The Hawktotem Tribe


Naharakface Naharak Hawktotem


Taurtotem Confederation of Tauren Tribes
Horde Crest New Horde


The Ironhoof Sect

Tribe Leadership

Chief Bithip Ironhoof
Champion Bohanu Splinterhoof

The Hawktotem Tribe was a tribe of Tauren who were part of the Confederation of Tribes and were previously loyal to the High Chieftain, rather than that of the Warchief and the Horde. The last Chieftain of the Hawktote was Naharak Hawktotem. The remnants of the Hawktotem Tribe formed the Ashwalker Warband.

Common RumorsEdit

Note: None of the following rumors have yet to be proved.

  • Hawktotem Tribesmembers regularly take captives of all races and factions to torture for information
  • Hawktotem  Tribesmembers took part in the coup of Thunder Bluff after Cairne Bloodhoof's death
  • The leadership of the Hawktotem is regularly involved with negotiations with various Grimtotem sects
  • The leadership of the Hawktotem has been making plans to revolt against the Bloodhoof and lead a coup similar to the Grimtotem's.


The Grimtotem TribeEdit

The roots of the Hawktotem Tribe are set within the Grimtotem Tribe. Deeply engrained in the Thousand Needles sect of Grimtotem, many of the first, second, and third generation of Hawktotem were originally part of the Grimtotem. They were so engrained, in fact, those that broke off were hunted by the Grimtotem in order to bring justice to the traitors.

It began with Hawenn the Oldest and his two sons and their specific families. While his younger son, Naharak the Elder, did not have any children, he had one wife. His oldest son, Garok, had a wife and three children, with Hranu being the oldest, Hawenn being the middle, and _____ being the last child. Hranu was the oldest and able to remember being engratiated into the Hawktotem.

Upon the birth of Garok's last child, a daughter, Hawenn the Oldest, his family, and a few followers left the Grimtotem Tribe in order to find the honorable Bloodhoof Tribe and make a name for themselves. Hawenn the Oldest became extremely disenfranchised with the Grimtotem's aggressive and cunning ways, causing him to plot with his family... to leave forever.

The Escape and the Great MoveEdit

The night of _____'s birth was the night they escaped. They set the Darkcloud Pinnacle ablaze, to which they used the chaos of the fires to mask their escape. Five familes, not including the main Hawktotem bloodline, aided and escaped with Hawenn's family.

They moved into the Barrens and followed Hawenn the Oldest. Their journey lasted for weeks, stopping at each oasis as they went. They suffered from Centaur raider attacks, Quilboar attacks, Harpy raids -- the small group of Tauren suffered many losses and doubted their leader's directions and methods.

It was soon revealed that the old, grizzled Tauren had been following a hawk the entire time. Upon this being revealed, many in the small group of Tauren grew angry and plotted to overthrow the clearly aging Tauren. Before they could do it, however, they came upon their intended target.

The Bloodhoof Tribe.

They were welcome with open arms. In thanks to the spirit animal, Hawenn the Oldest carved a great totem weapon in order to honor the hawk. Many in the Bloodhoof began calling the new Grimtotem arrivals 'Hawktotem', due to their leader's chosen totem-weapon. They all agreed to take the name of Hawktotem, creating the Hawktotem Tribe with Hawenn the Oldest as their Chieftain. They continued to aid the Bloodhoof Tauren, in the meantime.


The Hawktotem Tribe was very small. With only six families, including the main bloodline under their banner, they would have been destroyed if left alone. But they were protected by the Bloodhoof Tribe as a sect of their own, so they continued to operate with great confidence.

In return, the Hawktotem Tribe began to actively search for the Tribeless, exiles, and other dissidents of other Tribes and grow their numbers. The purpose of this was to grow their ranks and protect kodo caravans. Their name began to grow as they ended up becoming fierce in battle. 

Hawenn the Oldest died of old age, while his oldest son took the title of Chieftain. A few weeks after, however, he and several outriders, including his sister-in-law and mate, were ambushed by Thousand Needle Grimtotem Tauren. The males were killed right off, while the females were raped and killed afterwards. This caused the title of Chieftain to be passed down to Hranu, which had only recently come to age to accept the title.

Hranu investigated the ambush and it was revealed that his uncle, Naharak, planned the ambush and worked with the Thousand Needle Grimtotem in order for his acceptance back into the Tribe. With the information, and the former love for his uncle, he avoided seeking revenge for his fallen family and continued to lead his Tribe. 

