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The Laws of Stormwind are the body of documents that dictate what actions are defined as crimes within the Kingdom of Stormwind. The laws are established by the House of Wrynn through guidance by the Stormwind House of Nobles.



Note: This document was originally produced as part of the Purple Monday project, borrowed for the purpose of enhancing Stormwind City's roleplay on Moon Guard US and subsequently modfied. All laws apply only to those who opt-in.

Note: Participants of the Stormwind Law Project will be expected to follow and uphold these laws. The Stormwind House of Nobles component of the project convenes to make amendments and Acts of the Stormwind House of Nobles.

Note: For the laws of the Church of the Holy Light, please see instead Code of Canon Law. All laws in this article are enforceable by secular authorities or impact on secular affairs, including the Cathedrals and Churchlands Act.

Disclaimer: Readers should be advised that some laws outlined contain mature content and concepts.



DefinitionsEdit


Here shall be defined terms of note and importance to the King's Law.

s1. Realm of StormwindEdit

i. The Realm of Stormwind shall be defined as all lands, waterways, airways, colonies, structures, and military vessels built within the borders agreed upon by the Stormwind House of Nobles and the nations of the Grand Alliance.
ii. Criminals charged by the Crimes and Misdeeds Act within the Realm of Stormwind shall be pursued and punished to the fullest extent of the King's Law.
iii. Criminals charged by the Crimes and Misdeeds Act outside the Realm of Stormwind are outside of the crown's jurisdiction and may only be pursued and punished
(a) by royal edict, or
(b) by permission granted by the authority of the land in which the crime was committed, as recognized by the crown.


s2. Embassies to StormwindEdit

i. Embassies to Stormwind shall be defined as lands, waterways, airways, colonies, structures and military vessels within the Realm of Stormwind but under legal authority of allies of the crown.
ii. Criminals charged by the Crimes and Misdeeds Act within Embassies to Stormwind are outside of the crown's jurisdiction and may only be pursued and punished
(a) by royal edict, or
(b) by permission granted by the authority of the land in which the crime was committed, as recognized by the crown.


s3. Grounds of the Holy CathedralEdit

i. Grounds of the Holy Cathedral shall be defined as the ground within the Cathedral of Light and the Cathedral Steps that lead into the Cathedral of Light, or any chapel of the holy church and its steps.
ii. As per the Cathedrals and Churchlands Act, criminals charged by the Crimes and Misdeeds Act within Grounds of the Holy Cathedral shall not be pursued by enforcers of the King's Law, if
(a) The criminal has first declared that he seeks sanctuary and then has given up his weaponry and armor, he is abiding by the Conduct of the Church, and for the duration of one hour after that, or
(b) The criminal has been granted sanctuary by an ordained priest or paladin of the Church of Holy Light, he is abiding by the Conduct of the Church, and for the duration of one week after that, or
(c) The duration of criminal's sanctuary if it was extended by the Bishop of Stormwind or the Archbishop, and he is abiding by the Conduct of the Church, or
(d) The criminal has abjured the realm, whereupon the criminal must take self-exile by the shortest route possible.


s4. Stormwind CitizensEdit

i. A Stormwind Citizen shall be defined as a living person who owes fealty to the House of Wrynn through
(a) being born within the Realm of Stormwind or its colonies; or
(b) earning citizenship through military service for five or more years or by royal appointment.
ii. Stormwind Citizens are, within the Realm of Stormwind, entitled to
(a) protection by His Majesty's army and laws, including Stormwind Rights,
(b) eligibility to purchase land deeds from the Stormwind Nobility within the Realm of Stormwind,
(c) eligibility to purchase education through any of His Majesty's established academies, and
(d) eligibility to run for non-appointed political offices within the Realm of Stormwind.
iii. Stormwind Citizens are, within the Realm of Stormwind, required to
(a) adhere to all laws herein,
(b) pay taxes or tribute as defined by the Tax Act to His Majesty's appointed nobles, and
(c) consent to conscripted military service if required by the crown.
iv. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon a citizen under the age of 16, his crime shall be the worse.
v. Stormwind Citizens charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens.


s5. Stormwind NobilityEdit

i. A member of Stormwind Nobility shall be defined as a person who through appointment by His Majesty or inheritance by noble birth holds one or more of the following titles within the Realm of Stormwind:
(a) Duke or Duchess
(b) Marquess or Marchioness
(c) Count or Countess
(d) Viscount or Viscountess
(e) Baron or Baroness
(f) Baronet or Baronetess
ii. A member of Stormwind Nobility holds all entitlements of Stormwind Citizens, and eligibility
(a) for appointment to political office within the Stormwind House of Nobles,
(b) for appointment to military officership within the Royal Military,
(c) to grant or sell deeds of their lands as appointed by His Majesty,
(d) to maintain armed militia with which to defend their lands.
iii. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon a member of Stormwind Nobility, his crime shall be the worse.
iv. Members of Stormwind Nobility charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens and the Legal Rights of Nobles.


s6. Agents of the CrownEdit

i. An Agent of the Crown shall be defined as a Stormwind Citizen who is
(a) servant of His Majesty appointed to execute his will or to keep the King's Peace, or
(b) any soldier of His Majesty, whether on or off duty.
ii. Should any criminal be charged with a crime as defined by the Crimes and Misdeeds Act upon an Agent of the Crown, his crime shall be the worse.
iii. Agents of the Crown charged with breaking the King's Law will be subject to the law and rights outlined by the Stormwind Rights.


s7. Stormwind ClergyEdit

i. A member of the Stormwind Clergy shall be defined as a Stormwind Citizen who has been ordained as a priest of the Church of the Holy Light.
ii. Should any criminal commit a crime as defined by the Crimes and Misdeeds Act upon a member of the Stormwind Clergy, his crime shall be the worse.
iii. Members of Stormwind Clergy charged with breaking the King's Law will be subject to the law and rights outlined by the Legal Rights of Citizens and the Legal Rights of Nobles.


s8. Foreign CitizensEdit

i. A Foreign Citizen shall be defined as a citizen of any other nation who is not also a citizen of Stormwind.
ii. Should any criminal commit a crime as defined by the Crimes and Misdeeds Act upon a Foreign Citizen, his crime shall be the worse.
iii. A Foreign Citizen charged with breaking the King's Law shall be detained until an emissary from his own nation can be contacted, whereupon the Foreign Citizen shall be subject to punishment for his crime within the Realm of Stormwind as if he were a Citizen of Stormwind.


s9. Foreign DiplomatsEdit

i. A Foreign Diplomat shall be defined as a Foreign Citizen who are trained and appointed to represent their nations' interests and concerns to the Kingdom through the Stormwind House of Nobles.
ii. Foreign Diplomats are granted Diplomatic Immunity, which entitles them to
(a) imprisonment, but immunity to punishment within the Realm of Stormwind, for crimes charged of.
(b) banishment, but immunity to punishment within the Realm of Stormwind, for crimes convicted of.


s10. Non-Citizen SpeciesEdit

i. Non-Citizen Species shall be defined as humanoids or sentient beings within the Realm of Stormwind that are neither recognized as Stormwind Citizens or as Foreign Citizens, but as one the following species:
(a) The Kobolds, or rat-men.
(b) The Gnolls, or dog-men.
(c) The Murlocs, or fish-men.
(d) The Ettins, or mountain giants.
(e) The Feral Worgen, or wolf-men.
ii. Non-Citizen Species hold no rights within the Realm of Stormwind and may be hunted for sport or in interest of protecting one's lands.


s11. Enemies of StormwindEdit

i. Enemies of Stormwind shall be defined as nations or factions currently at declared war with the Kingdom of Stormwind.

s12. Illegal GoodsEdit

i. Illegal Goods shall be defined as clothing or armor that citizens of Stormwind are prohibited from carrying on their person. Goods that are deemed illegal are listed:
(a) Literature or propaganda that besmirches the House of Wrynn.
(b) Lockpicking Devices, or any tools required to bypass locks.
(1) Registered locksmiths may own lockpicking tools.
(2) Agents of the Crown may own lockpicking tools.
(c) Forgery Devices, or any tools required to forge documents.
(d) Bloodthistle, a native herb of the Eversong Woods.
(1) Registered alchemists may experiment Bloodthistle with written permission from a Magistrate of the realm.
(e) Felweed, a fel-tainted herb harvested from the Outlands.
(1) Registered alchemists may experiment Felweed with written permission from a Magistrate of the realm.
(f) Demon's Blood, or any artifacts or items imbued with fel magic.
(g) Undead Plague, or any artifacts or items imbued with the plague.
(1) Knights of the Ebon Blade may own, but not distribute items imbued with the plague.



Crimes and Misdeeds ActEdit


An edited version of the Crimes and Misdeeds Act that defines and outlines the criminal law of the Kingdom of Stormwind, updated to reflect the continued advancement of the Crown’s growth and modernization.

AUTHORS: Lady Evelynn Greene, Baroness of Raven’s Rest

SPONSORS: Lord James Greene, Baron of Raven’s Hunt; Lord Vaerien Greyson, Baron of Greygrove;

BE IT ENACTED by the King’s most Excellent Majesty, by and with the advice and consent of the Lords Temporal, in this present Parliament assembled, and by the authority of the same, as follows:

1 Repeal of antecedent legislation Edit

  1. The former version of the Crimes and Misdeeds Act shall be repealed in its entirety to be replaced by this updated and edited version.

2 Glossary of Terms Edit

  1. A “citizen” shall be defined as a sentient being who owes fealty to the House of Wrynn through being born within the Kingdom of Stormwind or its colonies, or by earning citizenship through military services for five or more years, or by royal appointment OR; a sentient being presently living in Stormwind while maintaining foreign citizenship.
  2. Stormwind Nobility shall be defined as a person, by appointment of His Majesty or by inheritance via noble birth, holding one or more of the following titles: Duke or Duchess, Marquess or Marchioness, Count or Countess, Viscount or Viscountess, Baron or Baroness, and Baronet.
  3. A sentient being shall be defined as any member race of the Alliance, of the Grand Alliance, and the races of any other governing body recognized by and on good terms with the crown.

3 Assault Edit

  1. A citizen shall be guilty of assault if while having the capacity or ability to do so, he or she should unlawfully threaten or attempt to commit a violent injury upon another OR; if he should strike or otherwise cause intentional harm OR; if he should inflict grievous injury upon the victim.
  2. Should the individual committing a violent act utilize a weapon, spell work, or magical artifact capable of causing lethal damage, it will be defined as Assault with a Deadly Weapon.
  3. If the individual committing a violent act upon another believes to be acting for the purpose of protecting themselves or others from harm, it will be considered self-defense and is not in violation of criminal law.

4 Sexual Misconduct Edit

  1. A citizen shall be guilty of voyeurism if he or she should willingly observe, without consent, one or more individuals engaged in intimate activity such as: undressing, sexual intercourse, bathing, or other acts private in nature.
  2. A citizen shall be guilty of rape if he or she should force themselves upon another in any activity deemed to be sexual in nature, up to and including sexual intercourse.
  3. A citizen shall be guilty of sexual deviancy if he or she should engage in sexual activity of any kind with an individual under the age of eighteen.
  4. A citizen shall be guilty of committing bestiality if he or she should knowingly and willingly engage in sexual intercourse with an animal, or should lawfully own an animal and knowingly allow it to engage in sexual intercourse with a citizen of the realm, with the exception of transformed individuals practicing druidic magics.
  5. A citizen shall be guilty of necrophilia if he or she should engage in sexual intercourse with a corpse, excluding interactions with sentient undead citizens.

5 Crimes Resulting in Death Edit

  1. A citizen shall be guilty of murder in the first degree if he or she should knowingly and willingly kill another unlawfully with malicious intent to end another sentient being’s life, with premeditation.
  2. If a violent act is committed with the intent to kill the victim and the victim should die within a year and a day it shall be considered murder in the first degree.
  3. A citizen shall be guilty of murder in the second degree if they should kill a victim with malice aforethought and intent, without premeditation or planning.
  4. A citizen shall be guilty of manslaughter if he or she should act violently upon provocation or emotional disturbance and inflicts an injury upon their victim that causes death within a year and a day.
  5. A citizen that causes death while committing any other crime or while acting with recklessness shall be guilty of manslaughter.
  6. A citizen shall also be guilty of manslaughter if he or she, while owing a duty to protect or care for another, shall breach his duty to protect and the breach results in the death of another.

6 Unlawful Detainments Edit

  1. A citizen shall be guilty of abduction if he or she should, with malicious intent, confine another citizen against their will OR; he or she should, through violence, threat of violence, or any other means, compel another citizen to accompany him or her against their will.
  2. A citizen shall be guilty of kidnapping should they abduct a citizen age 15 or younger.
  3. A citizen shall not be guilty of kidnapping or abduction should they move an injured individual that is in need of assistance if the intent is to provide safety OR; if he or she should move a citizen against their will for the purpose of protecting them from immediate risk of harm.
  4. A citizen shall be guilty of hijacking should he or she unlawfully seize a mount or vehicle while it is in transit for their own purpose OR; if he or she should unlawfully compel the owner of any mount or vehicle to utilize their transportation for any purpose that is against their will.
  5. A citizen shall be guilty of slavery if he or she should unlawfully cause another sentient being, against his will, to work for him without pay or the prospect of pay OR; keep a sentient being against their will with the intent to force them to work without pay or the prospect of pay.

7 Property Crimes Edit

  1. A citizen shall be guilty of affray if he or she should engage in a fight or brawl upon the premises of a tavern OR; if a citizen has willingly and knowingly begun such an event under the King’s peace in any location.
  2. A citizen shall be guilty of trespassing if he or she should step upon private property owned by another without permission of that property’s owner OR; while present on someone’s private property refuses to leave at the owner’s request.
  3. A citizen shall be guilty of breaking and entering if he or she should, without invitation, by force or by stealth, enter a private property that does not belong to him or her.
  4. A citizen shall be guilty of theft if he or she should take possession of an item he or she does not own, without intent to return the item, and does so in full awareness he has no legal right to the item.
  5. A citizen shall be guilty of burglary if he or she enters a home, or part of a home, as a trespasser with intent to steal from within that home OR; having entered a home or part of a home, as a trespasser, he takes or attempts to take anything within that home he does not have rightful ownership of.
  6. A citizen shall be guilty of robbery if he or she commits theft while utilizing force, or with the intent to utilize force, against a citizen.
  7. A citizen shall be guilty of poaching if he or she should hunt, slay or trap animals upon the private property of another without permission of that owner.
  8. A citizen shall be guilty of vandalism if he or she should deface or damage public property or property of His Majesty with intent to incite a riot, sedition, or insult His Majesty and his nobles.
  9.  A citizen shall be guilty of criminal damage if he or she should destroy or damage any property belonging to another with intent to destroy or damage the property, or while behaving recklessly.
  10.  A citizen shall be guilty of arson if he or she should, with malicious intent, start a fire or maintain a fire already started upon or within a structure owned by another.
  11. A citizen shall be guilty of criminal defoliation if he or she should cut down or fell any tree within the limits of the city, for they are His Majesty’s. A tree shall be regarded as a plant having a permanently woody main stem or trunk, ordinarily growing to a considerable height, and usually developing branches at some distance from the ground.

8 Monetary Crimes Edit

  1. A citizen shall be guilty of embezzlement if he or she should take funds from an organization he or she is entrusted with or works for OR; utilizes the funds of an organization he or she is entrusted with or works with for a purpose other than intended by the organization itself.
  2. A citizen shall be guilty of counterfeiting if he or she should mint coin with the intent to fraudulently imitate the crown’s coin OR; if he or she, as a noble upon his own land within the kingdom, should mint coin for use within the kingdom without permission of the crown.
  3. A citizen shall be guilty of tax evasion if he or she should refuse to pay due taxes to the crown or any lawful tax collector OR; he or she should intentionally conceal information regarding his or her state of affairs for the purpose of reducing the amount owed for taxes.
  4. A citizen shall be guilty of illegal gambling if he or she should be discovered playing a game of chance for monetary reward within the bounds of the city if the game was not approved by the crown.
  5. A citizen shall be guilty of bribery if he or she should knowingly and willingly offer or receive any item of value for the purpose of influencing unlawful actions.

9 Illegal Goods Edit

  1. A citizen shall be guilty of possessing illegal goods if he or she should carry any of the following items without appropriate permissions: literature or propaganda that besmirches the House of Wrynn, lock picking devices, forgery devices, bloodthistle, felweed, demon’s blood, and undead plague.
  2. In order to carry any banned substance or good, the carrier must have the written permission of a magistrate of the realm.
  3. Agents of the crown and registered locksmiths are permitted to carry lock picking devices.
  4. Knights of the Ebon Blade may carry undead plague or items imbued with plague.
  5. A citizen shall be guilty of distribution of illegal goods if he or she is found to knowingly and willingly be in possession of illegal goods with the intent of selling, trading or otherwise distributing the goods.

10 Personal Misconduct Edit

  1. A citizen shall be guilty of vagrancy if he or she is found to wander upon the streets within the bounds of the city, having no home, having no employment or source of income other than begging, and is capable of working.
  2. A citizen shall be guilty of loitering if he or she should use his body or property to intentionally block an entrance or exit of a building or property, an alleyway between buildings, a hallway, a bridge, or any other passage or road OR; he or she should be found staying near a property belonging to a private individual or His Majesty for more than an hour unnecessarily and has refused demands to depart made by the owner or lawful authorities.
  3. A citizen shall be guilty of disturbing the peace if he or she is witnessed to have knowingly and willingly engaged in disorderly conduct such as fighting, threatening to fight, causing excessively loud noise, or using excessively profane or lewd language, in public.
  4. A citizen shall be guilty of public indecency if he or she is found within the bounds of the city of Stormwind in a state of nudity OR; if he or she is witnessed to engage in lewd conduct in public OR; he or she is found revealing him or herself in a public place.
  5. A citizen shall be guilty of being drunk and disorderly if he or she is found to be disturbing the peace while intoxicated and incapable of walking five yards upon a straight line when requested by authorities of the crown.
  6. A citizen shall be guilty of riding dangerously if he or she while riding his or her mount or vehicle shall cause injury to any person or property with recklessness OR; he or she is found to be riding his or her mount or vehicle while intoxicated.
  7. A citizen shall be guilty of eavesdropping if he or she is found to be listening to the private affairs of a citizen of noble birth or an agent of the crown without the knowledge of that noble or agent and if the crown should find that a reasonable man would be aware of the privacy of the matter.
  8. A citizen shall be guilty of harassment if he or she should pursue an individual or individuals, if he or she has been made aware that his or her actions are unwanted OR; if he or she pursues an individual or individuals with intent to cause distress.
  9. A citizen shall be guilty of stalking if he or she is informed his or her company is unwanted and he or she continues to intentionally remain within the presence of the victim repeatedly.
  10. A citizen shall be guilty of impersonation if he or she should be found assuming the identity of another real and living individual with intent to convince others he or she is that individual.
  11. Should a citizen impersonate an Agent of the Crown with malicious intent, his crime of impersonation shall be the worse and; should a citizen impersonate an Agent of the Crown for the purpose of or with the intent to damage the reputation of His Majesty, His Majesty’s Military, His Majesty’s Constabulary or any other unit formally acknowledged as serving in his name, the act shall be considered treasonous in nature.
  12. A citizen shall be guilty of fraud if he or she, for the purpose of damaging them or obtaining goods or services; willfully deceives another citizen OR; makes false representation of a true fact OR; he or she should incite other persons to make such deceptions.

