcraft Act, and never to teach my craft to those who are deemed unworthy, be they known criminals or enemies of the realm. I do solemnly swear that I shall not aid by word or in deed, any agent of the Burning Legion, or any other enemy of the Crown, both foreign and domestic. I do solemnly swear to inform an agent of His Majesty's Court at once if I should have knowledge of any person or persons acting in contravention of the Witchcraft Act."
(c) A copy of the oath to be filed with His Majesty's Court shall be signed by the citizen and all witnesses present.
iv. The Licensing board and operation thereof shall be funded by a perpetual grant in the amount of thirty thousand gold sovereigns from the Myrewood Historical Society and a further twenty percent of the proceeds from all licensing fees.
v. The Demonology Licensing Board is to be comprised of the following:
(a) The board is to be headed by a Grand Warlock or Witch, and five additional members with no less than ten years experience in practice of such magic to be appointed by the Grand Warlock and approved by the Legislative Committee.
(b) A seventh seat on the licensing board for the purpose of oversight shall be occupied by a Magistrate of Stormwind, to be appointed by the Lord-Magistrate of the Realm or the Legislative Committee.




The Experiments and Laboratories ActEdit


A citizen shall be in contravention of this Act, if

i. he should conduct an engineering or scientific experiment or exercise in any place other than
(a) his personal laboratory, or
(b) the Dwarven District; or
ii. he should conduct an engineering or scientific experiment or exercise which has a high risk of causing damage to life or property outside the house in which it is conducted, or at all if conducted out of doors, without the written permission of a Magistrate of the realm or specially appointed servant of His Majesty; or
iii. he should conduct a magical experiment or exercise in any place other than
(a) his own personal laboratory, or
(b) the Academy of Arcane Arts and Sciences; or
iv. he should conduct a magical experiment or exercise with some risk of causing damage to life or property outside the house in which it is conduct, or at all if out of doors, without the written assent of the Academy of Arcane Arts and Sciences; or
v. he stores more than five pounds of black powder, rocket fuel, or any other explosive materiel in any place other than
(a) the Dwarven District, or
(b) one of His Majesty's armouries or magazines,

without the written permission of a Magistrate of the realm.




The Riot ActEdit


A gathering shall be declared unlawful, and all persons in it guilty of Rioting as under Section VIII of the Public Order Act, if

i. Consisting of nine or more persons assembled, and with the danger of a riot or tumult; and II. being required or commanded by
(a) any magistrate or justice of the peace,
(b) or by the Commander of the Guard, or by an officer of the Guard,
(c) or bailiff or bailiffs,
(d) or other head-officer as appointed by the aforementioned,

to disperse themselves, and peaceably to depart to their habitations or to their lawful business, exactly in the form herein after directed; and

ii. if this gathering does not disperse within the space of five minutes, after such command or request made by proclamation, they may be dispersed by force; and IV. the agents of this lawful dispersal, whether Guards, soldiers of His Majesty, etc, shall be inured against prosecution for the consequences of it.

The Proclamation, as per s.II:

"Our Sovereign Lord His Majesty the King charges and commands all persons assembled immediately to disperse themselves, and peaceably to depart to their habitations or to their lawful business within FIVE MINUTES, after which time if they remain they shall be dispersed, by the provisions of the Riot Act made in the second year of King Varian’s return. King’s Honour!"




Quel'dorei Inclusion Act of 627Edit


An Act for the Inclusion and Proper Representation of Quel'dorei Citizenry within Stormwind. This Act my be cited as the Quel'dorei Inclusion Act of 627.

1. Definitions:Edit

"Quel'dorei" shall specifically reference only those elves who, upon the betrayal of Prince Kael'thas Sunstrider, declined to imbibe copious amounts of Fel Magic and forever betray the Grand Alliance to which they had been sworn.

"Extraordinary Seat" shall specifically reference the seat created by the House of Nobles in which a single Quel'dorei person shall be selected to fill.

"Crown of Stormwind" shall specifically reference the ever lasting monarchy of Stormwind, including the current King and all of his lawful heirs for all time.