Rise to prominenceEdit

Hranu did not actively recruit new families or Tauren into the Tribe for a long time. Three years after the betrayal in the Thousand Needles, the Orcs landed upon Kalimdor. What was left of the Hawktotem aided the Bloodhoof in freeing Mulgore and build Thunder Bluff.

Not much happened after that -- the Confederation was born, to which Hranu became a Chieftain of, and it wasn't until the ending of the War in Northrend against the Lich King that Hranu gave a call to war. After being kidnapped with two fellow nomads, he was brought to Nijel's Point and tortured by the Humans there. He managed to escape, leaving his two friends behind to die.

He returned to Mulgore, to find two Tribesmen waiting for him -- Azalaee, his mate, and Hotaga, the first Spear. They called out to all who wished to aid the Horde in their war against the Alliance.

Their initial calls were met with partial success. They were able to raise a small force of tribesmen to combat the Alliance forces in Kalimdor. They began with The First Feralas Campaign.

Desolace and Brink of Civil WarEdit

After the successful Feralas Campaign, the Hawktotem secured the Feralas Trail by patrolling from the Thousand Needles to Desolace. They were hailed as the heroes of nomads, rebuilding Camp Mojache soon after the campaign. They were still a nomadic Tribe, however, and soon began to move.

The Hawktotem gathered what was left of their Tribe and began a move on the Feralas Trail to Desolace. The Tribe moved in two groups -- a main military group, led by the Chieftain Hranu, and then a support and civilian group led by a Champion. The military group was soon ambushed by Draenei of the Remnants of Argus, led by Casylia del'Nada (I can't actually recall her last name.) The military forces of the Hawktotem fought valiantly against the Remnants of Argus, throwing back their each ambush on the Feralas Trail.

The Tribe successfully reached Shadowprey Village with only a few major wounds, but sent the Draenei packing back to Nijel's Point with heavy wounds.

The Hawktotem and the Remnants of Argus fought a series of skirmishes across Desolace, but neither side took any major ground.

At this point, however, was a major Grimtotem surge in Thunder Bluff. After scouting the Stonetalon Mountains, there was several major confrontations between a group of Grimtotem Mercenaries led by a large warrior named Grimful. The confrontations were just arguments as a result of differing philosophies, former Grimtotem being a part of the Hawktotem, and other such things.

Grimful eventually hired out several mercenary companies to carry out assaults on Hawktotem memers. With their forces bolstered, they were able to severely injure many Hawktotem Tribesmen. With Thunder Bluff and Mulgore hostile, Hranu recalled all Tribesmen away from their new home and safe haven, declaring it a hostile zone.

With the horizon bleak, a Blood Elf appeared named Annexious. Hearing of the Hawktotem's feats in Feralas, he came before Hranu as a friend. Suspicious, Hranu distrusted Annexious of the Will of Dath'remar at first. Soon, however, the Will of Dath'remar proved themselves by bringing several assassins hired by Grimful to justice. These assassins revealed exactly where the base of operations of several mercenary groups. The Hawktotem and Will of Dath'remar carried out attacks and destroyed these base of operations.

With Grimful's main allies hindered, the Hawktotem temporarily came back to Thunder Bluff with the support of the Elves at their back. While no blood was shed on Thunder Bluff, the Grimtotem mercenaries were driven out of Mulgore, and into the Stonetalon Mountains and Feralas.

A series of skirmishes in Stonetalon led to the destruction of Grimful's holdings there. With Feralas as his last holdout, Hranu called on all of his allies -- The Garrosh'kar Skullcleavers, the Kor'kron Legion, the Sunguard, the Will of Dath'remar, and many others -- and challenged Grimful in a final battle to be held at the Dire Maul.

With Hawktotem and their allies severely outnumbering Grimful's own, he was crushed without dealing any casualties.

Continuation of the Desolace CampaignEdit

After Grimful's defeat, the Hawktotem continued their campaign in Desolace to reclaim it in the name of the Confederation. The Remnants of Argus had left the region after they saw the Hawktotem and Grimtotem clash and were instead replaced by a regiment of Human soldiers. They attacked the Ghost Walker Post where a few Hawktotem braves were slain.