11 Judicial Edit

  1. A citizen shall be held to have made a lawful arrest if he or she should capture a criminal with the belief they have committed a crime or have offended the King’s peace and openly declares that he or she is making a citizen’s arrest; the suspected criminal must immediately be transported to authorities of the crown or the authorities must be called upon to take custody of the suspected criminal.
  2. Citizens who match the description of wanted criminals or who have been found by lawful authorities to behave suspiciously or have been caught in the act of committing a crime may be subjected to search and seizure without a warrant but may only be detained for one hour, after which a warrant is necessary.
  3. A citizen shall be found guilty of aiding and abetting a criminal if aware of the criminal’s intended offense and acts to assist during the offense.
  4. A citizen shall be found guilty of conspiracy if he or she is found to agree upon unlawful conduct with others, regardless of whether or not he or she actively participated in the criminal conduct itself. 
  5. A citizen shall be found guilty of attempting an offense if he or she is found to have intent to commit a crime and has initiated the process of committing it.
  6. A citizen shall be guilty of resisting arrest if he or she is the subject of an attempted lawful arrest by authorities of the crown and refuses to comply with demands of the Constabulary or other agents of the crown and attempts to escape, avoid, fight off, or otherwise cease arrest attempts.
  7. A citizen shall be found guilty of obstruction of justice if he or she is found attempting perversion of the judicial process, fabricating or disposing of evidence relevant to the proceedings, actively concealing factual information relevant to the proceedings from agents of the crown, seeks to intimidate or threaten individual relevant to the proceeding, or seeks to prevent or inconvenience the execution of a lawful arrest.
  8. A citizen shall be guilty of breaking bail if he or she is charged with an offense, has been released upon bail and fails or refuses to appear for a trial or sitting with a magistrate without good reason.
  9. A citizen shall be guilty of jail-breaking if he or she is being lawfully detained by authorities and willingly escapes from custody without permission of those authorities OR; if he or she is found to have gained access to a place of lawful detainment and aids a detained criminal in escaping.
  10.  A citizen shall be found guilty of perjury or of giving false witness if he or she knowingly and willingly provides inaccurate information, false evidence, or has been found to provide another with false evidence or information to present during a trial of His Majesty’s court or while testifying under oath to a servant of His Majesty.
  11. A citizen shall be found guilty of malfeasance if he or she is employed in an official capacity by His Majesty, the Holy Church, or in the discharge of some legal or public duty and is found to intentionally utilize his position to violate laws or disturb His Majesty’s peace.

12 Pertaining to Stormwind Nobility Edit

  1. Nobles of Stormwind maintain the right to be detained in acceptable, secure locations outside of the Stockades and separated from other presently detained criminals.
  2. Nobles of Stormwind shall not be submitted to reasonable suspicion searches and must be presented with a warrant.

13 Short title and commencement Edit

  1. The short title of this act shall be “Crimes and Misdeeds Act”.
  2. The provisions of this act shall come into force immediately.

Civil Disputes Resolutions Act Edit

1 On the resolution of matters of defamation Edit

  1. “Defamation” constitutes statements, either overt or implicatory, written or verbal, which are untruthful, and cause material loss in the plaintiff’s trade or profession, or would cause a reasonable person to think less of him/her.
  2. Fair comment will be considered a valid defence to an accusation of defamation. “Fair comment” constitutes a statement of opinion which is free of malice, even if the defendant dislikes the plaintiff. This defence is intended for the protection of legitimate criticism of public and political figures.
  3. Privilege will be considered a valid defence to an accusation of defamation. “Privilege” constitutes the right of a voting member of the House of Nobles or someone under oath in a court or before an inquiry to make statements, and the right of the press to report those statements. This does not invalidate the culpability for someone under oath to commit perjury.
  4. Sheer vulgarity will be considered a valid defence to an accusation of defamation. “Sheer vulgarity” constitutes a statement which is merely obscene and insulting, and lacking in substance.
  5. The role of the proceeding is to determine if the statements made were defamatory, and if so, to recover damages from the defendant to compensate the plaintiff, and to recover costs for the Court.

2 On the resolution of matters of breach of contract Edit

  • “Breach of contract” constitutes a violation of the terms of a legal contract between two or more persons.
  • A “legal contract” will be defined by this Act as being a written agreement conducted between at least two parties and signed in the presence of a solicitor, who signs also to confirm their presence.
  • The terms of a legal contract cannot compel the parties to the contract to conduct any activity not legal under the constitutional and statutory laws of Stormwind, or conduct any activity that would not be reasonably possible for the defendants to have conducted.
  • The role of the proceeding is to determine if the terms of the contract were violated; if so, whether the terms violated were legal and reasonable; and if so, to recover damages from the defendant to compensate the plaintiff, and to recover costs for the Court.

3 On the resolution of matters of compensation for damages Edit

  • “Compensation for damages”, often referred to merely as “damages”, constitutes monies compelled from the defendant in order to cover costs for repairs or medical care for the plaintiff, or to redress distress on the part of the plaintiff, or merely for punitive purposes.
  • The role of the proceeding is to determine if the defendant is at fault for the incident for which damages are being requested, whether the request for damages is reasonable, and if so, to recover damages from the defendant to compensate the plaintiff, and to recover costs for the Court.

4 On the resolution of matters of hostile divorce Edit

  • “Hostile divorce” constitutes a case where one married partner seeks to dissolve their union with the other, without the common agreement of both partners as to the breakdown of the marriage.
  • “Adultery” will be a valid justification for the dissolution of a marriage by the Court, if the plaintiff partner can prove beyond reasonable doubt that the defendant partner conducted sexual relations with a third party during their marriage.
  • “Unreasonable behaviour” will be a valid justification for the dissolution of a marriage by the Court, if the plaintiff partner can prove beyond reasonable doubt that the defendant partner has behaved in a manner wherein the plaintiff partner can no longer be reasonably expected to live with the defendant partner (e.g. excessive drunkenness, or a failure to provide economically for the family).
  • The Court may not retroactively rescind a completed amicable petition for divorce. An amicable petition for divorce constitutes a common agreement of both partners as to the breakdown of the marriage.
  • The role of the proceeding is to determine if the plaintiff’s justifications for their petition of divorce are valid, and if so, whether to grant the divorce. If children are involved, the resolution of parental custody will be conducted according to Section 5 of this Act. The Court will be authorised to make grants of alimony maintenance if the plaintiff partner should still reasonably require the economic support of the defendant partner following their divorce.

5 On the resolution of matters of parental custody Edit

  • “Parental custody” constitutes the arrangements under which the parents of a child bear responsibility for and have access to their children. Parents in a functioning, unseparated marriage will have joint custody irrespective.
  • The role of the proceeding is to determine what living arrangements would be in the best welfare of the child or children concerned. The Court will be authorised to rule on which parent, if the marriage is separated, dysfunctional or dissolved, may have primary custody over the child/children, whether the other parent may have rights to have temporary custody or visitation rights to the child/children, and whether the other parent may be compelled to pay for the maintenance of the child/children whilst under the care of the primary custodian parent.

6 On rules of discovery in civil proceedings Edit

  • Rules of discovery equivalent to those in criminal proceedings will be applicable to civil proceedings.

7 On the arbitration of out of court settlements Edit

  • At any time before or during a civil proceeding, an issue can be resolved by an out of court settlement.
  • An out of court settlement can either be agreed amicably between parties, or otherwise can be negotiated via the formal process of arbitration. Arbitration may be required by a contract, but does not negate the right for the filing of a civil complaint should one or both parties be dissatisfied with the arbitrated agreement.
  • Arbitration requires a third party to act in a manner similar to the Justice, in the assessment of the case and of the grievances of the parties involved, and to establish a fair basis for an out of court settlement.
  • If both parties agree to the out of court settlement, and sign it in the presence of a solicitor (civil attorney), then they can no longer file a civil complaint on the matter concerned.

8 Short title and commencement Edit

  • The short title of this act will be the “Civil Disputes Resolutions Act”.
  • The provisions of this act will come into force immediately.
  • AUTHOR: Lord Baldassar Partiger, Viscount of Blackblood’s Folly

SPONSORS: Evelynn Greene, Duchess of Storm’s Reach;


Stormwind Rules of Criminal Procedure Edit

Rule 1. Scope; Definitions Edit

A. Scope.

  1. In General. These rules govern the procedure in all criminal proceedings in the courts of law within the Kingdom of Stormwind.
  2. Territorial Courts. These rules also govern the procedure in all criminal proceedings in the following territories:
  • a. Deadwind Pass;
  • b. Stranglethorn Vale;
  • c. Swamp of Sorrows;
  • d. the Black Morass, also known as the Blasted Lands; and
  • e. all territories governed by the Kingdom of Stormwind that are not under martial law.

B. Definitions. The following definitions apply to these rules:

  1. “Attorney for the government” means a barrister in the employ of or otherwise acting on behalf of the office of the Lord High Prosecutor.
  2. “Court” means a magistrate performing functions authorized by law.
  3. “Finder of fact” refers to the person or persons who make a determination of guilt or innocence in a trial.
  4. “The Kingdom of Stormwind” refers to all provinces, territories, and military outposts subject to the rule of the King of Stormwind.
  5. The “Laws of Stormwind” refer to the body of statutes duly enacted by the House of Nobles.
  6. “Magistrate” means a judge confirmed by the Lord High Chancellor or High Magistrate and empowered to perform a function to which a particular rule relates.
  7. “Oath” includes an affirmation.
  8. “Victim” means a crime victim, a humanoid person or member of another sapient species upon whom an act forbidden by the Laws of Stormwind is carried out.

Rule 2. Interpretation. Edit

These rules are to be interpreted to provide for the just determination of every criminal proceeding, to secure simplicity in procedure and fairness in administration, and to eliminate unjustifiable expense and delay.

Rule 3. The Complaint. Edit

The complaint is a written statement of the essential facts that fulfill the elements of the offense charged.  It shall be filed by a Prosecutor, except in the case of an offense punishable by monetary fine only, in which case it may be filed by a member of an organization described in Rule 3.1.

Rule 3.1.  Persons Authorized to File Complaints for Fine-Only Offenses Edit

Complaints regarding offenses punishable by monetary fine only may be filed with a magistrate court by the following persons:

  1. The Lord High Prosecutor, or any of his deputies or employees designated as prosecutors;
  2. A member of a guard organization of the Kingdom of Stormwind; or
  3. A soldier of the Army of Stormwind, if the soldier was involved in law-enforcement duties.

Rule 4. Search Warrants and Seizures. Edit

A. Scope and Definitions.

  1. Scope. This rule does not modify any statute regulating search or seizure, or the issuance and execution of a search warrant in special circumstances.
  2. Definitions. The following definitions apply under this rule:
  • a. “Property” includes documents, books, papers, any other tangible objects, and information.
  • b. “Daytime” means the hours between 6:00 a.m. and 10:00 p.m. according to local time.
  • c. “Law enforcement officer” means a government agent (other than an attorney for the government) who is engaged in enforcing the criminal laws and is within any category of officers authorized by the Lord High Constable to request a search warrant.

B. At the request of a law enforcement officer or an attorney for the government, a magistrate has authority to issue a warrant to search for and seize a person or property located within the Kingdom of Stormwind.

C. Persons or Property Subject to Search or Seizure. A warrant may be issued for any of the following:

  1. evidence of a crime;
  2. contraband, fruits of crime, or other items illegally possessed;
  3. property designed for use, intended for use, or used in committing a crime; or
  4. a person to be arrested or a person who is unlawfully restrained.

D. Obtaining a Warrant.

  1. In General. After receiving an affidavit or other information, a magistrate must issue the warrant if there is probable cause to search for and seize a person or property or to install and use a tracking device.
  2. Requesting a Warrant in the Presence of a Magistrate.
  • a. Warrant on an Affidavit. When a law enforcement officer or an attorney for the government presents an affidavit in support of a warrant, the magistrate may require the affiant to appear personally and may examine under oath the affiant and any witness the affiant produces.
  • b. Warrant on Sworn Testimony. The magistrate may wholly or partially dispense with a written affidavit and base a warrant on sworn testimony if doing so is reasonable under the circumstances.
  • c. Recording Testimony. Testimony taken in support of a warrant must be recorded by a court reporter or by a suitable recording device, and the magistrate must file the transcript or recording with the Lord High Chancellor’s office, along with any affidavit.

E. Issuing the Warrant.

  1. In General. The magistrate must issue the warrant to an officer authorized to execute it.
  2. Contents of the Warrant. The warrant must identify the person or property to be searched, identify any person or property to be seized, and designate the magistrate to whom it must be returned. The warrant must command the officer to:
  • a. execute the warrant within a specified time no longer than 14 days;
  • b. execute the warrant during the daytime, unless the magistrate for good cause expressly authorizes execution at another time; and
  • c. return the warrant to the magistrate designated in the warrant.

F. Executing and Returning the Warrant.

  1. Noting the Time. The officer executing the warrant must enter on it the exact date and time it was executed.
  2. Inventory. An officer present during the execution of the warrant must prepare and verify an inventory of any property seized. The officer must do so in the presence of another officer and the person from whom, or from whose premises, the property was taken. If either one is not present, the officer must prepare and verify the inventory in the presence of at least one other credible person.
  3. Receipt. The officer executing the warrant must give a copy of the warrant and a receipt for the property taken to the person from whom, or from whose premises, the property was taken or leave a copy of the warrant and receipt at the place where the officer took the property.
  4. Return.  The officer executing the warrant must promptly return it–together with a copy of the inventory–to the magistrate designated on the warrant.  The magistrate must, on request, give a copy of the inventory to the person from whom, or from whose premises, the property was taken and to the applicant for the warrant.

G. Motion to Return Property. A person aggrieved by an unlawful search and seizure of property or by the deprivation of property may move for the property’s return. The motion must be filed with the magistrate who has continuing jurisdiction over the case. The court must receive evidence on any factual issue necessary to decide the motion. If it grants the motion, the court must return the property to the movant, but may impose reasonable conditions to protect access to the property and its use in later proceedings.

Rule 5. Arrest Warrant or Summons on a Complaint. Edit

A. Issuance. If the complaint or one or more affidavits filed with the complaint establish probable cause to believe that an offense has been committed and that the defendant committed it, the magistrate must issue an arrest warrant to an officer authorized to execute it. A magistrate may issue more than one warrant on the same complaint.

  1. Exception for fine-only offenses.  In the case of a complaint filed regarding a fine-only offense, the defendant shall receive a summons from the officer issuing the citation to make his or her initial appearance before the court.

B. Form. A warrant must:

  1. contain the defendant’s name or, if it is unknown, a name or description by which the defendant can be identified with reasonable certainty;
  2. describe the offense charged in the complaint;
  3. command that the defendant be arrested and brought without unnecessary delay before a magistrate; and
  4. be signed by a magistrate.

C. Execution and Return.

  1. By Whom. Only an authorized officer--a member of a guard organization or military personnel--may execute a warrant.
  2. Location. A warrant may be executed within the jurisdiction of the Kingdom of Stormwind or anywhere else the Laws of Stormwind authorize an arrest.
  3. Manner.  A warrant is executed by arresting the defendant. Upon arrest, an officer possessing the original or a duplicate original warrant must show it to the defendant.
  4. Return.
  • a. After executing a warrant, the officer must return it to the magistrate before whom the defendant is brought in accordance with Rule 5. At the request of an attorney for the government, an unexecuted warrant must be brought back to and canceled by a magistrate.
  • b. At the request of the Lord High Prosecutor’s office, a magistrate may issue a copy of an unexecuted warrant to the authorized officer for execution or service.

Rule 6. Initial Appearance Edit

A. In General.

  1. A person making an arrest within the Kingdom of Stormwind must take the defendant without unnecessary delay before a magistrate, unless a statute provides otherwise.
  2. A person making an arrest outside the Kingdom of Stormwind must take the defendant without unnecessary delay before a magistrate, unless a statute provides otherwise.
  3. A defendant receiving a citation for a fine-only offense shall be directed to appear before a magistrate within seven days of the filing of the complaint.

B. Arrest Without a Warrant. If a defendant is arrested without a warrant, a complaint meeting Rule 5(A)’s requirement of probable cause must be promptly filed in the district where the offense was allegedly committed.

C. Procedure.

  1. Advice. The magistrate must, in open court:
  • a. read to the defendant the complaint, and ensure that the defendant understands the substance of the charge or charges;
  • b. ensure that the defendant has a copy of the complaint, and any affidavit filed with it;
  • c. the defendant’s right to retain counsel or to request that counsel be appointed if the defendant cannot obtain counsel;
  • d. the circumstances, if any, under which the defendant may secure pretrial release; and
  • e. that a defendant who is not a Stormwind citizen may request that an attorney for the government or a law enforcement official notify a consular officer from the defendant’s country of nationality that the defendant has been arrested — but that even without the defendant’s request, a treaty or other international agreement may require consular notification.
  1. x
  2. Consulting with Counsel. The magistrate must allow the defendant reasonable opportunity to consult with counsel.
  3. Detention or Release. The magistrate must detain or release the defendant as provided by statute or these rules.
  4. Plea. A defendant shall be asked to enter a plea.