2. Establishment of Office:Edit

It will be the will of the House of Nobles to establish a special seat within the Lords Temporal.

i. That such seat shall be limited to only citizens of full Quel'dorei heritage.

ii. That such seat shall be limited to only citizens living with full residency within the Kingdom of Stormwind.

iii. That such a seat shall be limited to only citizens who have duly sworn unwavering and unquestionable allegiance to the most august Crown of Stormwind.

iv. That, by extension of the third clause provided herein of Section Two, that the seat shall be limited to only citizens who have unequivocally renounced any and all ties to the rogue and treacherous nation of Quel'thalas.

3. Powers of OfficeEdit

By the authority of the House of Nobles, the holder of this extraordinary seat shall be granted the privileges of:

i. Full voting rights equal to any Lord Temporal within the esteemed House.

ii. Full speaking rights equal to any Lord Temporal within the esteemed House.

iii. Full right to stand for elected office equal to any Lord Temporal within the esteemed House.

4. Duties of OfficeEdit

i. It shall be the foremost duty of this extraordinary seat to take, care for, and be held responsible, for the acts of any and all Quel'dorei citizenry pledged to the Royal Crown of Stormwind.

ii. That the extraordinary seat shall maintain lands of suitable size and distinction within the Kingdom of Stormwind.

iii. That the extraordinary seat shall allow any and all Quel'dorei absent criminal record refuge within their lands.

iv. That the extraordinary seat shall work tirelessly for the complete and total assimilation of Quel'dorei refugees into the Kingdom of Stormwind as loyal subjects of the Royal Crown of Stormwind.

5. Appointment of OfficeEdit

i. That the extraordinary seat shall be filled by election of the House of Nobles and approval of the Lord-Speaker.

ii. That the extraordinary seat shall , once created, remain with a single holder for a period no longer than six months time.

A. A single holder may retain the seat for longer that six months if:

a. They are reelected by the House of Nobles, and

b. They are approved by the Council of Ministers, or

c. They are approved by the Lord-Speaker.



In-Game and Text JustificationEdit


Throughout World of Warcraft, there are mentions of legal practices in Stormwind through questing and game literature. The following sections will list relevant sources of in-game law.

Laws and PunishmentsEdit

  • The quest The Legend of Stalvan declares that one who commits murder and "countless crimes" is to be executed.
  • The quest Colonel Kurzen indicates that one who deserts the Stormwind Army or leads a soldier rebellion is to be executed.
  • The quest Crime and Punishment in Duskwood declares that selling corpses is a crime punishable by death.
  • The quest Solomon's Law in Redridge declares that aiding one who "uses the Arcane to spread terror and misery upon our town and our people" is punishable by death.
  • The quest Manhunt in Elwynn Forest declares that "taking gold from our mines" and "stealing from the kingdom" is punishable by death. This is also supported by the quest The People's Militia in Westfall.
  • The quest What Comes Around... from Redridge indicates that the "Supreme Executioner" of the Blackrock Orcs was sentenced to death, but that "One of the bureaucratic nobles put a hold on his execution." This indicates that nobles can alter or delay punishments.
  • The Dungeon Journal entry for Randolph Moloch in the Stormwind Stockades directly states that Embezzlement, fraud, theft and homocide are all valid criminal charges. It also gives "Convict #AC317" as his prisoner designation, hinting that the Stockades have an organized prisoner roster. Again, "Given his connections to the House of Nobles, however, the use of lethal force to subdue this convict is not authorized" indicates that nobles can prevent execution.

Illegal GoodsEdit

  • The in-game text The Fate of Apprentice Argoly implies that consuming Felweed causes death. It can be extrapolated that Felweed would probably be illegal to have on one's person.
  • The quest Of Thistleheads and Eggs indicates that Bloodthistle is illegal to be sold in Shattrath City. It can be extrapolated that Bloodthistle would probably be illegal in Stormwind as well.

Bounties and RewardsEdit

Legal DocumentsEdit

  • The in-game item Furlbrow's Deed gives a glimpse of what a land deed would look like in Stormwind.

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