In retaliation, Hawktotem-led forces led several brutal guerillia battles against the forces of Nijel's Point. These skirmishes were known as the Battle of the Kodo Graveyard. The Hawktotem were assisted by a group of Orcish raiders known as The Garrosh'kar Skullcleavers, led by a Orc Shaman named Kazrasa Stormbringer. The Garrosh'kar and the Hawktotem held similar beliefs and had the same style of warfare, thus they managed to get along when compared to the relationship between other Horde organizations.

The Desolace Campaign came to an end with the Siege of Nijel's Point, where a coalition force led by Sir Daviren Falton was garrisoned. The ragtag group of adventurer's and veteran soldiers managed to hold the outpost and lead several sorties against the Hawktotem siege with great effect. The siege force was pushed back multiple times until it was the coalition force that held siege on the Ghost Walker Post. The Hawktotem were licking their wounds, knowing that the end was nigh prepared for a final charge. In that dark moment, an Orcish warhorn blew in the distance. The Garrosh'kar Skullcleavers had come again with the Blood Elven Will of Dath'remar to assist the Hawktotem. They Hawktotem-led forces pushed back the Alliance once again and pushed into Nijel's Point where a series of bloody battles took place. Sir Daviren eventually struck a deal with the Hawktotem Chief and the Horde forces left the Alliance Outpost decimated.

Aftermath of the Desolace CampaignEdit

The Hawktotem Tribe stayed in Desolace for approximately two weeks to clean up several areas of Desolace. The first priority was the demonic corruption of that was in the middle of Desolace. Two warbands were dispatched in order to bring a new front to the Burning Legion's forces. The fighting there was hard, but the Legion's forces were routed without any losses to the Hawktotem.

The next priority were the various Centaur Tribes and their wars. Desolace had long been Centaur territory, but the wars between the Tribes were scarring the landscape too much and affecting the other forces within Desolace. They sent an emissary with two warbands to aid the Gelkis Clan of Centaur in their war against the Maraudine, Magram, and Kolkar clans.

The last priority was assaulting Thunder Axe Fortress, which was held by the Burning Blade Cult. This objective was held after the first two priorities were completed. It required five warbands and while the casualties for the Burning Blade were high, the Hawktotem suffered several losses amongst themselves.

The Stonetalon CampaignEdit

After the two week period of cleaning Desolace, the Hawktotem Tribe officially made their move to the Stonetalon Mountains. They moved through the Charred Vale into the Sun Rock Retreat, which was held by Horde forces. The Hawktotem began to fortify the settlement, along with sending emissaries to the Trolls of Malaka'jin. Scouting warbands were also deployed to watch the Grimtotem Tribe, the Alliance of Stonetalon Peak and the Venture Company in the Greatwood Vale. Shaman were also deployed to evaluate the land in the Charred Vale.

The Hawktotem did not initially harass the Alliance to a great degree. The Hawktotem were more focused on the Grimtotem and the Venture Company. They assaulted the Grimtotem Village in Greatwood Vale with the aid of the Malaka'jin Trolls and also harassed the operations of the Venture Company with guerilla tactics.

It was not until a group of Alliance known as the Thousand Blade Cadre unexpectedly  assaulted the Sun Rock Retreat when the Hawktotem began a focus on the Alliance. The battle between the Cadre and the Hawktotem lasted for the better part of a day. Initially the Cadre managed to push them deep into the Retreat, but the Hawktotem forces managed to push them back out of the village and back to Stonetalon Peak.

The Hawktotem began to prepare for a push on Stonetalon Peak, where many Alliance forces were using as a base of operations to harass Horde patrols in Stonetalon and the Barrens. The Hawktotem called upon their allies, the Garrosh'kar Skullcleavers to assist them in the assault. Once again, Sir Daviren Falton called upon The First Regiment, the Kul Tiras Marine Regiment, and the Mountain Guard to aid in the defense.

Initially the First and Kul Tiras Marine Regiments defense was failing against the onslaught of the combined might of the Garrosh'kar and Hawktotem. They regiments were pushed far back until the Mountain Guard arrived. The Mountain Guard used their shock cavalry to break the lines of the Garrosh'kar and Hawktotem forces. With the lines broken, skirmishs broke out all over Stonetalon. The combined forces of the Garrosh'kar and Hawktotem were pushed back into Sun Rock Retreat where the Horde forces were holding fast.

Losses on both sides were severe and the offensive was long held that it was a draw. However, several veterans of the Tribe who survived the offensive (dubbed 'Slaughter in Stonetalon') claim that they were the ones who won and it was the Alliance who lost.