D. Waiving Appearance.  A defendant need not be present for the initial appearance if:

  1. the defendant has been charged by citation for a fine-only offense;
  2. the defendant, in a written waiver signed by both the defendant and defense counsel, has waived appearance and has affirmed that the defendant received a copy of the indictment or information and that the plea is not guilty; and
  3. the court accepts the waiver.

E. Discharging the Defendant. If the magistrate finds no probable cause to believe an offense has been committed or the defendant committed it, the magistrate must dismiss the complaint and discharge the defendant. A discharge does not preclude the government from later prosecuting the defendant for the same offense.

F. Scheduling. The magistrate must hold the trial within a reasonable time, but no later than 14 days after the initial appearance if the defendant is in custody and no later than 30 days if not in custody.

G. Extending the Time. With the defendant’s consent and upon a showing of good cause—taking into account the public interest in the prompt disposition of criminal cases—a magistrate may extend the time limits in Rule 5(F) one or more times. If the defendant does not consent, the magistrate may extend the time limits only on a showing that extraordinary circumstances exist and justice requires the delay.

Rule 7.  Joinder of Offenses or Defendants Edit

A. Joinder of Offenses. The complaint may charge a defendant in separate counts with two or more offenses if the offenses charged are based on the same act or transaction, or are connected with or constitute parts of a common scheme or plan.

B. Joinder of Defendants. The complaint may, after initial appearances have been made by each defendant, be amended to charge two or more defendants if they are alleged to have participated in the same act or transaction, or in the same series of acts or transactions, constituting an offense or offenses. The defendants may be charged in one or more counts together or separately. All defendants need not be charged in each count.

C. Relief. If the joinder of offenses or defendants in an indictment, an information, or a consolidation for trial appears to prejudice a defendant or the government, the court may order separate trials of counts, sever the defendants’ trials, or provide any other relief that justice requires.

D. Defendant’s Statements. Before ruling on a defendant’s motion to sever, the court may order an attorney for the government to deliver to the court for in camera inspection any defendant’s statement that the government intends to use as evidence.

Rule 8.  Continuing Jurisdiction; Magistrate’s Disability Edit

A. Continuing jurisdiction.  Except as provided in this rule, all pretrial motions shall be heard by, and the case shall be presided over and tried by the magistrate before whom the initial appearance was made.

B. Disqualification.

  1. A magistrate shall disqualify himself in any proceeding in which his impartiality might reasonably be questioned.
  2. He shall also disqualify himself in the following circumstances:
  • a. He is a party to the proceeding, or has substantial personal knowledge of the matter before the court;
  • b. He is related within four degrees (first cousin or nearer) to a party to the proceeding, by blood or by marriage;
  • c. He and one of the parties to the proceeding are members of the same order, military unit, or tradesman’s organization; or
  • d. He has previously served as counsel in the matter before the court, to either party.
  1. x
  2. x
  3. A magistrate shall disqualify himself under the following conditions if the defense or prosecution request it:
  • a. He has significant investment in a business venture with a party to the proceeding, in excess of ten-thousand gold or ownership greater than 40%;
  • b. He is an employer of a party to the proceeding;
  • c. He is an employee of a party to the proceeding; or
  • d. He is related to a party to the proceeding more distantly than four degrees (second cousin or farther).

C. Magistrate’s Disability.  In the case of a magistrate disqualifying himself or being removed from the proceeding, any magistrate regularly sitting in or assigned to the court may complete the trial if:

  1. the magistrate completing the trial certifies familiarity with the trial record; and
  2. the magistrate is not required to disqualify himself by the provisions of Rule 8(B).

Rule 9.  Jury or Bench Trial Edit

A. Jury Trial. If the defendant is entitled to a jury trial, the trial must be by jury unless:

  1. the defendant waives a jury trial in writing;
  2. the prosecutor consents; and
  3. the court approves.

B. Jury Size.  A jury consists of three persons who are Lords Temporal of the Kingdom of Stormwind.

C. Juror Disqualification.  No person shall sit on a jury in any matter where:

  1. He is a party to the proceeding, or has substantial personal knowledge of the matter before the court;
  2. He is related within four degrees (first cousin or nearer) to a party to the proceeding, by blood or by marriage;
  3. He and one of the parties to the proceeding are members of the same order, military unit, or tradesman’s organization; or
  4. He has previously served as counsel in the matter before the court, to either party.

D. Nonjury Trial. In a case tried without a jury, the court must find the defendant guilty or not guilty. If a party requests before the finding of guilty or not guilty, the court must state its specific findings of fact in open court or in a written decision or opinion.

Rule 10.  Trial Procedure. Edit

A. A trial shall consist of the following:

  1. The hearing of any outstanding motions;
  2. The reading of the complaint before the open court and (if applicable) jury;
  3. Opening statements by prosecution and defense counsel;
  4. The prosecution’s case, consisting of the questioning of witnesses and presentation of evidence, as well as the defense counsel’s cross-examination of witnesses;
  5. Upon the prosecution’s rest, motions made by the defense counsel;
  6. The presentation of all defenses and mitigating circumstances, consisting of the questioning of witnesses and presentation of evidence, as well as the prosecution’s cross-examination of witnesses;
  7. Upon the defense counsel’s rest, motions made by either counsel;
  8. Closing statements by prosecution and defense counsel;
  9. Jury instructions, if applicable;
  10. Deliberation by the finder of fact; and
  11. The delivery of verdict and sentence in open court.

B. All witness testimony and circumstantial evidence shall be presented in accordance with the Stormwind Rules of Evidence.

C. Taking testimony.  In every trial, the testimony of witnesses must be taken in open court, unless otherwise provided by a statute or by rules.

D. Judgment of acquittal.  After the prosecution closes its evidence, or after the close of all the evidence, the court on the defendant’s motion must enter a judgment of acquittal of any offense for which the evidence is insufficient to sustain a conviction. The court may on its own consider whether the evidence is insufficient to sustain a conviction.

E. Jury instructions.  Any party may request in writing that the court instruct the jury on the law as specified in the request. The request must be made at the close of the evidence or at any earlier time that the court reasonably sets. When the request is made, the requesting party must furnish a copy to every other party.Jury instructions.  Any party may request in writing that the court instruct the jury on the law as specified in the request. The request must be made at the close of the evidence or at any earlier time that the court reasonably sets. When the request is made, the requesting party must furnish a copy to every other party.

Rule 11.  Criminal Contempt. Edit

The magistrate may summarily punish a person who commits criminal contempt in his presence if the magistrate saw or heard the contemptuous conduct and so certifies.  The contempt order must recite the facts, be signed by the magistrate, and be made public record.

Rule 12. Defendant’s Presence. Edit

Unless this rule or Rule 6 provides otherwise, the defendant must be present at:

A. The initial appearance and the plea;

B. Every trial stage, including jury impanelment and the return of the verdict; and

C. Sentencing.

Rule 13.  Release from Custody. Edit

A. Before Trial. At the time of the initial appearance, the magistrate shall make a determination regarding the terms of a defendant’s release.  To be considered are:

  1. Public safety;
  2. Seriousness of the offense charged;
  3. Previous criminal record of the defendant; and
  4. Likelihood of the defendant’s flight.

B. During Trial. A person released before trial continues on release during trial under the same terms and conditions. But the court may order different terms and conditions or terminate the release if necessary to ensure that the person will be present during trial or that the person’s conduct will not obstruct the orderly and expeditious progress of the trial.

C. Pending Sentencing or Appeal. The court may, at the magistrate’s reasonable discretion and upon a finding that the defendant will not flee or pose a danger to any other person or to the community, permit the defendant to continue on release between a finding of guilt and the sentencing or appeal.  The burden of establishing that the defendant will not flee or pose a danger rests with the defendant.

Rule 14.  Records. Edit

The Lord High Chancellor’s office must keep records of criminal proceedings in written form, and must enter in the records every court order or judgment and the date of entry.

Rule 15.  Victim’s Rights. Edit

A. Notice of a Proceeding. The government must use its best efforts to give the victim reasonable, accurate, and timely notice of any public court proceeding involving the crime.

B. Attending the Proceeding. The court must not exclude a victim from a public court proceeding involving the crime, unless the court determines by clear and convincing evidence that the victim’s testimony would be materially altered if the victim heard other testimony at that proceeding. In determining whether to exclude a victim, the court must make every effort to permit the fullest attendance possible by the victim and must consider reasonable alternatives to exclusion. The reasons for any exclusion must be clearly stated on the record.

C. Right to Be Heard on Release, a Plea, or Sentencing. The court must permit a victim to be reasonably heard at any public proceeding in the district court concerning release, plea, or sentencing involving the crime.

AUTHOR: Jeremias Auromere, Galmone Smith, and Arranax DeVin.

Proposal to Institute Board of Examiners Edit

Be it enacted by the Lords Temporal, in this present House of Nobles assembled, and by the authority of the same:—

Definitions: Edit

“The Board” refers to the Board of Examiners described below.

“Disbarment” refers to the revocation of a barrister’s license to practice law, or the revocation of a magistrate’s certification.

“The King’s courts” refers to all duly constituted courts over which preside a magistrate, according to the will of the King and the laws of the Kingdom of Stormwind.

“Laws of Stormwind” refers to all statutes and regulations set forth by act of the House of Nobles.

Proposed: Edit

That a Board of Examiners be created, constituted, and empowered by the House of Nobles. 

TITLE I: Composition Edit

A. The Board shall be composed of the Lord High Chancellor, who shall serve as its head, and those qualified, nominated by the Lord High Chancellor, and approved by simple majority vote of the Lords Temporal.

B. There shall be a total of three Examiners, including the Lord High Chancellor, and four Alternate Examiners. Alternate Examiners shall be called upon to fulfill an Examiner’s duties if the Examiner is unable to do so.

TITLE II: Qualification Edit

A. Examiners. To qualify for membership of the Board as an Examiner, a person must:

  1. Be a landowning citizen of the Kingdom of Stormwind;
  2. Be a certified magistrate of the Kingdom of Stormwind;
  3. Have a clean criminal record and have not been convicted of any serious crime;
  4. Have at least three months of experience and have presided over at least three cases as a magistrate; and
  5. Have served on the Board as an Alternate Examiner.

B. Alternate Examiners. To qualify for membership of the Board as an Alternate Examiner, a person must:

  1. Be a landowning citizen of the Kingdom of Stormwind;
  2. Be a certified magistrate of the Kingdom of Stormwind; and
  3. Have a clean criminal record and have not been convicted of any serious crime.

C. These requirements may be altered by a majority vote of the Board. Edit

TITLE III: Scope and Authority Edit

A. Licensing and Certification.The Board shall be responsible for the licensing of barristers and certification of magistrates within the King’s courts. The Examiners shall:

  1. Verify that all applicants fulfill the qualifications as set forth by the Laws of Stormwind and the Lord High Chancellor, and any other regulation or rule that governs this process;
  2. Verify that all applicants understand the rules of procedure and evidence, Laws of Stormwind, Grand Charter, and all ethical and moral obligations that applicants will be expected to uphold;
  3. Establish and administer any examinations necessary to demonstrate said qualifications;
  4. Issue licenses to practice law as a barrister; and
  5. Issue certificates to magistrates.

B. Disciplinary Actions. The Board shall be responsible for hearing and considering grievances and claims of malpractice alleged against barristers and magistrates. Upon a finding of unethical behavior, malpractice, or other unbecoming conduct by a barrister or magistrate, the Board shall issue a disciplinary action based upon the severity of the offense, including but not limited to a warning, suspension of license or certification, or disbarment.

C. Rules of Procedure.The Board shall be responsible for setting forth and amending the rules of procedure and evidence by which the King’s courts are conducted. These rules shall be enacted or amended by a majority vote of the Examiners and Alternate Examiners, but at least one Examiner must vote in favor. All new rules and amendments shall be published openly by the office of the Lord High Chancellor.

TITLE IV: Removal of an Examiner or Alternate Examiner Edit

A. Examiners and Alternate Examiners may be removed from the Board for reasons of:

  1. Conviction of a crime under the Laws of Stormwind;
  2. A determination of serious unethical conduct as an examiner, magistrate, or barrister, that would merit suspension of license or certification;
  3. A determination of malfeasance or abuse of authority in conducting his duties as an examiner;
  4. Failure or refusal to perform the duties of an examiner for three months; or
  5. Other conduct that the House of Nobles may deem unbecoming to the office.

B. An Examiner or Alternate Examiner may be removed from office for the above causes, during an open session of the House of Nobles, by either:

  1. The vote of the Lord High Chancellor and a majority vote of the Lords Temporal present; or
  2. A two-thirds majority vote of the Lords Temporal present.

C. Should an Examiner or Alternate Examiner be removed from office, he may not be appointed to the Board again for six months.

D. An Examiner or Alternate Examiner may contest his removal within thirty (30) days of the House of Nobles’ vote, and present his case before the next session of the House for another vote. There shall be one contest proceeding only.

E. An Examiner or Alternate Examiner may, at any time, resign from office. In case of a resignation, he may not be appointed to the Board again for one month.

TITLE V: Miscellaneous Edit

A. Nothing in this Act shall be construed to limit membership of the Board, certification as a magistrate, or licensing as a barrister to titled nobility.

AUTHOR: Jeremias Auromere, Galmone Smith, and Arranax DeVin.

Renegade Act Edit

Part 1: Establishment of procedures for labeling an organisation as “renegade” Edit

  1. The declaration of a renegade organisation shall not take place without the uniform assent of 
    1. executive (by means of the Council of Ministers), 
    2. judiciary (by means of a magistrate’s court), and 
    3. legislature (by means of the House of Nobles). 
  2. The first step of this process is for the Council of Ministers to agree by a simple majority vote that the recourse of declaring the organisation in question as renegade is necessary to the maintenance of the health and public peace of the realm.
  3. The second step of this process is for the Lord High Prosecutor, a Crown Prosecutor, or a barrister in service to the Council of Ministers to pursue a legal injunction before a magistrate’s court, affording a chance for the organisation in question to defend itself before a court of law. 
    1. Should the magistrate presiding approve the injunction, then the second step of this process is completed.
  4. The third and final step of this process is for the House of Nobles to consider a motion “to declare the named organisation as enemies of His Majesty, His Government and His Peoples, here and abroad, to be met with all legal force by His Agents.” 
    1. Should the House pass the motion, then the third and final step of this process is completed.

Part 2: Legal consequences and other effects pursuant to a declaration of a renegade organisation Edit

  1. It shall be established that both at home and abroad, on this plane and on others with which this plane may become connected, and in all parallel universes and dimensions therein where Stormwind may have a presence, the renegade organisation in question shall be met with prosecution of arms and of law to the full force expected of His Majesty’s Armed Forces, and His Majesty’s Constabulary.
  2. A member of the renegade organisation shall be regarded as if he were an enemy combatant, and shall be treated so, both in conflict and in captivity (the latter pursuant to the Prisoners of War Act), unless
    1. the member of the renegade organisation in question surrenders or is captured, and fully, publically, and genuinely confesses to and repents of their membership of the renegade organisation in question,
  3. Should the member of the renegade organisation in question fully, publically and genuinely confess to and repent of their membership of the renegade organisation in question, then they shall be afforded trial as per the normal rights of citizenship as guaranteed by the Grand Charter, mindful of the applicability of Section 2 Subsection 7 of the Treason Act, regarding their adherence to the King’s enemies within and without the Kingdom and Realm of Stormwind.
  4. The government of any Power, be they Alliance, Neutral or Absent, will not be itself held responsible for the behaviours and activities of any renegade organisation claiming association, loyalty, or vassalage with that government, unless the links between that government and the renegade organisation are demonstrable and reciprocal.
  5. No declaration of a renegade organisation may be applied contrary to the Sovereign’s will, or against any organisation in demonstrable and reciprocal league with the Sovereign.

Part 3: Establishment of procedures for negotiations with renegade organisations Edit

  1. His Majesty’s Government shall retain the right to conduct negotiations with renegade organisations, provided
    1.  permission is granted by the Lord High Marshal or the Lord High Constable to do so. 
    2. The Lord High Chamberlain shall be consulted if the organisation is established abroad.
  2. Such negotiations cannot take place without the House of Nobles being informed in a formal sitting, with formal register on the parliamentary record.
  3. Such negotiations must take place on neutral ground, outside of any held or claimed territories by either side, and the location may be kept secret from the public record.
  4. Such negotiations must take place pursuant to pre-arranged agreements as to the number of negotiators and military escorts. These need not be equal, but neither side may bring more of either group than the agreed amount.
  5. Should such negotiations take place within an established city or settlement, then 
    1. no military forces either of the Kingdom of Stormwind or the organisation in question, 
    2. nor any proxy forces for either side,
  6. may enter or remain near the city or settlement for the duration of the negotiations.
  7. During such negotiations, both parties shall be granted free rights of passage without let or hindrance one hour either side of the negotiation period in order to ensure their safe arrival and departure from the negotiations.
  8. Violation of any of the requirements pursuant to this section invalidates any free passage rights, and mandates a resumption of hostilities.

Part 4: Establishment of procedures for rescinding of renegade status Edit

  1. A majority vote of the House of Nobles on a motion to rescind the status may be used to rescind the declaration of a renegade organisation.
    1. The motion must have two secondments aside from the proponent.
  2. The wording of the motion is “to declare the named organisation to no longer be enemies of His Majesty, His Government and His Peoples, here and abroad, and to be spared prejudice by His Agents.”
  3. Both the renegade organisation in question and His Majesty’s Government may instigate a ceasefire between the two parties during the period which the motion is under consideration by the House.
  4. Should the vote pass, then to complete the rescindment of renegade status, the organisation in question must meet the following terms:
    1.  the immediate surrender of the extant leadership to the King’s justice before His courts,
    2.  the appointment or election of new leadership pursuant to the rules of the organisation in question, and 
    3. for the new leadership to appear before the House to denounce the previous leadership and formally renounce their renegade methods.
    4. If the leadership cannot be replaced, dissolution of the organisation is an acceptable alternative.
  5. Members of the organisation in question who occupied no position of leadership or authority within it will not be tried for crimes committed under orders, but may still be liable for actions taken of their own volition.
  6. Should the organisation in question, under new leadership and having followed these procedures, be declared renegade for a second time, it no longer enjoys the right to reconstitute itself under new leadership, and must disband for a second rescindment.