The Stonetalon Campaign was the first campaign where the Hawktotem did not employ guerilla tactics in order to gain victory. The Hawktotem and Garrosh'kar employed the same tactics that the First Regiment or any other large fighting force might employ.

Aftermath of the Stonetalon OffensiveEdit

The Horde and Alliance agreed to a short ceasefire in Stonetalon after the series of battles. The Hawktotem began to aid the region in earnest. The Hawktotem first committed several warbands in assaulting the Grimtotem Village with the Trolls of Malaka'jin. The renewed harassment gained them much ground in destabilizing the Grimtotem presence.

Their second objective was the Venture Company. Several more warbands were deployed to destroy several Venture Company operations in Stonetalon. The production of the area was hamstringed as the Hawktotem destroyed various lumbermills, mines, and supplies needed to keep the operations afloat.

Lastly, the Hawktotem employed many shaman to investigate the Charred Vale. A warband was deployed to beating back the harpies, but it was determined the the fire spirits were angry and needed to be appeased. In secret, Hranu and several inner circle shaman moved in to quell the fire spirits through force. It was partially successful and the druids fo the Hawktotem managed to begin growth of the Vale.

Return to and Defense of Camp TaurajoEdit

After the Stonetalon Offensive, many members of the Tribe were growing tired of their nomadic life and called upon the Chieftain to return home to Mulgore. After finishing up with the various objectives in Stonetalon, the Tribe moved along the edge of the mountains into the Barrens. Along the way, they raided various Quilboar villages.

The purpose of the return was not generally known to the common tribesmembers, but Hranu had received word that there was going to be a major offensive into the Barrens as a show of strength of the Alliance and unite Dustwallow Marsh with Ashenvale. The Hawktotem had a brief amount of time to set up the defenses of Camp Taurajo and call upon their allies.

When the Alliance arrived in the Barrens, they arrived en masse. There were many Alliance organizations such as the First Regiment, the Mountain Guard, the Kul Tiran Marine Regiment, along with many other members of the organization formerly known as AEGIS. This was one of the first major Alliance offensives fought so close to Mulgore.

The members of AEGIS only knew that the Hawktotem Tribe were the defenders of Camp Taurajo. With this knowledge in hand, Hranu briefs the former members of COBRA and the then Bloodied Coalition. It was a agreed that the Hawktotem drew the Alliance forces into Camp Taurajo and then the Horde coalition sprung their trap and charge into the fray.

The trap worked, for the most part. The fighting within and surrounding Camp Taurajo was fierce and much blood was spilled on both sides. The Horde coalition had won in their defensive, but Camp Taurajo had taken a lot of damage due to the resulting battles.

Return to Mulgore and the Great WallEdit

After the attack on Camp Taurajo, the Hawktotem left a single warband behind to aid in the reconstruction of Camp Taurajo. As a result of the campaign in the Barrens, the Confederation of Tribes decided to erect a wall. The Hawktotem aided in the construction of the Great Wall and manned it alongside the Confederation braves.

During this period the Hawktotem took a respite from the campaigns across Azeroth. The Tribe was mostly weary of the war and wanted to spend a majority of its time hunting, farming, and safety behind the Great Wall. For a period of a month, the Hawktotem enjoyed its time away from war.

It was also during this period that the Hawktotem inner circle had allegedly made dealings with the Grimtotem Tribe.

The CataclysmEdit

At the onset of the Cataclysm was the Elemental Invasion. Hawktotem shaman had begun to feel the shifting attitudes of the spirits and began an investigation of the earthquakes all over Azeroth. It was determined that the spirits were angry with the denizens of Azeroth and thus set out to aid in quelling their anger.

Unfortunately the Hawktotem shaman were not able to do anything as the Elementals began to invade Thunder Bluff. The Hawktotem led the defense of Thunder Bluff and called upon the Spear of Sen'jin and the Dark Sun Legion to honor their oaths and defend the Tauren. The Dark Sun Legion came without question, citing that the Hawktotem have aided in the defense of the Forsaken and Quel'thalas in many campaigns. The Spear of Sen'jin had also answered the call, but Kaliata and Hranu had several arguments over the strategy of the defense. After a heated argument of Kaliata demanding the leadership of the Coalition and Hranu refused, Kaliata abandoned Thunder Bluff.

After the Invasion, the Hawktotem went back and manned the Great Wall. Just before Cairne challenged Garrosh to a Mok'gora, Hranu dispatched one warband of extremely trustworthy braves to the Stonetalon Mountains. These five individuals were all black furred and left behind their tabards.

After the death of Cairne and the coup of Thunder Bluff, the Hawktotem was slow to react to the Grimtotem Invasion. It was only after Baine had begun to gather champions of the Horde when the Hawktotem attacked Bloodhoof Village and defeated the Grimtotem there. After the Grimtotem defeat of Thunder Bluff, the warband returned to Hranu citing that its objectives were achieved. It is unknown what their true purpose or intent was.

First Barrens CampaignEdit

With the return to Mulgore -- the return to home -- many Hawktotem rested after the attempted coup and waited for the Chief to rally them to the defense of their people. For more than a month, they waited and prepared, sharpening their weapons, gathered supplies, even helped against the Quilboar invasion, but it wasn't until Meinas Highcastle and the Tainted Legion came to the Barrens when the Hawktotem decided to make their move.

With the very gates of Mulgore under siege, Hranu designated the Operation 'Spear Tip', and came forth from Mulgore with their closest allies -- the Dark Sun Legion -- in tow. They overwhelmed the besiegers, seeking to take the Forward Alliance Camp and destroy it completely. The Tainted Legion and several other mercenaries rallied to the defense, but ultimately perished. Bithip Ironhoof oversaw the destruction of the siege weapons.

Next on the list was Northwatch Hold. After a brief struggle through the Overgrowth, the Hawktotem and their allies arrived with overwhelming numbers. So much so, that the Alliance came out to parley. Knowing that they could not resist the Horde forces, they quickly gave up their siege weapons and allowed a single cannon tower to be destroyed in order for their forces to be spared.

The last leg of their campaign was Fort Triumph -- the bastion of the Alliance in the Barrens. The battle between the Tainted Legion and the Hawktotem Tribe over the dead scar was epic, but ultimately a stalemate occurred; the Legion brought many mercenaries in order to counter the Horde's forces and ultimately spared the inhabitants of the Fort.

March on IronforgeEdit

After the campaign, Hranu learned that he was losing his connection the Sibling Spirits. He decided to take a spiritual journey, leaving leaving the Seer Teodorie Stargazer as Crone and Matriarch. With the Tribe in good hands, Hranu left in bare clothing and a wolf's mask.

Teodorie set out to continue to wage war on the Alliance, aiding their allies on a march through the Eastern Kingdoms to lay siege to Ironforge. Though this took a large toll on the Hawktotem's forces, it was good on morale that they were not constantly defending their own territory time and again. The aggressors of the conflict showed their valor, braving through the cold and snow to face the Dwarves and their allies.

Soon, however, Hranu returned with his connection to the Sibling Spirits reconnected... but at a price. He had many visions: of a young Tauren in Hranu's armor wielding his storm axes walking around a burnt village with a pile of corpses, of Horde warriors covered in ash charging the field... and of his own hanging outside the gates of Stormwind City.

Pressing on, he accepted his fate.

Second Barrens CampaignEdit


The Battle at Theramore

Despite these visions, he did not forsee the The First Regiment, led by the Lord-Marshal Maxen Montclair, coming to Kalimdor. Gathering up his allies once more -- with the Dark Sun Legion and Shadowdrum Tribe -- he led an attack on Theramore City to send a warning. With Vol'kuza and his Trolls, they burned the Alliance ships in harbor. After the white flag was raised for a ceasefire, Vol'kuza and Hranu parleyed with Maxen, with Hranu speaking in broken Common:

"Come to Barrens; we slit throat."

This warning was ignored, however: the First Regiment marched into the Barrens under the watch of several Hawktotem scouts. The Hawktotem planned a defense of the Barrens once more, though this time they did it alone; their allies were entrenched in their own conflicts and could not come to the aid of the Hawktotem.

Devising a strategy with Eiyon Thundersun and Bithip Ironhoof, the Hawktotem laid several traps and pitfalls for the Regiment to walk into. Mines were placed, kodos were gathered, but eventually there was only a single Hawktotem Warband -- led by Bithip and Eiyon -- as Hranu had taken his forces to the east in order to aid their allies.

In several small skirmishes leading up to the finale of their work, the small Hawktotem warband managed to capture Maxen Montclair. Taking him back to Mulgore and recalling their Chieftain, Maxen was held in a small cave in the mountains guarded by his best Braves.