Cathedrals and Churchlands ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

Part 1: ConductEdit

s1. Blasphemous ConductEdit

No man shall, within the Grounds of the Holy Cathedral,

i. blaspheme or slight, by word or by deed, the Holy Light; nor
ii. deface or damage any icon of the Holy Light.


s2. Blasphemous DefamationEdit

A citizen is guilty of Blasphemy, if while within the Grounds of the Holy Cathedral,

i. he should be witnessed to mock or defile the name of the Holy Light.


s3. HeresyEdit

A citizen shall be considered a Heretic, if while within the Grounds of the Holy Cathedral,

i. he shall hold a doctrine that is contrary to that of the Church of the Holy Light's orthodoxy; and either
(a) preach that doctrine, or
(b) publish that doctrine, or
(c) refuse to denounce that doctrine three times before his local ecclesial Ordinary, be they a suffragan or diocesan bishop.
ii. No part of this section shall be held to apply to Elunites, Draenei, or other species of the Grand Alliance that are not traditionally a component of the Church of the Holy Light.


s4. Armed AggressionEdit

No man shall, within the Grounds of the Holy Cathedral,

i. draw his weapon in anger against another, save in lawful self-defence against another who has drawn first.


s5. BloodshedEdit

No man shall, within the Grounds of the Holy Cathedral,

i. spill even a drop of blood in combat, unless it is to stop another doing so.


Part 2: Grave and Corpse DisturbancesEdit

s6. Disturbing a GraveEdit

A citizen shall be guilty of disturbing a grave if,

i. he enters into a churchyard, graveyard, or catacomb with the intent to mutilate corpses or steal from them; or,
ii. he is found in possession of items taken from a grave from a churchyard, graveyard, or catacomb; or,
iii. he trespasses on any private land with the intent to disturb private burials or steal from them.


s7. Disturbing a Grave with the Intent to SellEdit

A citizen shall be guilty of the crime of disturbing a grave with the intent to sell if, the conditions of s.3 having been met, he then,

i. Sells items stolen from a grave to any individual, or
ii. Approaches any individual with the intent to sell the items, or
iii. Is found with the proceeds of the sale of the stolen items.


s8. Corpse TheftEdit

A citizen shall be guilty of the crime of corpse theft if,

i. He enters into a churchyard, graveyard, or catacomb with the intent to take bodies; or,
ii. He is found in possession of a corpse taken from a churchyard, graveyard, or catacomb; or,
iii. He trespasses on any private land with the intent to take bodies from private burials.


s9. Theft of a Corpse with the Intent to SellEdit

A citizen shall be guilty of the crime of corpse theft with the intent to sell if, the conditions of s.4 having been met, he then,

i. Sells the corpse to any individual, or
ii. Approaches any individual with the intent to sell the corpse, or
iii. Is found with the proceeds of the sale of a stolen corpse.

If any of these be met, he is to be sentenced to death.


Sanctuary Act Edit

Edit

1 Legal standing and definition of the rite of sanctuary Edit

  1. Sanctuary constitutes the religious and legal impediment of an arrest in order to afford a period of well regulated respite and atonement in order to prepare the seeker for either ultimate surrender to the law, or abjuration from the Kingdom of Stormwind.
  2. Sanctuary may only be issued by a priest of the Church of the Holy Light of the rank of Bishop or superior, within the Cathedral of the Holy Light, Stormwind City; or Northshire Abbey, Elwynn Forest.
  3. For the purposes of the grant of sanctuary, to be considered “within” the Cathedral or the Abbey, one must have crossed the threshold of the entranceway of the building, and not merely be stood on its periphery, steps or surrounding estates.
  4. The initiation of sanctuary requires the seeker to approach the relevant priest and declare “I seek sanctuary”, upon which the priest may decide - at his discretion - to grant or not to grant sanctuary.
  5. If the priest does not elect to grant sanctuary, then the seeker shall enjoy no impediment of their arrest.
  6. If the priest does elect to grant sanctuary, then they must issue the proclamation of sanctuary as follows:
  7. “By your Declaration of Sanctuary, you may be granted Sanctuary upon the acceptance of the following conditions; you shall surrender your weapons, confess your sins, and be placed under the supervision of an ordained paladin or knight of the Church. You will choose within the sanctuary period either to surrender to the law and stand trial for your crimes, or take the Oath of Abjuration and exile yourself from the realm. If you decline or breach these conditions, or make an attempt to leave or escape before taking the Oath of Abjuration, you will be guilty of Breach of Sanctuary. If by word or deed you forfeit Sanctuary, you will be subject to arrest and shall be taken into custody by force. Do you understand and accept these lawful conditions?"
  8. The seeker must agree to and abide by the terms laid out in the proclamation, otherwise they forfeit their right to sanctuary and shall enjoy no impediment of their arrest.
  9. The period of sanctuary is determined between the sanctuary granting Bishop and an Agent of the Crown, for no less than one day, and no greater than three days.

2 Regulations upon the rite of sanctuary Edit

  1. The seeker must surrender all armaments to the Church or an available Agent of the Crown in order to maintain their right to sanctuary.
  2. The following persons shall not enjoy the right to claim sanctuary: creatures of undeath, adherents of the Horde, dragons, adherents of the Burning Legion, those convicted of high treason against any Grand Alliance nation or those under immediate pursuit for the crimes of high treason or murder as defined by the Treason Act or the Crimes and Misdeeds Act respectively.
  3. The exceptions above may be waived by the Sovereign or the Council of Ministers.
  4. A paladin or knight of the Church must guard the seeker for the duration of his sanctuary.
  5. It is incumbent upon the Church that when granting sanctuary to the seeker, they affix to him a functioning anti-magical cuff for the duration of that sanctuary.

4 Breach of the rite of sanctuary Edit

  1. The seeker will be considered guilty of breach of sanctuary if he should flee from the custody of the Church in the Cathedral of the Holy Light, Stormwind City; or Northshire Abbey, Elwynn Forest within the duration of his sanctuary, or refuses to meet the obligations of disarmament or confession, or he otherwise refuses to adhere to the procedures as required by this Act.
  2. The priest will be considered guilty of breach of sanctuary if he should unlawfully extend the duration of the seeker’s sanctuary, or should otherwise aid and abet the abscondment of the seeker from the custody of the Church in the Cathedral of the Holy Light, Stormwind City; or Northshire Abbey, Elwynn Forest.
  3. An Agent of the Crown will be considered guilty of breach of sanctuary if he should attempt to arrest the seeker after they have agreed to the terms as established in the proclamation of sanctuary (proviso that the seeker remains adherent to their obligations as defined in this Act), or should otherwise aid and abet the abscondment of the seeker from the custody of the Church in the Cathedral of the Holy Light, Stormwind City; or Northshire Abbey, Elwynn Forest.
  4. A citizen will be considered guilty of breach of sanctuary if he should aid and abet the abscondment of the seeker from the custody of the Church in the Cathedral of the Holy Light, Stormwind City; or Northshire Abbey, Elwynn Forest.

5 Legal standing and definition of the rite of abjuration Edit

  1. Should the seeker of sanctuary intend upon abjuring from the realm and entering exile voluntarily, they must surrender all worldly possessions to the Church of the Holy Light and all lands to the Crown and must, after swearing the Oath of Abjuration, depart the realm barefooted and bearing a staff with the sign of the Light, through a port or gateway as chosen by the responsible priest, without hesitation.
  2. The Oath of Abjuration is as follows:

"I swear before the Holy Light and on the name of His Majesty that I do renounce my crimes, and all my rights to live under His grace; and that I will leave the realm of Stormwind and never return without the express permission of my Sovereign Lord His Majesty or his heirs; and will hasten by the direct road to the port allotted me, not leaving the highway under pain of arrest or execution, nor staying at one place more than one night; I shall seek diligently for passage across the sea as soon as I arrive, delaying only one tide if possible; and if I cannot secure passage I will walk into the sea up to my knees each day as a token of my desire to cross; and if I fail in all of this then may what perils fall upon me that might. King's Honour."

  1. Upon departure from the realm, the seeker is to be considered an exile, stripped of citizenship and disallowed from return without the expression permission of the Sovereign. Implicit in this is the contract that should they return to the realm following their abjuration, their life is forfeit.

6 Breach of the rite of abjuration Edit

  1. The seeker shall be considered guilty of breach of abjuration if he should unreasonably delay in the conduct of his departure from the Kingdom of Stormwind.
  2. A citizen shall be considered guilty of breach of abjuration if he should shelter or assist an abjuring criminal from the Kingdom of Stormwind.
  3. An Agent of the Crown shall be considered guilty of breach of abjuration if he should attempt to arrest the abjuring criminal without good legal cause, so long as they are still reasonably attempting to depart the realm.

7 Reaffirmation of the legal status of the relevant church buildings, and its surrounding estates Edit

  1. The House confirms that the Cathedral of the Holy Light and Northshire Abbey, their estates and holdings, and other immediate lands remain part of the inviolable sovereign territory of the Crown of Stormwind.
  2. Thus, in line with the previous subsection and the provisions of Section 2 Subsection 7 of the Treason Act, denial of that state of affairs by any occupant of the Cathedral or the Abbey, and thus the denial of the King’s authority and sovereignty in Stormwind City or in Northshire, would constitute a seizure of, or conspiracy to seize, sovereign territory of the Crown, and by extension, constitute high treason.

AUTHOR: Lord Baldassar Greyson-Partiger, Baron of Daubaine

SPONSORS: Lord Vincent Ravenwing, Marquis of Shadowtalon Hold; Nathul Furlbrow, Duke of the Gold Coast; Maxen Montclair, Duke of Westridge.


The Public Order ActEdit


A citizen shall be in contravention of this Act if he or she commit any of the following crimes;

s1. Unlawful ConcealmentEdit

A citizen shall be guilty of Unlawful Concealment, if

i. while wearing a mask or other covering of the face; and
ii. when requested by a lawful authority to remove it, does not comply.
iii. Lawful authorities shall be regarded as any servant of His Majesty appointed to keep the King's Peace.


s2. Tumults and Public DisturbancesEdit

A citizen shall be held guilty of making a Public Disturbance, if

i. he should take part in a gathering that can be said to
(a) cause a disturbance of the peace; or
(b) be said to incite, cause or spread seditious behaviour; or if
ii. he should be found to have wilfully or recklessly initiated such a gathering.
iii. It shall henceforth be the will of His Majesty, that the test of recklessness in offences against Article V, shall be an objective one,
iv. which is to say that the accused shall be reckless if the court finds that a reasonable man would have foreseen the risk of consequences
v. as in Article i (a) or (b).


s3. RiotingEdit

A citizen shall be guilty of Rioting if

i. while taking part in a gathering as per section I,
ii. he is found to have committed violent or threatening acts; or if
iii. he does not disperse upon the reading of the Riot Act.


s4. Incitement to RiotEdit

A citizen shall be guilty of Incitement to Riot, if

i. he should incite a public disturbance as under section I for the specific purpose of bringing about violence or harm; or
ii. if he should cause, with our without intent, a Public Disturbance to become a Riot.


s5. Unlawful GatheringEdit

A citizen shall be guilty of Gathering Unlawfully, if

i. he should attend a gathering of more than nine persons, in public or in private; and
ii. said gathering has been explicitly prohibited by order of His Majesty; or
iii. if he should incite others to attend such a gathering; or
iv. if he should, at such a gathering, refuse to disperse when commanded by an agent of His Majesty.


s6. Display of Criminal AssociationEdit

A citizen shall be guilty of Diplay of Criminal Association, if

i. he should be seen wearing articles or clothing that can be clearly identified as being associated with outlawed organizations of the realm; or
ii. he is reasonably suspected of being associated with outlawed organizations of the realm; or
iii. he should be seen wearing articles or clothing that can be clearly identified as being associated with nations or factions currently at war with the realm.



The Treason ActEdit


A revised version of the Treason Act to reflect the Kingdom’s continued advancement, growth, and modernization.

AUTHORS: Lady Evelynn Greene, Baroness of Raven’s Rest; Lord James Greene, Baron of Raven’s Hunt

SPONSORS: Lady Miliandi Felna, Countess of Whitedawn;


1 Repeal of antecedent legislation Edit

  1. The previous Treason Act will be repealed in its entirety and replaced by this revised version.


2 Glossary of Terms Edit

  1. A “citizen” shall be defined in this act as a sentient being who owes fealty to the House of Wrynn through being born within the Kingdom of Stormwind or its colonies, or by earning citizenship through military services for five or more years, or by royal appointment.
  2. An “Agent of the Crown” shall be defined in this act as any member of His Majesty’s Royal Guard, Intelligence Agencies, Constabulary or any individual appointed to execute His Majesty’s will.


3 Acts to be defined as petty treason Edit

  1. Murder of, or making any attempt on the life of, or conspiring to commit murder of a Noble of Stormwind or his or her family OR; conspiracy to commit assault or committing assault against a Noble of Stormwind or his or her family.
  2. Murder of, or making any attempt on the life of, or conspiring to commit murder of a high ranking military official at or above the rank of Brigadier-General OR; conspiracy to commit assault or committing assault against a high ranking military official at or above the rank of Brigadier-General.
  3. Murder of, or making any attempt on the life of, or conspiring to commit murder against Lords Foreign, Foreign Diplomats, or any Foreign Dignitaries present as a guest of the crown.
  4. Making statements, distributing, or carrying texts that are slanderous to the Noble houses of Stormwind.
  5. Impersonating an Agent of the Crown for the purpose of or with the malicious intent to damage the reputation of His Majesty, His Majesty’s Military, His Majesty’s Constabulary or any other unit formally acknowledged as serving in his name.
  6. An attempted or successful gathering of individuals with malicious intent to slander the crown’s honor and dignity, or policies, up to and including the slander of any member of the House of Nobles.
  7. Slanderous statements that carry malicious intent to damage the reputation of His Majesty’s appointed Nobles, any Agent of the Crown at the rank of Brigadier-General or any rank its equivalent and higher.


4 Acts to be defined as High Treason Edit

  1. Any malicious act intended to harm or take the life of His Majesty, any member of the royal family, or the standing Lord-Regent OR; conspiracy to commit these acts.
  2. Conspiracy, or attempts, to overthrow any branch or member of His Majesty’s appointed or elected governing officials.
  3. Attempts to, conspiring to, or committing assault against the members of his government holding ministerial positions.
  4. Any attempt or conspiracy to commit an act that carries malicious intent to deprive an heir to the throne of his or her right to sovereignty.
  5. Bedding His Majesty’s bride, consort,  eldest daughter, the bride of his eldest son, or the consort of his eldest son.
  6. Any attempts, acts, or conspiracy to engage in the act of assisting an enemy of His Majesty, through written word or action, in time of war or peace.
  7. Committing any act, or instigation of acts that lead to armed conflict or armed invasion of the Alliance or a Territory of the Alliance, including the Declaration of War against His Majesty.
  8. Any attempt or successful capture or destruction of any of His Majesty’s holdings, fortresses, and resources OR; conspiring the capture or destruction of the aforementioned items.
  9. Any attempt to gather, or a successful gathering of individuals with the malicious intent to openly commit actions, by word or by deed, that undermines the authority and legitimacy of His Majesty or his rule.
  10. Any individual statement that slanders His Majesty or the royal family that carries clear intent to insult His Majesty or his family.
  11. Attempting to incite or inciting a riot or the blocking of official buildings for the purpose of undermining His Majesty’s rule, or openly slandering Him.
  12. Any attempt to counterfeit or counterfeiting the Royal Seal of His Majesty.
  13. Impersonation of His Majesty or any member of the Royal Family, including for the purpose of satire, unless he or she has permission to do so from His Majesty directly for entertainment.
  14. Damage or burning of an effigy of His Majesty or any member of the Royal Family.
  15. Damaging or defacing in any manner, the resting place of previous Kings or members of the Royal Families of Stormwind.


5 Pertaining to Agents of the Crown and Security Edit

  1. Any agent of the crown releasing information pertaining to high clearance level military secrets shall be guilty of treason with the levels as determined by 5-3 and 5-4.
  2. Any agent of the crown releasing information requiring a high level of clearance regarding any investigation before it is closed and the agency has agreed to release it, shall be guilty of treason with the levels as determined by 5-3 and 5-4.
  3. Should any intelligence leaks from an agent of the crown cause considerable risk to His Majesty, the safety of the city and/or Kingdom, the safety of the council of ministers or other government officials it shall be considered High Treason.
  4. Should any intelligence leaks from an agent of the crown cause considerable risk to a Noble or his family, it shall be considered petty treason.


6 Short title and commencement Edit

  1. The short title of this act shall be “The Treason Act”.
  2. The provisions of this act shall come into force immediately.

Magical Regulation ActEdit

1.) Glossary of Terms Edit

  1. In this act, “magic” shall be defined as any expression of mystical, arcane, otherworldly, nature derived,  druidic, or spiritual energy not sourced from a mechanically produced or natural power.
  2. In this act, a “discipline of magic” shall be defined as any subcategory, type, or usage of magic.
  3. In this act, a “spell”, “ritual”, “rite”, “incantation”, or “enchantment” shall be defined as any process, series of activities, or actions intended to evoke or employ magic in the creation of an effect or enchantment, be it temporary or permanent.
  4. In this act, an “animus”, “soul”, “spirit” or “life force” shall be defined as any sort of energy, magical or otherwise, that serves as the animating force behind a person, animal, plant, construct, undead entity, demon, void aberration, or other life form.
  5. In this act, a “reagent” shall be defined as any component, item, building material, ingredient, focal point, device, accoutrement, or object employed in the completion, creation, or for the duration of a spell, rite, ritual, or enchantment, including non-physical or non-material focuses or aides, such as an animus, soul, spirit, or life force.
  6. In this act, “fel magic,” “demonology,” or “demonic magic”  shall be defined as the discipline of magic that encompasses the utilization of energy or matter drawn from the chaotic realm of the Twisting Nether, or that which utilize any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the the realm of the Twisting Nether or any sort of fel corrupted beings or demons.
  7. In this act, a “demon” or “demonic entity” shall be defined as a sentient or non-sentient creature or being that is corrupted or born from fel magic of the Twisting Nether.
  8. In this act, “shadow magic,” “void magic,” and “twilight magic” shall be defined as the discipline of magic that encompasses the utilization of energy or matter drawn from the chaotic realm of the Void, or that which utilize any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the the realm of the Void, any sort of void corrupted beings, or the entities known as the Elder Gods or Old Ones.
  9. In this act, a “void entity” shall be defined as a sentient or non-sentient creature or being that is corrupted  or born from void magic the Void.
  10. In this act, “necromancy” shall be defined as the discipline of magic that encompasses the reanimation of the dead, or that which utilizes any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the souls or matter of the dead via death magic, fel magic, void magic, arcane magic, or any other discipline of magic able to interact with the souls or life energy of the dead.
  11. In this act, an “undead entity” shall be defined as a sentient or non-sentient creature or being that, after dying, was raised unnaturally via death magic, fel magic, or void magic.
  12. In this act, a “sentient free willed undead entity” shall be defined as an undead entity that is not controlled magically by another individual and can demonstrate the ability to communicate or perform tasks that require critical thinking.
  13. In this act, “blood magic” shall be defined as  as the discipline of magic that utilizes the life force or ‘anima’ of a creature (sentient or otherwise) as the primary energy source of the spell or as a crucial component.
  14. In this act, "chronomancy" shall be defined as  as the discipline of magic that has a direct effect and or manipulation on the natural flow of time, whether the effect take place in the natural world or in a closed environment.