The Hawktotem continued their defensive campaign, defeating the First Regiment at almost every turn. The greatest defeat was at Vendetta Point, where the majority of the Regiment was captured. Hranu, feeling mercy, spared the Alliance forces and ordered them to abandon their weapons and wait at Northwatch Hold for the release of their Lord-Marshal.

Hranu and Maxen ended up bonding in Mulgore, though it was Hranu who did all the talking. He showed the soldier of the crown the villages of Mulgore, the children that lived there, and that he was released if he promised to leave. If he did not and continued their campaign, Hranu would destroy the Regiment and everything that the Lord-Marshal held dear.

With that, the Lord-Marshal was released and given a doll that was made by one of the Tauren children in the likeness of the Lord-Marshal.

Second Feralas CampaignEdit

With victories under their belt and experience in hand, the Hawktotem moved back to Feralas once more. Securing the Feralas Trail was paramount in their objectives to ensure the Horde travelers went unmolested and the Alliance had been encroaching with the establishment of the new Feathermoon Stronghold.

The Moonblade and Sha'nash -- a Night Elf and Draenei coalition force -- responded with their own invasion force. With overwhelming numbers, they quickly began to come to Feralas and engage with the Hawktotem and outmatch the Hawktotem at every pass.

Calling up on his allies -- the Kor'kron Legion and the Shadowdrum Tribe -- they attempted to push back the Alliance coalition forces. However, even with these reinforcements, the might of the Moonblade and the Sha'nash carried the way, with the Draenei showing that they were not to be trifled with. Their warriors were a feared sight on the battlefield, sacking Camp Mojache and forcing reinforcements to arrive from Thunder Bluff.

The Hawktotem never truly recovered from this loss while under Hranu's reign.

Grom'gol IncidentEdit

With the loss of the Feralas Trail, what was left of the Hawktotem and the Thunder Bluff forces remained in Camp Mojache. They baegan to rebuild the Horde camp under the eyes of the Alliance forces, ensuring that the Camp would not become one of military might again.

After a period of two months, a plot was created by the Alliance and pushed through Alliance spies such that a Horde summit was being held at Grom'gol to discuss future campaigns. Hranu responded, bringing his Honor Guard with him only.

It was the last time Hranu and his Honor Guard saw his friend and family. The plot worked; word went through the Alliance spies and informed Alliance forces that Hranu would be at Grom'gol. In reponse, Lord-Marshal Maxen Montclair led a coalition of the Church of the Holy Light, the Lightsworn, the Wolves of Greymane, along with other mercenaries, to attack Grom'gol.

The fighting was bloody, with Hranu and his Honor Guard getting cornered. True to their oath, all of the Honor Guard died fighting with Hranu captured after a period of time.

Knowing that he would brought to Stormwind for trial, Hranu resigned to his fate.e

Trial and Execution of Hranu HawktotemEdit

The Wolves of Greymane called for the immediate execution of the war criminal, but Maxen -- having felt the mercy of the Tauren -- decided it was best for him to face trial and a sentencing by the courts of Stormwind. They were abandoned, leaving only the First Regiment to bring him back to Stormwind.

Word reached to the Hawktotem and Kor'kron that Hranu had been captured and they immediately attempted to rescue Hranu, but Hranu waved them off -- this was his destiny, to be executed and pay for his crimes that he had committed. He saved the lives of the First Regiment that night.

During this period, Maxen and Hranu had many conversations and hoped that the future would be brighter than how it was now -- that their children wouldn't fight with one another, but instead work for the betterment of the world.

Hranu went to trial and admitted his crimes. He was sentenced to death by hanging, though Maxen attempted to argue for a death by service in the Firelands. The courts rejected this and several days later, Hranu was hanged to a large crowd both shouting for his release and his death.

Shattering of the HawktotemEdit

Hranu's body was graciously returned to the Hawktotem Tribe for a funeral. He was ritually burned with all of his allies present, with several prominent members of the Horde military speaking to his honor, bravery, and sacrifice.

Hranu's final orders were given out to the higher-ranking members of the Tribe, but without a leader the Tribe eventually just went their separate ways. Several lower-ranking members of the Tribe went on to formed the Shattered Totem, continuing Hranu's work. Others joined Horde military forces, but many simply moved back into Tauren society.

The Hawktotem stagnated and plummeted, many waiting for the boy known as Kashu'ake to take his place.


Under the guidance of the former Champions of Hranu, Kashu'ake Hawtotem made his debut after he completed his adulthood rites. Gathering what few members he could, he announced that the Hawktotem were reborn, regaining many Hawktotem loyal to Hranu. Numbers surged, with Kashu'ake -- known as Naharak Hawktotem -- establishing old ties and merged several other tribes into his own.

Kashu'ake made several declarations, saying that he would continue his father's policies against the Alliance and for the betterment of all Tauren. These policies were wildly popular.

Camp Ahok'awaEdit

With numbers surging, Kashu'ake moved the Tribe into the Stonetalon mountains and established Camp Ahok'awa. The Camp was meant to house the civilian population of the Tribe and train the youngbloods of the Tribe.

Kashu'ake formed several warbands, moving out to Hunter's Hill to attack Honor's Stand. He re-established the taking of scalps and using them to inflict psychological warfare. The suddenness of the attack took the Alliance by surprise, the Tauren devastating the fort.

Civil WarEdit

The Horde Civil War was in full swing, but the Hawktotem had not yet taken a side. Despite the fact that they were extremely loyal to the Confederation, they waited a long while before getting involved. They simply continued their aggression against the Alliance while their agents worked in secret.

With Kor'kron raiders running everywhere, the Hawktotem fortified Hunter's Hill in preparation for an attack. Using the terrain to their advantage, they repulsed several attacks; this caused them to entire the Civil War and ultimately move into Durotar with every warband the Hawktotem had to offer to prepare for the siege.

Siege of OrgrimmarEdit

With most than ten warbands at his back, leaving two at Camp Ahok'awa, Kashu'ake led the Hawktotem in the siege. Taking high-value objectives alongside the Skullfang's heir, Jen'doo, he forged relationships during the siege that softened his inherent racism. The more he killed through the Siege, however, the less the Spirits began to respond to him.

The siege was bloody, there was no doubt. With ten warbands, it slowly dwindled until there was no more than two by the end of it. With most of the Hawktotem's forces slain and the siege ended, they slowly made their way home.


The march back was hard. Losing several more warriors to their injuries, Kashu'ake and his companions pressed onward. Reaching Hunter's Hill, Kashu'ake attempted to connect with the spirits, but they did not respond. The Sibling Spirits chose to ignore him and watch as he struggled to retain his sense of self.

As they reached Camp Ahok'awa, they only saw devastation. The Camp was burned to the ground, leaving only cinders. As they approached further, they saw the mountain of corpses with the flag of the Kor'kron on top of it -- loyalists to Garrosh. With only two warbands of youngbloods to defend the camp, the raiders took advantage and did not spare anyone.

Kashu'ake isolated himself while his remaining warriors prepared a mass funeral pyre. Once Kashu'ake came back, he was changed; he disbanded the Tribe and proclaimed that he would flee into the mountains and meditate. What few warriors he had were released from their oaths, but more chose to go with him.

The Hawktotem that are left were either away from the Camp at the time or at the Siege... most Hawktotem followed Kashu'ake -- now simply called Naharak -- in the establishment of the Ashwalker Warband.


The Hawktotem Tribe has existed since a generation before the landing of the Orcs of Kalimdor. Since then, the Hawktotem has remained to be a small Tribe, mainly made up of those directly in the Hawktotem bloodline and other Grimtotem run-a-ways. Tribeless Tauren have generally graviated towards the Hawktotem for purpose, and some families as well.

Mating and CourtshipEdit

Polygamy vs MonogamyEdit

The founder of the Hawktotem Tribe -- Hawenn the Eldest -- saw that a few other Tribes regularly practiced polygamy and scoffed. The founders of the Hawktotem agreed that while polygamy and every male having a herd of females to himself creates greater numbers of calves to produce more tribesmen, many Tribes are also seen as weak due to their sometimes incestuous relations. They created weak blood.

Thus, the founders of the Hawktotem banned polygamous relationships, stating that a male may only have one female as his mate, in order to create strong, healthy children. 


During the nomadic times of the Tauren, the founders of the Hawktotem saw homosexuality as detrimental. If no more calves could be born, then they would soon die out. Thus, they banned homosexuality from existing within the Tribe. From there, it went on for several generations.

When Hranu took the mantle of Chieftainship, he lifted the ban of homosexuality. He felt as though that the old tradition was too stringent and caused discontent within the Tribe. It mattered not if male loved male, or female loved female. Thus, it is commonly accepted amongst the tribesmen to be openly homosexual. Most of those who disagree are usually cast out or leave the Tribe of their own accord.