2.) Repeal of Antecedent Legislation Edit

  1. The Witchcraft Act shall be repealed in its entirety by this legislation and immediately replaced with this act with no period of lawlessness in between. All restrictions shall immediately apply with the enforcement of His Majesty's House of Nobles, and documents previously passed or agreements made in the execution of the duties of His Majesty’s House of Nobles shall be amended immediately to exclude mention of The Witchcraft Act, and updated to refer to The Magical Regulation Act

3.) Law with Regards to the Use of Magic Edit

  1. All magical acts not regulated by prohibitions that do not otherwise violate any law or other form of compact, statute, or standard set forth by His Majesty, or his agents, representatives, or those of the Stormwind House of Nobles, are legal.
  2. Any crime not outlined in this act that employs the use of magic shall be considered magically aggravated. The length of an imprisonment sentence for a conviction of a crime shall be increased by half should the crime be magically aggravated. 
  3. Life sentences for a conviction of a crime shall be increased to capital punishment should the crime be magically aggravated.
  4. For the sake of crimes that employ magic against a person’s animus, soul, or life force, a person’s animus, soul, or life force is considered a part of their physical being, and therefore all pertinent regulation is applicable, barring legally permissible circumstances such as war against aggressive parties, world traitors, or other non-protected individuals.
  5. Stormwind Cathedral, any grounds of the Church of the Holy Light, and individual holdings of Stormwind nobility may be subject to more extensive regulation, prohibition, and restriction of magical practices per the wishes of the accountable religious leaders or peers so long as such extensions do not violate the provisions of this act.
  6. Any property of a citizen of Stormwind or a member or regent sitting within the Stormwind House of Nobles may be inspected by the court at the order of the Lord High Mage of Stormwind, given reasonable suspicion of violation of any provision of this act. All warrants are to be carried out by the Stormwind Constabulary, and if circumstances require, a party of military personnel may be dispatched and empowered to resolve the warrant.
  7. The magics contained within this act may be used in self defense or defense of others, providing that the act of self defense follows and adheres to the restrictions laid out within this act. The use of magic for self defense may not be grounds for additional charges, except where such magic may be forbidden by this act,
  8. Self Defense is defined as using force deemed reasonable enough to defend oneself. 

4.) Fel Magic, Demons, and Demonic Sanctuaries Edit

  1. “Lesser Demons” shall be defined in this act as imps, lesser voidwalkers, succubi, felhunters, and lesser felguards.
    1. Lesser demons shall be considered the property of the warlock.
  2. “Greater Demons” shall be defined in this act as any demon or demonic entity not considered a lesser demon.
  3. Any citizen of Stormwind who seeks to legally utilize fel magic in their spells may undergo a test of character and corruption in order to register and receive a warlock licence. 
    1. The test of character and corruption must ensure that the applicant for a warlock licence is not under the influence of the Burning Legion and that the applicant has not been convicted of any crimes within the past year.
    2. Warlock licenses may be issued to those who pass the test of character and corruption by the Lord High Mage, any officials appointed by the Lord High Mage to do so, or any Magistrate of the Kingdom of Stormwind.
    3. Warlock licenses may be revoked by the Lord High Mage, any officials appointed by the Lord High Mage to do so, or any Magistrate of the Kingdom of Stormwind, should the citizen holding the license be found guilty of committing any crime in contravention of this act.
  4. The Stormwind Circle of Magi has made exception to the following crimes by providing designated places within the Kingdom of Stormwind where those with warlock licenses might legally commune and experiment with lesser demons and fel magic under supervision and magical warding. These locations shall be defined as demonic sanctuaries. 
    1. Locations may be proposed as demonic sanctuaries by the Lord High Mage and approved by a simple majority vote of the house. Once approved, the Stormwind Circle of Magi must declare the location warded and secure against demonic corruption before it may be officially be deemed a demonic sanctuary. 
    2. Demonic sanctuaries may be revoked by a simple majority vote of the house. Should a demonic sanctuary be revoked, all present demons within the sanctuary are to be banished before the wards protecting the sanctuary are removed.
    3. Any citizen who holds a warlock license may register to assist in the upkeep duties of designated demonic sanctuaries.
  5. A citizen shall be guilty of breaching a demonic sanctuary should they disrupt the anti-demonic or observation wards of a sanctuary, or should they carry out any of the following crimes with a greater demon within a demonic sanctuary. Any citizen found guilty of breaching a demonic sanctuary will have their right to enter demonic sanctuaries revoked.
  6. A citizen shall be guilty of consorting with a demon should they communicate with any demon while within the Kingdom of Stormwind with the intent to aid or abet the activities of the Burning Legion.
  7. A citizen shall be guilty of smuggling a demon should they knowingly physically transport any demon into or out of the Kingdom of Stormwind.
    1. Additional punishment shall be added if the citizen has consorted with a greater demon.
  8. A citizen shall be guilty of summoning a demon should they, through the use of any magic, teleport any demon into the Kingdom of Stormwind in an area not designated as a demonic sanctuary.
    1. Additional punishment shall be added if the citizen has consorted with a greater demon.
  9. A citizen shall be guilty of harboring a demon should they knowingly allow any demon onto their property within the Kingdom of Stormwind if said property is not designated a demonic sanctuary.
    1. Additional punishment shall be added if the citizen has consorted with a greater demon.
  10. A citizen shall be guilty of fel corruption should they wield fel magic with intent to corrupt any land, entity, or individual within the Kingdom of Stormwind with fel magic.
  11. Should the Kingdom of Stormwind be invaded by forces declared at war with Stormwind, Warlocks may summon demons within the Kingdom of Stormwind for the only purpose of fighting said enemies of Stormwind and dealing with imminent threats. Demons summoned for the purpose of defending the realm should not be consorted with or used for any other purpose than warfare, and should be banished to the Twisting Nether once the immediate conflict has ceased.
    1. Lesser demons may be summoned upon the field of battle against declared enemies of the realm. Demons summoned for the purpose of defending the realm should not be consorted with or used for any other purpose than warfare, and should be banished to the Twisting Nether once the immediate conflict has ceased.


5.) Necromancy, Undead, and Ebon Blade Sanctuary Edit

  1. A citizen shall be guilty of necromancy should they practice any magic that involves the raising of the dead, compelling souls, spirits, or undead constructs to obey commands, using necrotic energy to inflict disease and decay, or draining life essences from another, while using death, shadow, void, or fel magic while within the Kingdom of Stormwind.
  2. The following spells are considered legal exceptions to this crime, despite interacting with the flesh or soul of any once-living creature:
    1. Resurrections using holy magic and holy spiritual acts are not considered necromancy, nor are the spiritual acts of shamanism and druidism considered necromancy.
    2. Any magical spell which facilities communication with the spirits of the dead, provided the spirits consent to speak and the soul is not magically interfered with, IE bound or torn from the realms of the dead or interfered with in any form outside of communion.
    3. Any alchemical process which contributes to the upkeep, repair, or augmentation of any current sentient undead member of the Grand Alliance OR recognized organizations considered neutral by the Grand Alliance OR prisoners of those groups. New constructs may not be created for the purpose of maintaining them or others.
    4. Any spell or alchemical process/creation which unbinds or frees the soul from the control of a Necromancer, Warlock, Void practitioner, imprisonment in a soul shard, or otherwise trapped in a artifact, necromantic-construct, or other item that could not be safely released via natural methods of destruction of said item,  provided the soul is not magically interfered with.
  3. Death Knights of the Ebon Blade or other free willed sentient undead entities that are sworn and integrated into the Grand Alliance are granted Ebon Blade Sanctuary. 
    1. Those under Ebon Blade Sanctuary may wield death magic to inflict disease and decay unto, and draw life essence from, individuals deemed enemies of the Kingdom of Stormwind while within the Kingdom of Stormwind. 
    2. Free willed and sentient undead belonging to neutral parties (IE Argent Dawn) shall not be considered undead entities for the purpose of this act. 
    3. Those under Ebon Blade Sanctuary shall not be considered undead entities for the following crimes, nor shall free willed sentient undead belonging to recognized Neutral Powers as defined by the Treaties & Territorial Sovereignty Act. 
    4. Those under Ebon Blade Sanctuary are permitted to maintain and ride one undead horse, donkey, ram, goat, elk, talbuk, or deer within the Kingdom of Stormwind, and said undead mount shall not be considered undead constructs for the following crimes.
  4. Any individual granted Ebon Blade Sanctuary shall be guilty of breaching Ebon Blade Sanctuary should they bring their necromantic constructs into the villages, towns, or cities of the Kingdom of Stormwind or the holdings of the Church of the Holy Light, inflict disease or decay upon any citizen or ally of the Kingdom of Stormwind, or raise any undead entity while using death, void, shadow, or fel magic while within the Kingdom of Stormwind. Should one be found guilty of breaching Ebon Blade Sanctuary, they are to be banished from the Kingdom of Stormwind.
  5. A citizen shall be guilty of smuggling an undead entity should they knowingly transport an undead entity into or out of the Kingdom of Stormwind.
  6. A citizen shall be guilty of harboring an undead entity should they knowingly allow any undead entity onto their property within the Kingdom of Stormwind.
  7. A citizen shall be considered guilty of necrophilia should they engage in sexual activities with an undead entity within the Kingdom of Stormwind.
  8. A citizen shall be considered guilty of unlawful undead transfiguration by partaking in any spell, alchemical process, or creation which results in the creation of a lich, death knight, ghoul, abomination or any other greater undead entity within the Kingdom of Stormwind. 
  9. Sentient and non-sentient undead creations and constructs which are under the command of declared enemies of the realm are to be immediately destroyed barring extraordinary circumstances as ordered by applicable field commanders.

6.) Shadow and Void Magic Edit

  1. A citizen shall be guilty of void magic usage if they utilize void magic in any spell, ritual, rite, incantation, or enchantment.
  2. The following spells and magics are considered legal exceptions to this crime, despite utilizing shadow or void magic:
    1. Using shadow or dark mending to repair the flesh of those under Ebon Sanctuary, its allies, or recognized neutral parties.
    2. Using shadow magic to pull the darkness from a departing soul so that it may move on.
  3. The following groups, individuals, and organizations are exempt from the crime of void magic usage:
    1. Members of the Church of the Holy Light.
    2. Members of the Priesthood of Netherlight Temple that are sworn to Stormwind or its allies.
    3. Those under Ebon Blade Sanctuary.
    4. Members of the Auchenai of the Outlands.
  4. Any citizen of Stormwind who seeks to legally utilize void or shadow magic in their spells may undergo a test of character and corruption in order to register and receive a shadowmancy licence. 
    1. The test of character and corruption must ensure that the applicant for a shadowmancy licence is not under the influence of the Old Gods or their masters and that the applicant has not been convicted of any crimes within the past year.
    2. Shadowmancy licenses may be issued to those who pass the test of character and corruption by the Lord High Mage, any officials appointed by the Lord High Mage to do so, or any Magistrate of the Kingdom of Stormwind.
    3. Shadowmancy licenses may be revoked by the Lord High Mage, any officials appointed by the Lord High Mage to do so, or any Magistrate of the Kingdom of Stormwind, should the citizen holding the license be found guilty of committing any crime in contravention of this act.
  5. A citizen shall be guilty of consorting with void entities should they communicate with Old Gods or other void entities while within the Kingdom of Stormwind with the intent to aid or abet the activities of the Old Gods or their masters.
  6. For the following crimes, void walkers shall not be considered void entities. Voidwalkers are considered demonic entities for the purpose of this act, as noted above.
  7. A citizen shall be guilty of smuggling a void entity should they knowingly physically transport any void entity into or out of the Kingdom of Stormwind.
  8. A citizen shall be guilty of summoning a void entity should they, through the use of any magic, teleport any void entity into the Kingdom of Stormwind.
  9. A citizen shall be guilty of harboring a void entity should they knowingly allow any void entity onto their property within the Kingdom of Stormwind.
  10. A citizen shall be guilty of void corruption should they wield void magic to corrupt any land, entity, or individual within the Kingdom of Stormwind with void magic.
  11. A citizen shall be considered guilty of unlawful void transfiguration by partaking in any spell, alchemical process, or creation which results in the creation of a void aberration, drakonid, elemental ascendant, or any other void entity. 


7.) Regulated Magics Edit

The following magics are to be considered dangerous and to be mindful of, but not illegal, and shall be regulated thus forth.

  1. Chronomancy.
    1. "Temporal zone" will refer to any closed space where the effects and flow of time are unaffected around the area nor does it affect the outside world
    2. Laws.
      1. A citizen shall only create Temporal zones no larger than six by six feet wide and up to seven feet tall.
      2. A citizen shall not cast a chronomancy spell which physically affects a person and or items which alters time for a period longer than one hour.
      3. A citizen shall be found guilty of unlawful chronomancy if the resultant spell results in a paradox.
      4. A citizen shall be found guilty of unlawful chronomancy if they go back in time to purposefully change things.
      5. Spells involving Chronomancy may only be cast in situations that include strategic or educational uses or to revert situations that would have catastrophic consequences
      6. If actions performed by the individual bring protest or attention by the Bronze Dragonflight, Stormwind will not intervene
  2. Blood Magic
    1. A citizen shall be found guilty of unlawful blood magic if they have forcibly siphoned the blood from a member of the alliance for either purpose of spellwork or an activity against the wishes of the victim.
    2. A citizen shall be found guilty of cruel and unusual blood magic if they transmute, freeze, or otherwise alter the blood of the victim while it is inside the body of the victim by means of blood magic
    3. A citizen shall be found guilty of unlawful blood magic if extracted blood is used to form constructs of flesh or blood.
    4. A citizen shall be found guilty of magical deception if blood magic based fleshcrafting is used with intent to disguise oneself or another individual as someone they are not with intent to cause mischief or to infiltrate the workings of the alliance. 
    5. The following spells and practices shall be considered legal.
      1. Alchemy projects wherein blood is needed for their completion that are otherwise in compliance with the rest of the bill.
      2. Workings wherein the magic wielded is used directly as magical healing, providing the caster has permission from the receiver to do so and does not inflict lasting physical pain.
      3. Workings wherein the magic wielded is used directly against enemies of the realm while the kingdom is at war.
      4. Cosmetic magic which repairs flesh or other battlefield injuries.
  3. Portals 
    1. Opening portals to Demon Worlds within the lands and realms of Stormwind which would allow demons to enter Azeroth is permitted only under controlled circumstances. For the purpose of military action and the movement of war material to demon worlds by the magi of Stormwind, the portal must be guarded at all times and be capable of being shut swiftly.
    2. A demon world is a world within the domain and territories of the burning legion.


8.) Procurement and Use of Magical Reagents and Devices Edit

  1. A citizen shall be guilty of smuggling magical goods should he intend to transport magical reagents or devices into or out of the Kingdom of Stormwind without paying any of the required tariffs or duties imposed by the laws of Stormwind or other jurisdictional law, or should he procure such reagents or devices from a foreign power the Kingdom of Stormwind forbids trade with.
  2. A citizen shall be guilty of creation of illegal magical goods should he be found to have manifested or created via magic any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within the Kingdom of Stormwind. 
  3. A citizen shall be guilty of possession of illegal magical goods should he be found in the knowing possession of any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within the Kingdom of Stormwind. 
  4. A citizen shall be guilty of distribution of illegal magical goods should he be found to have knowingly sold or given any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic to another individual within the Kingdom of Stormwind. 
  5. A citizen shall be guilty of use of illegal magical goods should he cast a spell or any magic using any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within the Kingdom of Stormwind. 
  6. A citizen shall be guilty of soul theft should he cast a spell or any magic that drains the animus, soul, or life essences of a living entity within the Kingdom of Stormwind. Death Knights under Ebon Blade Sanctuary and Warlocks or Demon Hunters sworn to any national military of the Alliance are granted the exemption that they may drain the animus, soul, or life essences of individuals declared enemies of the Kingdom of Stormwind within the Kingdom of Stormwind, so long as said individuals are not prisoners of war as defined by the Prisoners of War Act.
  7. Death Knights under Ebon Blade Sanctuary may possess, but not distribute, devices and reagents that includes an animus, life force, soul, shadow magic, necromancy, or blood magic within the Kingdom of Stormwind. 
  8. Demon Hunters sworn to any national military of the Alliance may possess, but not distribute, devices and reagents that include an animus, life force, soul, shadow magic, fel magic, or blood magic within the Kingdom of Stormwind. 

9.) Other Magical Applications Edit

  1. Misuse of Magic in Commerce
    1. Magic in commerce shall be allowed, the following restrictions will apply. One will be guilty of misuse of magic in commerce if...
      1.  A citizen knowingly sells  an object, that is under the effect of illusion magics, with intent to deceive.
      2. A citizen knowingly trade a magical artifact or creature that is dangerous to the recipient, without informing the recipient.
      3. A citizen knowingly sells a magical artifact or creature that would endanger the King's peace.
      4. A citizen transports a magical artifact or creature that would endanger the King's peace.
      5. A citizen creates temporary conjured items with the intent to sell them as a permanent object. 
      6. A citizen transmutes copper coins into silver coins, or silver into gold; or
      7. A citizen transmutes gold coins into silver coins, or silver into copper; or
      8. A citizen transmutes any other material or metal into copper, gold or silver coins.
  2. Alchemy Provisions
    1. Alchemists are permitted to use blood as a reagent in their mixtures, providing that the recipe in question follows all other regulations as dictated by Section Seven(Reagents)
    2. A citizen shall be considered guilty of necromantic alchemistry by designing or partaking in an alchemical process or creation which drains the life, soul, or essence of any being (living, deceased, or in a spirit form), or binds a soul to a imbiber or binds the imbiber to another soul within the Kingdom of Stormwind. 
  3. Miscellaneous Magical Offenses
    1. It shall be illegal to use magic to telepathically invade the mind of another member of t the Alliance without a warrant. 
    2. It shall be illegal to break or violate the wards placed upon the domain or sanctum of a member of the Alliance without a proper warrant, as the wards shall be considered part of the property. 
    3. Tomes or scrolls of dark magic of the Cult of the Damned, Twilight Cult, or the Burning Legion are declared contraband.


10.) Establishment of the Board of Ethical Magical Practices Edit

  1. There shall exist a board for the purposes assisting in the regulation of magic under the authority and approval of the Lord High Mage; hereafter referred to as the Board of Ethical Magical Practices. This board will serve to advise the Lord High Mage on magical affairs and law, and to provide recommendation on magical disciplines to be added to the forbidden magics or in case existing regulations need to be adjusted.
    1. The House shall have the power to add or remove disciplines of magic from this list of forbidden magics by a simple majority of the house.
    2. Exceptions to individual disciplines of magic on the list of forbidden magic may be removed or added by a simple majority vote of the house.
  2. The Lord High mage shall hold chairmanship of the board.
  3. The membership of the Board, including the chairman, shall be set at seven members.
  4. The board shall be staffed by individuals nominated by the Lord High Mage and affirmed by simple majority vote of the House. Any appointee to this board must, at the time of their nomination, be a citizen of Stormwind, and remain a citizen of Stormwind through their term of office. 
  5. The Lord High Mage may dismiss members of the board of Ethical Magical Practices at will. 
  6. The House of Nobles shall retain the power to dismiss any member of the Board by a seconded motion and a simple majority vote.
  7. The Board of Ethical Magical Practices shall retain the right to establish Magical Licensing Boards in accordance to the exceptions laid out within the list of forbidden magics. 


11.) Short title and commencement Edit

  1. The short title of this act shall be the “Magical Regulation Act”.
  2. The provisions of this act shall come into force immediately upon its passage.

Author = Vanidicus Alexander

Sponsor = Lord Garion Magnus, Duke Nathul Furlbrow, Duke Maxen Montclair


The Experiments and Laboratories ActEdit


A citizen shall be in contravention of this Act, if

i. he should conduct an engineering or scientific experiment or exercise in any place other than
(a) his personal laboratory, or
(b) the Dwarven District; or
ii. he should conduct an engineering or scientific experiment or exercise which has a high risk of causing damage to life or property outside the house in which it is conducted, or at all if conducted out of doors, without the written permission of a Magistrate of the realm or specially appointed servant of His Majesty; or
iii. he should conduct a magical experiment or exercise in any place other than
(a) his own personal laboratory, or
(b) the Academy of Arcane Arts and Sciences; or
iv. he should conduct a magical experiment or exercise with some risk of causing damage to life or property outside the house in which it is conduct, or at all if out of doors, without the written assent of the Academy of Arcane Arts and Sciences; or
v. he stores more than five pounds of black powder, rocket fuel, or any other explosive materiel in any place other than
(a) the Dwarven District, or
(b) one of His Majesty's armouries or magazines,

without the written permission of a Magistrate of the realm.



The Riot ActEdit


A gathering shall be declared unlawful, and all persons in it guilty of Rioting as under Section VIII of the Public Order Act, if

i. Consisting of nine or more persons assembled, and with the danger of a riot or tumult; and II. being required or commanded by
(a) any magistrate or justice of the peace,
(b) or by the Commander of the Guard, or by an officer of the Guard,
(c) or bailiff or bailiffs,
(d) or other head-officer as appointed by the aforementioned,

to disperse themselves, and peaceably to depart to their habitations or to their lawful business, exactly in the form herein after directed; and

ii. if this gathering does not disperse within the space of five minutes, after such command or request made by proclamation, they may be dispersed by force; and IV. the agents of this lawful dispersal, whether Guards, soldiers of His Majesty, etc, shall be inured against prosecution for the consequences of it.

The Proclamation, as per s.II:

"Our Sovereign Lord His Majesty the King charges and commands all persons assembled immediately to disperse themselves, and peaceably to depart to their habitations or to their lawful business within FIVE MINUTES, after which time if they remain they shall be dispersed, by the provisions of the Riot Act made in the second year of King Varian’s return. King’s Honour!"

Edit

Treaties and Territories Sovereignty Act
Edit

1 Sovereign Territory of Stormwind Edit

  1. “Sovereign Territory of Stormwind” shall be defined as any land formally approved by the King of Stormwind as being under the rightful rule of the Kingdom of Stormwind as part of its territorial realm.
  2. The King of Stormwind reserves the ultimate right to recognize whether any land is or is not Sovereign Territory of Stormwind, at the advice of the Stormwind House of Nobles.
  3. Sovereign Territory of Stormwind that is conquered by a faction not the Kingdom of Stormwind shall remain recognized as Sovereign Territory of Stormwind unless its recognition as such is revoked by the King of Stormwind.
  4. The Laws of Stormwind shall be recognized within Sovereign Territory of Stormwind.
  5. No Foreign Power may attempt to claim territory for their own realm that is already recognized as Sovereign Territory of Stormwind.

2 Foreign Powers Edit

  1. A “Foreign Power” shall be defined as any individual, group, or organization that claims to control land outside the extant Sovereign Territory of Stormwind.
  2. Foreign Powers are not guaranteed any peace, rights, privileges, or accommodations either within or outside of extant Sovereign Territory of Stormwind unless granted through written treaties, pacts, or agreements that have been approved by the Kingdom of Stormwind.

3 The Grand Alliance Edit

  1. The “Grand Alliance” shall be defined as the primary confederation of Foreign Powers that the Kingdom of Stormwind ascribes itself to in a conjoined military alliance.
  2. The “Rightful Ruler” and governments of each of these powers shall be honorably recognized and deemed responsible for the actions of their subjects and the governance of their sovereign territory.
  3. The Foreign Powers currently ascribed as members of the Grand Alliance and their currently recognized Rightful Rulers shall be recognized as follows:
    1. The Human Kingdoms;
      1. The Kingdom of Lordaeron,
        1. Rightfully ruled by Queen Calia Menethil.
      2. The Kingdom of Stromgarde,
        1. Rightfully ruled by Lord Danath Trollbane.
      3. The Kingdom of Kul Tiras,
        1. Rightfully ruled by Lord-Admiral TandredProudmoore.
      4. The City-State of Theramore,
        1. Rightfully ruled by Lady Jaina Proudmoore.
      5. The Kingdom of Gilneas,
        1. Rightfully ruled by King Genn Greymane.
    2. The Dwarven Kingdoms;
      1. The Kingdom of Ironforge,
        1. Ruled in regency by the Council of three Hammers.
      2. Aerie Peak and Northeron,
        1. Rightfully ruled by High Thane Falstad Wildhammer.
      3. The Empire of Thaurissan,
        1. Rightfully ruled by Queen Regent Moria Bronzebeard.
      4. The Kingdom of Frosthold,
        1. Rightfully ruled by King Muradin Bronzebeard.
    3. The Gnomes;
      1. Kingdom of Gnomeregan,
        1. Rightfully ruled by High Tinker Gelbin Mekkatorque.
    4. The High Elves;
      1. The Silver Covenant,
        1. Rightfully ruled by Ranger-General Vereesa Windrunner.
      2. The Rangers of Quel’Danil,
        1. Rightfully ruled by Jalinde Summerdrake.
      3. Allerian Stronghold,
        1. Ruled in regency by Captain Auric Sunchaser.
    5. The Night Elves;
      1. Darnassus,
        1. Rightfully ruled by High Priestess Tyrande Whisperwind.
    6. The Draenei;
      1. The Exodar,
        1. Rightfully ruled by the Prophet Velen.
      2. The Kurenai,
        1. Rightfully ruled by Arechron.
      3. Karabor,
        1. Rightfully ruled by the Draenic Council of Exarchs.
    7. The Tushui Pandaren;
      1. The Tushui,
        1. Rightfully ruled by Master Aysa Cloudsinger.
      2. Paw’don Village,
        1. Rightfully ruled by Mayor Sunke Khang.
      3. Westwind Rest,
        1. Rightfully ruled by Elder Tsulan.
    8. The Pearlfin Jinyu;
      1. Pearlfin Village,
        1. Rightfully ruled by Elder Lusshan.
  4. The Foreign Powers currently ascribed as members of the Grand Alliance whose Rightful Rulers are currently contested shall be recognized as follows:
    1. The Kingdom of Alterac.

4 Recognized Neutral Powers Edit

  1. A “Recognized Neutral Power” is defined as a foreign power which the Kingdom of Stormwind specially recognizes with at minimum a non-aggression pact.
  2. The “Rightful Ruler” and governments of each of these powers shall be honorably recognized and deemed responsible for the actions of their subjects and the governance of their sovereign territory.
  3. The Foreign Powers currently ascribed as Recognized Neutral Powers and their currently recognized Rightful Rulers shall be recognized as follows:
    1. The Magocracy of Dalaran;
      1. Rightfully ruled by the Council of Six.
    2. The Cenarion Circle;
      1. Rightfully ruled by the Cenarion Council.
    3. The Earthen Ring;
      1. Rightfully ruled by the Farseer.
    4. Shattrath City of the Outlands;
      1. Rightfully ruled by A’dal. 
    5. The Order of the Ebon Blade;
      1. Rightfully ruled by the Deathlord.
    6. The Shado Pan;
      1. Rightfully ruled by Taran Zhu.
  4. The Foreign Powers currently ascribed as Recognized Neutral Powers whose Rightful Rulers are currently contested shall be recognized as follows:
    1. The Argent Crusade.
    2. The Argent Dawn.

5 Treaties, Pacts, and Agreements Edit

  1. A “Treaty,” “Pact,” or “Agreement” in the context of foreign policy is a formal, authoritative, written document that binds either a Foreign Power or the Kingdom of Stormwind to uphold a pledge to another power.
  2. No Treaty, Pact, or Agreement involving peace, war, trade, military access, or binding alliances shall be enacted or revoked by the Kingdom of Stormwind without being ratified by majority vote of the Stormwind House of Nobles.
  3. The King of Stormwind reserves the ultimate right to enact or revoke any and all Treaties, Pacts, and Agreements with Foreign Powers.
  4. Any terms of a new Treaty, Pact, or Agreement that would either override or expand upon the content of any current treaty or legislation must be explicitly written as doing so before the new Treaty, Pact, or Agreement may ratified.
  5. No Treaty, Pact or Agreement is to be considered mutual unless such is expressly written as part of the terms of the agreement in question. By default, either a Foreign Power offers something to the Kingdom of Stormwind, or the Kingdom of Stormwind offers something to a Foreign Power. 

6 Foreign Delegations, Foreign Diplomats, & Diplomatic Immunity Edit

  1. Any Foreign Power not at war with the Kingdom of Stormwind may establish and send one or more Foreign Delegations made up of envoys to speak for their national interests before the Stormwind House of Nobles. Each member of a Foreign Delegation must have sworn fealty and obedience to the rightful ruler of the Foreign Power they claim to represent in order to be recognized as such.
  2. Should any Treaty, Pact, or Agreement be enacted with a Foreign Power, it is the responsibility of that Foreign Power to establish at least one Foreign Delegation to speak for and be held accountable to the terms of the treaty as representatives of that Foreign Power. 
  3. Lords Foreign and any members of a Foreign Delegation shall be considered Foreign Diplomats. Foreign Diplomats may speak before the Stormwind House of Nobles on any matter concerning the Foreign Power they represent.
  4. The Foreign Diplomat that leads a Foreign Delegation shall be known as an Ambassador and is entitled to the address of “Your Excellency.” Foreign Powers may have more than one Ambassador. Ambassadors have all the rights and privileges of Foreign Diplomats.
  5. Foreign Diplomats shall be extended the privilege of Diplomatic Immunity. Diplomatic Immunity grants a diplomat reprieve from punishments for crimes committed in Stormwind. 
  6. Should a Foreign Diplomat be accused of a crime and be arrested within the Kingdom of Stormwind, the Lord High Chamberlain must contact the accountable Foreign Power and request a legal representative for the Diplomat in question. If a legal representative from the Foreign Power cannot be reached or provided, the Kingdom of Stormwind shall provide legal counsel to the Foreign Diplomat. The Foreign Diplomat’s case should promptly be heard in the court of Stormwind’s capital. If deemed guilty, the Foreign Diplomat shall face sentencing as follows:
    1. Any fines imposed on a Foreign Diplomat must be paid by the Foreign Power accountable in the case that the Foreign Diplomat cannot afford the demanded reparations. If the Foreign Diplomat or Foreign Power refuses to pay demanded fines, then the Foreign Diplomat shall be banished from the Kingdom of Stormwind and their Diplomatic Immunity stripped from them by the Lord High Chamberlain until such fines are paid or forgiven.
    2. Crimes committed by a Foreign Diplomat within the Kingdom of Stormwind that would yield incarceration or greater punishment will result in the extradition of the Foreign Diplomat to receive punishment as seen fitting by their home nation. A representative of the Kingdom of Stormwind shall be sent with the extradited Foreign Diplomat to speak on the criminal verdict. Foreign Diplomats that are extradited may have their Diplomatic Immunity stripped from them by the Lord High Chamberlain.
      1. In the case that a Foreign Diplomat’s homeland is compromised by war, a tribunal of Foreign Diplomats shall be summoned from the accountable Foreign Power to carry out punishment within the Kingdom of Stormwind as the tribunal sees fit.
    3. In the case that a Foreign Diplomat is convicted of murder, petty treason, or high treason, the Foreign Diplomat shall be banished from the Kingdom of Stormwind and their Diplomatic Immunity shall be stripped from them.

7 Breach of Treaty, Pact or Agreement Edit

  1. Should any Foreign Power be reasonably accused of breaching a Treaty, Pact, or Agreement with the Kingdom of Stormwind, the Lord High Chamberlain must summon the Foreign Delegation accountable for the breach to answer for the offense before the Stormwind House of Nobles. At the end of such a hearing, the Lord High Chamberlain may call for a simple majority vote of the House to render a verdict on whether or not the Foreign Power did indeed breach a treaty.
    1. Should the Foreign Power fail to send a Foreign Delegation within a month after the accusation of a breach, the Lord High Chamberlain may call for such a vote without a Foreign Delegation present.
  2. Should a Foreign Power be deemed to have breached a Treaty, Pact, or Agreement with the Kingdom of Stormwind, the Lord High Chamberlain must summon the Foreign Delegation accountable for a second hearing in which reparations may be demanded from the Foreign Power. At the end of such a hearing, the Lord High Chamberlain may call for a simple majority vote of the House to determine the extent of the reparations, if any, demanded of the Foreign Power.  Any such decision may be overturned by the King of Stormwind.
    1. Should the Foreign Power fail to send a Foreign Delegation within a month after the guilty verdict of a breach, the Lord High Chamberlain may call for such a vote without a Foreign Delegation present.
  3. Should reparations be demanded of a Foreign Power that has been deemed to have breached a Treaty, Pact, or Agreement with the Kingdom of Stormwind, the Lord High Chamberlain must summon the Foreign Delegation accountable for a third hearing in which the Foreign Delegation must present the demanded reparations to the House. If the Foreign Delegation does not present the demanded reparations, the Lord High Chamberlain may, at their discretion, call for a simple majority vote of the House to revoke the treaty that was breached by the Foreign Power.  Any such decision may be overturned by the King of Stormwind.
    1. Should the Foreign Power fail to send a Foreign Delegation within a month after the reparations are demanded, the Lord High Chamberlain may call for such a vote without a Foreign Delegation present.
  4. For any Treaty, Pact, or Agreement, should a subject of the Kingdom of Stormwind, while within allied or neutral sovereign territory, breach the laws of said lands, any punishments issued unto that subject by the rightful ruler of that land shall not be considered a breach of any Treaty, Pact, or Agreement, unless it is so stated in the written agreement.
  5. For any Treaty, Pact, or Agreement, should a subject of a Foreign Power, while within the Sovereign Territory of Stormwind, breach the Laws of Stormwind, any punishments issued unto that subject by the Kingdom of Stormwind shall not be considered a breach of any Treaty, Pact, or Agreement, unless it is so stated in the written agreement.

8 Non-Aggression Pact Edit

  1. A “Non-Aggression Pact” shall be defined as an mutual agreement in which the Kingdom of Stormwind and a single Foreign Power mutually pledge not to enter military action against one another’s holdings or subjects.
    1. A Non-Aggression Pact with the Kingdom of Stormwind shall be considered breached on the Foreign Power’s behalf should the Rightful Rulers of the Foreign Power bound to such a pact be found to have sent their subjects to attack either the holdings or subjects of the Kingdom of Stormwind. 
    2. A Subject of the Kingdom of Stormwind shall be guilty of breaching a Non-Aggression Pact with a Foreign Power should that subject, as a member of Stormwind’s military forces, attack either the holdings or subjects of the Foreign Power in question. 

9 Trade Agreements Edit

  1. A “Trade Agreement” shall be defined as a mutual agreement in which the Kingdom of Stormwind and a single Foreign Power mutually agree to terms of trade between their subjects across the borders of their respective territories. These may include tariffs, duties, or other restrictions on what can or cannot be traded.
    1. A Trade Agreement with the Kingdom of Stormwind shall be considered breached on the Foreign Power’s behalf should the Rightful Rulers of the Foreign Power bound to such a treaty be found to avoid agreed upon tariffs, duties, or other restrictions on what can or cannot be traded with the Kingdom of Stormwind.
    2. A Subject of Stormwind shall be guilty of breaching a Trade Agreement with the Kingdom of Stormwind should the subject of Stormwind be found to avoid agreed upon tariffs, duties, or other restrictions on what can or cannot be traded with the Foreign Power.
  2. No Trade Agreement may be made with a Foreign Power currently at war with the Kingdom of Stormwind.
  3. No Trade Agreement may be enacted with any Foreign Power that does not already have at minimum a Non-Aggression Pact with the Kingdom of Stormwind.

10 Military Access Agreements Edit

  1. A “Stormwind Military Access Agreement” shall be defined as an agreement in which a Foreign Power allows traversal of their territory by the Kingdom of Stormwind’s military forces without impediment. This may or may not include access to structures, settlements, or cities within the Foreign Power’s holdings.
    1. A Stormwind Military Access Agreement shall be considered breached on the Foreign Power’s behalf should Stormwind’s military forces be denied access to any lands, settlements, or territories that were written to be allowed traversal in the agreement.
    2. A Subject of Stormwind shall be guilty of breaching a Stormwind Military Access Agreement should that subject, as a member of Stormwind’s military forces, traverse any lands, settlements, or territories that were written to be denied traversal in the agreement.
  2. A “Foreign Military Access Agreement” shall be defined as an agreement in which the Kingdom of Stormwind allows traversal of its territory by a Foreign Power’s military forces without impediment. This may or may not include access to structures, settlements, or cities within Stormwind’s holdings.
    1. A Subject of Stormwind shall be guilty of breaching a Foreign Military Access Agreement should that subject deny the Foreign Power’s military forces access to any lands, settlements, or territories that were written to be allowed traversal in the agreement.
    2. A Foreign Military Access Agreement shall be considered breached on the Foreign Power’s behalf should the Foreign Power’s military forces traverse any lands, settlements, or territories that were written to be denied traversal in the agreement.
  3. No Military Access Agreement may be made with a Foreign Power currently at war with the Kingdom of Stormwind.
  4. No Military Access Agreement may be enacted with any Foreign Power that does not already have at minimum a Non-Aggression Pact with the Kingdom of Stormwind.

11 Defensive Alliance Treaty Edit

  1. A “Defensive Alliance Treaty” shall be defined as a mutual agreement in which the Kingdom of Stormwind and a Foreign Power agree to declare war upon any third Foreign Power that declares war upon either the Kingdom of Stormwind or the treaty-bound Foreign Power. It may also include pledges to send military or material aid should Sovereign Territory of either power come under attack.
    1. A Defensive Alliance Treaty with Stormwind shall be considered breached on behalf of the treaty-bound allied power should the allied power...
      1. Fail to declare war upon any third Foreign Power that declares war upon the Kingdom of Stormwind; 
      2. Fail to uphold any pledges of military or material aid to Stormwind; or
      3. Fail to uphold the terms of a Non-Aggression Pact with the Kingdom of Stormwind.
  2. No Defensive Alliance Treaty may be enacted with any Foreign Power that does not already have at minimum a Non-Aggression Pact and a Military Access Agreement with the Kingdom of Stormwind.

12 Military Alliance Treaty Edit

  1. A “Military Alliance Treaty” shall be defined as a mutual agreement in which the Kingdom of Stormwind and a Foreign Power agree to declare war upon any third Foreign Power that either the Kingdom of Stormwind or the treaty-bound Foreign Power declare war upon. It may also include pledges to send military or material aid during wartime.
    1. A Military Alliance Treaty shall be considered breached on behalf of the treaty-bound allied power should the allied power...
      1. Breach any of the terms listed in a Defensive Alliance Treaty with the Kingdom of Stormwind; 
      2. Fail to declare war upon any third Foreign Power that the Kingdom of Stormwind declares war upon; or
      3. Fail to send any agreed upon military aid to the Kingdom of Stormwind during wartime.
    2. A Military Alliance Treaty shall be considered breached on behalf of the Kingdom of Stormwind should Stormwind...
      1. Breach any of the terms listed in a Defensive Alliance Treaty with the treaty-bound allied power; 
      2. Fail to declare war upon any third Foreign Power that the allied power declares war upon; or
      3. Fail to send any agreed upon military aid to the allied power during wartime.
  2. No Military Alliance Treaty may be enacted with any Foreign Power that does not already have at minimum a Non-Aggression Pact and a Military Access Agreement with the Kingdom of Stormwind.
  3. All nations recognized as members of the Grand Alliance by the King of Stormwind shall forever enjoy all the terms and status of a Military Alliance Treaty except for specific pledges of aid during wartime, which must be negotiated on a case by case basis for each nation-member of the Grand Alliance. No member of the Grand Alliance may have its Military Alliance Treaty revoked by the Stormwind House of Nobles.

13 Recognition of Foreign Territorial Sovereignty Edit

  1. “Alliance Powers” shall here be defined as holding at minimum a Defensive Alliance Treaty with the Kingdom of Stormwind.
  2. “Neutral Powers” shall here be defined as holding at minimum a Non-Aggression Pact with the Kingdom of Stormwind, but holding neither Defensive nor Military Alliance Treaties with the Kingdom of Stormwind.
  3. “Allied Sovereign Territory” shall be defined as any land outside the borders of extant Sovereign Territory of Stormwind that is formally recognized by the Kingdom of Stormwind as under the rightful rule of an Alliance Power as part of that Alliance Power’s territorial realm.
  4. “Neutral Sovereign Territory” shall be defined as any land outside the borders of extant Sovereign Territory of Stormwind that is formally recognized by the Kingdom of Stormwind as under the rightful rule of a Neutral Power as part of that Neutral Power’s territorial realm.
  5. “Unclaimed Territory” shall be defined as any land that is not recognized as Stormwind Sovereign Territory, Allied Sovereign Territory, or Neutral Sovereign Territory.
  6. No subject of the Kingdom of Stormwind may attempt to claim territory for Stormwind that is already recognized as Allied Sovereign Territory or Neutral Sovereign Territory.
  7. The laws established by the Foreign Power that is recognized to rightfully rule Allied Sovereign Territory or Neutral Sovereign Territory shall be recognized within said territories. If the rightful ruling authority of an Allied or Neutral Power is contested due to civil war, foreign invasion, or other dire unrest, the Stormwind House of Nobles may by simple majority vote choose whether to recognize the laws of a claimant Foreign Power in question.
  8. Any Unclaimed Territory may be newly recognized as Allied or Neutral Sovereign Territory by a motion of both the Lord High Chamberlain and Lord High Marshal that is ratified by a simple majority vote of the Stormwind House of Nobles.
  9. Any Allied or Neutral Sovereign Territory that is conquered by a faction that is not the Foreign Power recognized to rightfully rule that territory shall not lose its status as Sovereign Territory except by a motion of both the Lord High Chamberlain and Lord High Marshal that is ratified by a simple majority vote of the Stormwind House of Nobles.
  10. Any new recognition or revocation of Allied or Neutral Sovereign Territory by the Stormwind House of Nobles may be overturned by the King of Stormwind.
  11. All nations recognized as current members of the Grand Alliance shall have their capitals and provinces recognized as Allied Sovereign Territory by default.

14 Ceding Territory Edit

  1. To “cede” territory shall be defined as yielding any and all rights to the territory to another power.
  2. No Sovereign Territory of Stormwind may be ceded to an Allied or Neutral Power through any other means than by direct agreement between the King of Stormwind and the rightful ruling authority of the Allied or Neutral Power in question.
  3. No Allied or Neutral Sovereign Territory may be ceded to the Kingdom of Stormwind through any other means than by direct agreement between the King of Stormwind and the rightful ruling authority of the Allied or Neutral Power in question.
  4. If the rightful ruling authority of an Allied or Neutral Power is contested due to civil war, foreign invasion, or other dire unrest, no territory may be ceded to or from the Allied or Neutral Power in question unless by direct order of the King.

15 Colonies of Stormwind Edit

  1. “Colonies of Stormwind” shall here be defined as Unclaimed Territory that is occupied by subjects of the Kingdom of Stormwind who seek for that territory to be recognized as Sovereign Territory of Stormwind.
  2. Subjects who lead efforts to claim Colonies of Stormwind may at any time draft a Colonial Charter for their colony to present to the Stormwind House of Nobles, including a pledge to the King and Kingdom of Stormwind, the borders of the proposed new Sovereign Territory, and any local laws that would pertain only to the new Sovereign Territory. 
  3. The house, by simple majority vote, may either accept a Colonial Charter and present it to the King for ultimate approval, or deny the charter as unfeasible or in violation of this act.
  4. Should the King of Stormwind accept the Colonial Charter, the Colony of Stormwind shall be incorporated into the Sovereign Territory of Stormwind and granted all associated statuses and rights.

16 Recognition of Foreign Colonies Edit

  1. “Foreign Colonies” shall here be defined as unclaimed territory that is occupied by subjects of the Foreign Powers who seek for that territory to be recognized as Allied or Neutral Foreign Sovereign Territory.
  2. Foreign Colonies may be recognized at the discretion of the Lord High Chamberlain, so long as the colony is not in violation of this act.
  3. No subject of the Kingdom of Stormwind may attempt to claim territory for the realm that is already recognized as a Foreign Colony.

17 Suspension of Recognition of Enemy Territorial Sovereignty
Edit

  1. “Enemies of Stormwind” shall here be defined as Foreign Powers that are at war with the Kingdom of Stormwind.
  2. Should a Foreign Power that has either Allied Sovereign Territory or Neutral Sovereign Territory be recognized an Enemy of Stormwind, any and all land recognitions of that Foreign Power shall be revoked. The Foreign Power’s land shall be deemed Unclaimed Territory unless it is the ultimate will of the King of Stormwind for recognition of Allied or Neutral Sovereign Territories to remain in place.

18 Breach of Territorial Sovereignty Edit

  1. Any subject of Stormwind or Foreign Power that violates any formally agreed upon terms of territorial sovereignty shall be deemed guilty of the crime of a “Breach of Territorial Sovereignty”.

AUTHOR: Duke Maxen Montclair, Duke of Westridge.

SPONSORS: 

Diplomatic Practices Act Edit

1 Recognition of Alliance Powers Edit

  1. The Kingdom of Stormwind will recognize the legitimacy of governments of nation states or organizations which are formal members of the Grand Alliance.
  2. This applies to whatever form these governments wish to take and will not be subject to renegotiation if that form of government changes, unless His Majesty wills to the contrary.
  3. These shall be referred to as “Alliance Powers”.

2 Recognition of Neutral Powers Edit

  1. The Kingdom of Stormwind will recognize representatives from the governments of unaligned nation states or organizations large enough to claim holdings and military power.
  2. This shall be done at the discretion of the Lord High Chamberlain.
  3. These shall be referred to as “Neutral Powers”.

3 Recognition of Absent Powers Edit

  1. The Kingdom of Stormwind will recognize organizations or governments which claim control over land whose governments are defunct, in exile, or otherwise absent.
  2. This shall be done at the discretion of the Lord High Chamberlain.
  3. These shall be referred to as “Absent Powers”.

4 Recognition of Minor Powers Edit

  1. The Kingdom of Stormwind will recognize sects, organizations, or nobility within the broader reaches of any of the powers listed above which are large enough to claim holdings, or else are deemed influential in some way that is relevant to the House of Nobles.
  2. This shall be done at the discretion of the Lord High Chamberlain.
  3. These shall be referred to as “Minor Powers”. 

5 Rights and privileges to and for Ambassadors Edit

  1. Alliance Powers may send persons to remain in the Kingdom of Stormwind, as guests of His Majesty and of the House of Nobles, for as long as they deem necessary. These persons are referred to as “Ambassadors Extraordinary and Plenipotentiary” and are entitled to the address of “Excellency”. They are afforded housing and provisions by the House of Nobles.
  2. Neutral Powers will be permitted Ambassadors at the discretion of the Lord High Chamberlain. They will be treated as guests of the House of Nobles and afforded housing and provision. The Lord High Chamberlain may expel Ambassadors from Neutral Powers at his discretion. 
  3. Ambassadors may attend all meetings of the House of Nobles, but they are only permitted to speak when a matter directly concerns the Alliance or Neutral Power they represent. Each Ambassador will be permitted one aide to enter the meetings with them and one escort to stand directly outside the chamber. All other retainers must wait outside the Keep.

6 Rights and privileges to and for Envoys Edit

  1. Minor Powers may send representatives, named “Envoys Extraordinary and Plenipotentiary” and entitled to the style of “Excellency”,  to the House of Nobles, so long as they are recognized by the Lord High Chamberlain. Envoys are not to be treated as permanent guests and all housing and provisions must be provided by the Envoy’s employer. 
  2. Minor Powers select their own Envoys. They may designate as many as they wish. However, the Lord High Chamberlain is permitted to refuse to recognize individual Envoys for any reason he sees fit. He is also permitted to revoke the title of Envoy at any time. Envoys can also be revoked by a majority vote from the House Floor.
  3. Envoys may bring official petitions, reports, or other topics to the Ministry of Foreign Affairs. The Lord High Chamberlain may designate the Permanent Secretary to the Ministry of Foreign Affairs to attend them, or the Permanent Secretary may designate other members of the Ministry of Foreign Affairs to attend them. 
  4. Envoys are permitted to attend all meetings of the House of Nobles. All Minor Powers will only be permitted to send one Envoy to meetings, no matter how many they have designated. To aid them in their work, Envoys are permitted to bring and one aide with them into the chamber and one escort to stand directly outside the chamber. Any other retainers must wait outside of the Keep. 
  5. Envoys may bring issues to the floor if given approval by the Ministry of Foreign Affairs.
  6. Envoys will have speaking priority over other Lords Foreign. However, they will not have priority over any Lord Temporal, unless the Lord High Speaker or chair of the meeting wishes their counsel on a matter first.
  7. Envoys are only permitted to speak on the floor when a proposed measure directly affects their employer, but they may do so freely when such matters arrive. Abuse of this power or otherwise disrupting the proceedings of meetings will lead to the temporary removal by either the Lord High Speaker or whoever is chairing for the duration of the meeting. Envoys removed during a meeting of the House of Nobles will not be permitted re entry until the next meeting.

7 Outgoing diplomatic representation Edit

  1. The Ministry of Foreign Affairs may dispatch Ambassadors, Envoys, or other diplomatic representatives of their own to any powers recognized by the House of Nobles in order to represent them in discussions, deliver reports, or bring petitions.
  2. The Lord High Chamberlain has the final power to approve or veto any representative from his Office that he sees fit. 
  3. The Ministry of Foreign Affairs has no power to compel Lords Temporal or their representatives to go through them to conduct business, both related to the House of Nobles and otherwise, with any Powers listed above. 

AUTHOR: Mrs Meriahm Lausten

SPONSORS: Lord Baldassar Greyson-Partiger, Baron of Daubaine;

Proposal for Foreign representation. Edit

1) Placing Diplomats Edit

  1. Each recognized territory will be represented by a single diplomat.
  2. Each diplomat will bring all reqeusts or grievances from their territory to the Office of the Lord High Chamberlain to seek redress.
  3. Each diplomat will be able to bring issues to the House Floor, if given approval by the Office of the Lord High Chamberlain to do so, or with the sponsorship of two Lord Temporals. 
  4. Diplomats may speak freely on the floor on any matter that concerns the land they are representing.
  5. Diplomats will have speaking priority over other Lord Foreignns, however they will not have priority over any Lord Temportal, unless the speaker of the House wishes to hear their council on a matter first.
  6. The title of diplomat can be given or removed at the will of the Office of the Lord High Chamberlain. The title may also be removed by a majority vote from the House Floor.

2) Approved Land. Edit

  1. To prevent a mass of Diplomats taking up the House Floor only recognized territories may only have a Diplomat.
  2. To add any Forgien land to the recognized list Nobles or government leaders of said land must seek approval from the Office of the Lord High Chamberlain.
  3. Approved lands can be removed or added by the Officer of the High Chamberlain, or with a passing vote from the House. 
  4. Recognized lands are as followed:
    1. The Lands of Alterac.
    2. The Lands of Arathi Highlands.
    3. The Lands of Hillsbrad
    4. The Lands of Lorderion
    5. The Kingdom of Gileans
    6. Iron Forge
    7. Darnassus
    8. Exodar
    9. Representation of the Quel'dorei
    10. Dalaran

Author: Nathal Furlbrow, Duke of Gold Coast. 


Quel'dorei Inclusion Act of 627Edit


An Act for the Inclusion and Proper Representation of Quel'dorei Citizenry within Stormwind. This Act my be cited as the Quel'dorei Inclusion Act of 627.

1. Definitions:Edit

"Quel'dorei" shall specifically reference only those elves who, upon the betrayal of Prince Kael'thas Sunstrider, declined to imbibe copious amounts of Fel Magic and forever betray the Grand Alliance to which they had been sworn.

"Extraordinary Seat" shall specifically reference the seat created by the House of Nobles in which a single Quel'dorei person shall be selected to fill.

"Crown of Stormwind" shall specifically reference the ever lasting monarchy of Stormwind, including the current King and all of his lawful heirs for all time.

2. Establishment of Office:Edit

It will be the will of the House of Nobles to establish a special seat within the Lords Temporal.

i. That such seat shall be limited to only citizens of full Quel'dorei heritage.

ii. That such seat shall be limited to only citizens living with full residency within the Kingdom of Stormwind.

iii. That such a seat shall be limited to only citizens who have duly sworn unwavering and unquestionable allegiance to the most august Crown of Stormwind.

iv. That, by extension of the third clause provided herein of Section Two, that the seat shall be limited to only citizens who have unequivocally renounced any and all ties to the rogue and treacherous nation of Quel'thalas.

3. Powers of OfficeEdit

By the authority of the House of Nobles, the holder of this extraordinary seat shall be granted the privileges of:

i. Full voting rights equal to any Lord Temporal within the esteemed House.

ii. Full speaking rights equal to any Lord Temporal within the esteemed House.

iii. Full right to stand for elected office equal to any Lord Temporal within the esteemed House.

4. Duties of OfficeEdit

i. It shall be the foremost duty of this extraordinary seat to take, care for, and be held responsible, for the acts of any and all Quel'dorei citizenry pledged to the Royal Crown of Stormwind.

ii. That the extraordinary seat shall maintain lands of suitable size and distinction within the Kingdom of Stormwind.

iii. That the extraordinary seat shall allow any and all Quel'dorei absent criminal record refuge within their lands.

iv. That the extraordinary seat shall work tirelessly for the complete and total assimilation of Quel'dorei refugees into the Kingdom of Stormwind as loyal subjects of the Royal Crown of Stormwind.

5. Appointment of OfficeEdit

i. That the extraordinary seat shall be filled by election of the House of Nobles and approval of the Lord-Speaker.

ii. That the extraordinary seat shall , once created, remain with a single holder for a period no longer than six months time.

A. A single holder may retain the seat for longer that six months if:

a. They are reelected by the House of Nobles, and

b. They are approved by the Council of Ministers, or

c. They are approved by the Lord-Speaker.

House Procedure Act Edit

I: The responsibilities of the Speakership Edit

  1. The Lord Speaker of the House (which can be either the Lord High Steward, the Lord High Speaker, a Minister acting as a Speaker or a Deputy Speaker appointed by the Lord High Speaker) is responsible for ensuring that the business of the House is conducted in an orderly manner. This mean that they must:
    1. Ensure that as many people in the allotted time can be heard on the motion or bill up for consideration.
    2. Ensure that questions asked before the House can be given answers by motion or bill proponents.
    3. Ensure that each person speaking on the House floor can be clearly heard without interruption.
    4. Ensure that the House remains otherwise orderly, in keeping with its maturity and dignity etc etc.

II: How to conduct the business of the House as Lord Speaker Edit

  1. The Lord Speaker of the House may introduce matters as they have been tabled to the Speaker’s Office prior to a given sitting of the House. It is the Speaker’s prerogative to set the agenda from tabled matters, but it is customary to conduct them in the following order:
    1. Emergency debates
    2. Urgent questions for Ministers
    3. Ministerial statements
    4. Electoral hearings
    5. Pending bills or amendments
    6. Debates on specific issues with intention to draft bills or amendments
    7. General debates
  2. The Lord Speaker introduces each matter, excepting electoral hearings, before the House as follows: “The House will now consider the motion/question/bill/amendment/statement (proposed) by/of/from (the) [proponent].” Electoral hearings are introduced as follows: “The House will now hear [election candidate]’s manifesto for election to the office of [office up for election].”
  3. The debate will then take place for the time allotted for it by the Lord Speaker. Traditionally, this has been one hour per agenda item.
  4. Once a debate’s allotted time has elapsed, the Lord Speaker announces: “The time for debate on this motion/question/bill/amendment/statement has elapsed.” He will then introduce the next matter. If debate has come to a standstill, and no further members wish to speak on the current motion/question/bill/amendment/statement, the Speaker may indicate his desire to entertain a motion to postpone debate until a succeeding session.
  5. In keeping order, the Speaker may either call the House at large to order, or call a particular member or guest to order. If the Speaker must do this three times, and the member(s) do not come to order, then their behaviour can be considered contemptible to the House, and so the Speaker may take action as follows:
    1. If it is a single member, and not a Lord Temporal of the Kingdom of Stormwind, then they may be suspended from the service of the House and ordered to withdraw on the authority of the Speaker.
    2. If it is a single member, and is a Lord Temporal of the Kingdom of Stormwind, then they may be named by the Speaker, and a motion to suspend the named member from the service of the House for the remainder of the sitting may be entertained. Should the motion pass, the Speaker will order the member to withdraw.
    3. If it is a multitude of members, and the members out of order cannot be addressed individually by the above methods, the Speaker can suspend the proceedings of the House for the remainder of the sitting.
  6. Any protections afforded to a member or guest in the section above do not apply if that Lord Temporal should act in a manner that is violent. Then, the Lord Speaker shall be empowered to order his removal immediately. If their manner is criminal, then they shal also be deprived of said protections and face arrest.
  7. When referring to a member or guest, the Speaker shall refer to them as follows:
    1. If they are a Minister, then they are introduced by their ministerial title - e.g. “The Lord High Chancellor.”
    2. If they are a Duke, then they are introduced by their ducal title - e.g. “The Duke of Riverstead.”
    3. If they are a Lord Temporal or Foreign between Marquis and Baron, then they are introduced with their surname and territory - e.g. “Lord Smith of Riverstead.”
    4. If they are a Consular Spiritual of the rank of Bishop, they are addressed by their clerical title - e.g. “The Cardinal-Bishop of Stormwind.”
    5. If they are a Consular Spiritual below the rank of Bishop, then they are addressed by their name, preceded by Father or Mother - e.g. “Mother Jane Smith.”
    6. If they are any other person, then they are addressed by their name, preceded by the appropriate title - e.g. “Sir John Smith” or “Mrs Jane Jones.”

III: How to behave appropriately in the House Edit

  1. It is expected of members of the House of Nobles, be they Lords Temporal or Foreign, or Consulars Spiritual, and of guests to that same body, to behave in accordance with the following principles:
  2. To conduct oneself in a manner that is courteous and respectful to both the House and its members.
  3. To present oneself in a manner that is formal, does not project a political message, and does not obscure the face.
  4. To present one’s viewpoints and knowledge in an honest, informed and relevant manner, and not to seek to deceive the House or the general public.
  5. To yield to the authority of the acting Lord Speaker of the House when present in the Chamber, unless the King himself is present.
  6. With regards to the last point, such stands as a defense of the sovereignty of the House, from the potential intimidation of it, its procedures and its politics from any military or paramilitary force, and to keep it independent from such influences.

IV: An exhaustive list of the motions of the House, with examples of how each is used Edit

  1. All motions must be introduced by a Lord Temporal of the Kingdom of Stormwind, excepting procedural motions, which may be introduced by any member of the House of Nobles, but not a guest. Such applies also to who may vote upon said motions. All motions must be first proposed, and then seconded, before the Speaker calls a vote on the motion.
    1. Legislative Motions
      1. Motion to put the question: A motion during a voting debate to end discussion of the matter at hand and vote on it immediately. This motion is not debated, and is voted upon, and is passed by simple majority.
        1. “My Lord Speaker, I move that the question now be put.”
      2. Motion to amend the question: A motion during a debate to change some part of the substance of the matter at hand. This motion is debated, and is voted upon, and is passed by simple majority.
        1. “My Lord Speaker, I move to amend the Bill to remove Section Two, Subsection Four.”
      3. Motion to divide the question: A motion during a voting debate to consider for vote a bill or motion consistory of two or more parts that the bill or motion have each section voted upon in turn by the House separately. This motion is not debated, and is voted upon, and is passed by simple majority.
        1. “My Lord Speaker, I move to divide the question.”
    2. Procedural Motions
      1. Motion to extend debate: A motion to add additional time to the debate to grant greater consideration to the matter at hand. This motion is not debated, and is voted upon, and is passed by simple majority.
        1. “My Lord Speaker, I move to extend the debate by a duration of half an hour.”
      2. Motion to postpone debate: A motion to close the debate on the matter at hand until a succeeding sitting of the House. Will not be entertained by the Speaker during the matter’s voting debate, where instead a motion to put the question would be appropriate. This motion is not debated, and is voted upon, and is passed by a simple majority.
        1. “My Lord Speaker, I move to postpone the debate until a succeeding sitting of this House.”
      3. Motion to end debate: A motion to end the debate on the matter at hand permanently. Can only be used on general debates, emergency debates, debates on specific issues, urgent questions and ministerial statements. This motion is not debated, and is voted upon, and is passed by a simple majority.
        1. “My Lord Speaker, I move to end the debate.”
      4. Motion to suspend the rules: A motion to suspend the general rules of the assembly’s procedure in order to foster a more informal and open discussion on the matter at hand. This does not prevent the Speaker from keeping the House in an orderly fashion. This motion is not debated, and is voted upon, and is passed by a simple majority. Only applies for the duration of the matter at hand.
        1. “My Lord Speaker, I move to suspend the rules of this House.”
    3. Punitive Motions
      1. Motion to suspend from the service of the House: A motion to suspend a named member from the House. Should a Lord Temporal act in such a way that the Lord Speaker of the House must “name” them, marking them out for this very motion, the motion may be introduced to suspend the member from the service of the House, expelling them from the remainder of the session. The motion is not debated, and is voted upon, and is passed by a simple majority.
        1. “My Lord Speaker, I move to suspend the named member from the service of the House of Nobles.”
      2. Motion to censure: A serious motion, a censure stands as a permanent mark on the record of its recipient that they have received the condemnation of the House of Nobles. The motion is debated, and is voted upon and is passed by a simple majority.
        1. “My Lord Speaker, I move to censure the Duke of Riverstead, for actions in office which have been injurious to the reputation and integrity of His Majesty’s Government.”
      3. Motion to impeach a Minister: The most serious motion before the House of Nobles, a motion of impeachment serves as an indictment for a Minister to face trial before the House of Magistrates, as detailed in the Grand Charter. Specific charges must be given for this motion. The motion is debated, and is voted upon, and is passed by a two-thirds majority.
        1. “My Lord Speaker, I move to impeach the Lord High Chancellor, on the charge of malfeasance of office.”
      4. Motion to impeach a civil servant: A simpler, but no less serious, process than the impeachment of a Minister, if a civil servant has been found to act disreputably or otherwise their conduct has been found disagreeable to the House, they may be removed from office by this motion. Any justification may be given for this motion. The motion is debated, and is voted upon, and is passed by a simple majority.
        1. “My Lord Speaker, I move to impeach the Head of the Civil Service, on grounds of incompetence.”

V: On how and why to use points of order, and how such should be handled by the Speaker Edit

  1. Points of order may be raised by any member of the House of Nobles if they feel there has been an error of procedure that must be rectified by the Lord Speaker of the House, or if they feel that an act in breach of the order of the House has taken place that must be attended to also by the Lord Speaker.
  2. In order to raise a point of order, the member must merely raise their voice and declare “Point of order, my Lord Speaker!” The Lord Speaker shall then halt the proceeding of the House to attend to the point of order.
  3. If the point of order is in order, that is to say, correct, then it shall be upheld by the chair and the appropriate rectifications made. If it is not in order, then the Lord Speaker of the House may dismiss it.

An example of this is as follows:

“Point of order, my Lord Speaker!”

“What is your point of order, Lord Smith of Riverstead?”

“The Lord High Chancellor had precedence in the queue to speak over Mrs Jones.”

“The point of order is in order. The floor shall go to the Lord High Chancellor.”

Another example of this is as follows:

“Point of order, my Lord Speaker!”

“What is your point of order, Sir John Smith?”

“The Duke of Riverstead has, by implying that I have lied to this House, used unparliamentary language.”

“The Duke of Riverstead shall withdraw the comments.”

VI: Procedures on voting in the House of Nobles, on matters of procedure, on legislative matters, on constitutional matters and for elections Edit

  1. The methodology by which the House of Nobles votes on various items changes between item, but is generally conducted in a way which preserves the integrity of votes and allows for them to be collected and collated in an orderly and swift manner. The various methods shall be detailed below:
    1. Motions (as above in IV): When the motion is first introduced, the Lord Speaker of the House shall announce the motion before the House. If it has not already been seconded, then he shall call for seconds. Once seconded, the Lord Speaker shall then call for the Aye votes, and then the Nay votes. If it is evident which side has the most votes, then he shall declare the winner, and uphold the result.

“I move that the question now be put.”

“The motion before the House is that the question now be put. Any seconds?”

“Seconded.”

“The motion before the House is that the question now be put. All in favour of the motion, say Aye!”

[The Aye votes are declared.]

“All to the contrary, Nay!”

[The Nay votes are declared]

“The Ayes have it, the Ayes have it. The question shall now be put.”

Legislative matters (bills and amendments): When a bill or amendment is up for vote before the House, the Lord Speaker shall declare before the House the matter that is being voted upon, before calling for the Aye votes, and then the Nay votes. If it is evident which side has the most votes, then he shall declare the winner, and the result shall be upheld.

“The Appropriate Usages of Rice Act shall now be voted upon. All in favour of the motion, say Aye!”

[The Aye votes are declared.]

“All to the contrary, Nay!”

[The Nay votes are declared]

“The Ayes have it, the Ayes have it. The Appropriate Usages of Rice Act shall become law.”

Constitutional matters (charter amendments): When an amendment to the Grand Charter is up for vote before the House, the Lord Speaker shall declare before the House the matter that is being voted upon, before calling for the Aye votes, and then the Nay votes. If it is evident that the Ayes have achieved more than two-thirds of the votes cast, then he shall uphold the amendment. If not, then he shall announce it as defeated.

“The amendment to the Grand Charter to establish the office of Lord High Patisserie shall now be voted upon. All in favour of the motion, say Aye!”

[The Aye votes are declared.]

“All to the contrary, Nay!”

[The Nay votes are declared]

“The Ayes have it, the Ayes have it. The amendment shall be made to the Grand Charter.”

Elections: Votes at elections are not declared like the previous three matters, but held as a ballot. Furthermore, votes at elections are always presided over by the Lord High Steward. If there is only one candidate for an office, then the choice shall be “Aye” or “Nay”. If there are multiple candidates, then the choice shall be between those candidates. The Lord High Steward shall collate the votes in the ballot box, and declare the winner once the count is completed.

“We shall now vote on the candidates for the position of Lord High Chancellor.”

[The Lords Temporal queue to approach the Lord High Steward, and submit their ballots into a box beside him. Afterwards, the Lord High Steward counts the ballots.]

“The Duke of Riverstead is duly elected as the Lord High Chancellor of the Kingdom of Stormwind.”

Supplementary to the information above, on legislative, constitutional and electoral votes, absentee ballots may be submitted to the Speaker’s Office for the first two, and to the Steward’s Office for the latter. These shall be added to the count alongside the votes cast at the session in question.

Should the Lord Speaker of the House be unable to determine clearly the winner of a declared vote (as in a motion, legislative or constitutional vote), then they may order the division of the House. When there is a division of the House, an “Aye” and a “Nay” teller shall be nominated by the Speaker from the respective positions, and the Lords Temporal shall move to the side of the House to the Speaker’s right if “Nay” and to the Speaker’s left if “Aye”. Those Lords Temporal electing to abstain, and other members and guests of the House, shall remain in front of the Speaker. The tellers shall count the members on each side, and give authoritative numbers to the Lord Speaker of the House, from which a victor may be called.

Should a vote tie in the House of Nobles, then the Lord Speaker of the House is empowered to cast a vote that would break said tie. Though no authoritative and codified rule on this exists, either constitutionally or legislatively, it is advisable that to maintain the neutrality of the Speakership of the House of Nobles, one should always vote in favour of the status quo. That is to say, against impeachment, against legislation or amendments, and for incumbents in an election.

AUTHOR: Lord Baldassar Greyson-Partiger

Sensible Seating and Security Act Edit

An Act to ensure the security of the House of Nobles and the continued concord and dignity of the Lords Temporal and Foreign, and the Consulars Spiritual, of whom our great House is consistory.

1 On the entranceway to the Chamber of the House of Nobles Edit

  1. There shall exist within the entranceway to the Chamber of the House of Nobles a door, manufactured from a core of reinforced titanium and veneered in carved mahogany.
  2. The keys to the door, and any copies therein, shall be maintained and dispensed by the right and authority of the Lord High Speaker and the Lord High Constable, and retrieved by the same should such dispensation be reversed.

2 On the seating arrangements of the House of Nobles Edit

  1. Henceforth, the Lord Speaker of the House (that is to say, the active chairman of the session), shall have the Speaker’s Throne positioned with its back facing the Door to the Chamber of the House of Nobles, at the Ministers’ Table.
  2. The Members of the Council of Ministers shall be seated or standing around the Ministers’ Table.
  3. Attendees to the House shall be arranged around the Minister’s Table in sufficient proximity to each other to make sure all voices can be heard, in a manner determined as orderly by the Lord Speaker of the House.
  4. No attendee of the House may stand behind the Speaker’s Throne.
  5. Should any person present in the Chamber require the support of a chair, one shall be provided by the House staff.
  6. The seating arrangements of the House of Nobles shall be subject to change at the prerogative of the Lord Speaker of the House, should it be deemed beneficial to the continued security and order of the Chamber.

3 Creation of positions under the authority of the Office of the Lord High Speaker Edit

  1. There shall exist, under the authority of the Lord High Speaker, a Serjeant-at-Arms of the House of Nobles, who shall be nominated by the joint consent of the Lord High Marshal and Lord High Constable and confirmed by the Lord High Speaker, responsible for the oversight of the security of the Chamber of the House of Nobles.
  2. There shall exist, under the authority of the Lord High Speaker, a Gentleman (or Lady) Usher of the House of Nobles, responsible for the oversight of the orderly seating of new and inexperienced members of and visitors to the House to their proper places.

AUTHOR: Lady Evelynn Greene, Baroness of Raven’s Rest

SPONSORS: Lord Baldassar Greyson-Partiger, Viscount of Bloodwick; Maxen Montclair, Duke of Westridge 


In-Game and Text JustificationEdit


Throughout World of Warcraft, there are mentions of legal practices in Stormwind through questing and game literature. The following sections will list relevant sources of in-game law.

Laws and PunishmentsEdit

  • The quest The Legend of Stalvan declares that one who commits murder and "countless crimes" is to be executed.
  • The quest Colonel Kurzen indicates that one who deserts the Stormwind Army or leads a soldier rebellion is to be executed.
  • The quest Crime and Punishment in Duskwood declares that selling corpses is a crime punishable by death.
  • The quest Solomon's Law in Redridge declares that aiding one who "uses the Arcane to spread terror and misery upon our town and our people" is punishable by death.
  • The quest Manhunt in Elwynn Forest declares that "taking gold from our mines" and "stealing from the kingdom" is punishable by death. This is also supported by the quest The People's Militia in Westfall.
  • The quest What Comes Around... from Redridge indicates that the "Supreme Executioner" of the Blackrock Orcs was sentenced to death, but that "One of the bureaucratic nobles put a hold on his execution." This indicates that nobles can alter or delay punishments.
  • The Dungeon Journal entry for Randolph Moloch in the Stormwind Stockades directly states that Embezzlement, fraud, theft and homocide are all valid criminal charges. It also gives "Convict #AC317" as his prisoner designation, hinting that the Stockades have an organized prisoner roster. Again, "Given his connections to the House of Nobles, however, the use of lethal force to subdue this convict is not authorized" indicates that nobles can prevent execution.

Illegal GoodsEdit

  • The in-game text The Fate of Apprentice Argoly implies that consuming Felweed causes death. It can be extrapolated that Felweed would probably be illegal to have on one's person.
  • The quest Of Thistleheads and Eggs indicates that Bloodthistle is illegal to be sold in Shattrath City. It can be extrapolated that Bloodthistle would probably be illegal in Stormwind as well.

Bounties and RewardsEdit

Legal DocumentsEdit

  • The in-game item Furlbrow's Deed gives a glimpse of what a land deed would look like in Stormwind.