Scalping is the act of removing the scalp or part of the scalp off of a dead or still living person. The Hawktotem practiced scalping fairly commonly when in combat against any enemy that wasn't another Tauren. It fell out of practice upon the death of Hranu's father. Hranu allowed the practice to slowly fade to the point where it was no longer practiced. However, it has begun to come back into regular practice under Chieftain Naharak Hawktotem.



All Initiates of the Hawktotem undertake a Blooding when they either reach adulthood or upon joining the Tribe. A Blooding is a ritual where the Initiate goes hunting for the blood enemies of the Hawktotem, and claim their scalp.

Calling of the AncestorsEdit

Around the last month of every year, the Hawktotem gather to honor their ancestors. Travelling to the burial grounds, a ritual is performed where totems are created and burned in order to signify the passing of those who came before them.

A great feast is usually held afterwards to honor the sacrifice and to begin the new year off for good future prospects.

Honor Guard RiteEdit

The Rite of the Honor Guard is age-old and bound in duels of strength. Only the strongest may protect the Cheiftain and they are always few in number. When a member attains enough prestige within the Tribe, they may challenge an Honor Guard or the Champion for a spot in the Honor Guard warband. If there is a spot open and they are victorious, they get the open spot -- however, if they defeat an Honor Guard and there are no open spots, they take the place of the loser.

A Tauren may only make three challenges to become an Honor Guard within his or her lifetime.

Adulthood RiteEdit

The adulthood Rite for the Hawktotem has changed from Chieftain to Chieftain. In more simplistic times, it was simply to provide for the Tribe, to go out and prove that they were truly able to sustain themselves and the Tribe for whatever they needed. As the Tribe grew, so did the Rite become more complex.

Eventually, it was settled that a youth would carve and commune with the ancestors through the guidance of a shaman. The youth carves out a totem that they believe represents them, going on a path to attain their animal spirit.

Lastly, the youth still must provide something to the tribe -- this is typically a hunt, but in times of war it could mean a scalp.

Youths may participate in their adulthood rite at the age of seventeen, though most youths waited until eighteen to participate.

Burial Grounds and the Sect of the DeadEdit

The Hawktotem Tribe, like many Tauren Tribes, have ancestral burial grounds where ancestral spirits and energies of the Earth Mother are strong.

Located in a cave in the mountains of Mulgore, the burial grounds are guarded closely by a group of Hawktotem Braves, Mistwalkers, and Sunwalkers that have long been presumed dead. These Hawktotem Guardians are the best of the best of the Hawktotem, and will fight to the death anyone who is unwelcome upon the burial grounds.

Racial Pride and RacismEdit

The Tauren of the Hawktotem are very much proud of what their people can accomplish. Originally being from the Grimtotem, the Hawktotem carried over the Grimtotem's racial prejudice when dealing with other races. Very frequently will Hawktotem Tribesmembers refuse to speak in any language but Taurahe, with the reasoning that it is the only language that should grace the high tongues of the Shu'halo.

It is alleged the higher-ranking Hawktotem Tribesmembers have carried out assassinations against Shu'halo and other races who have had inter-racial sexual intercourse with Tauren. It is also alleged that members of other races, including the Horde, have been captured and brought to a secret location where the captives were tortured for information.

It is currently unknown whether or not the allegations are true, as there has never been any first hand proof.


There are certain titles that the Tribe has given to those who display great bravery or other such qualities.

Chieftain/Crone of the HawktotemEdit

Of course, the most prestigious title of the Hawktotem was that used by its leader. For the most part, the leader of the Hawktotem has been one of the Hawktotem bloodline with exception to a two month period where the Hawktotem was ruled by the regency of Teodorie Stargazer as Crone. Chieftains and Crones have absolute authority amongst the Hawktotem, in both economic, military, and social situations.

Chieftains/Crones to date:

Hawenn Hawkwotem, epithet 'The Oldest'

Garok Hawktotem, epithet 'The Ambushed'

Hranu Hawktotem, epithet 'Shield of the Shu'halo'

Teodorie Stargazer, epithet 'The Crone'

Naharak Hawktotem, epithet 'The Last'

Spear of the HawktotemEdit

This title was created by the founder of the Hawktotem, given to one Brave who has displayed great feats of military prowess and courage. The Spear becomes a Champion of the Tribe and often leads in many military incursions after the Warmaster. The Spear did not typically have to answer to anyone in combat save the Chieftain, but Spears usually answered to the Warmaster.

List of Spears to date:

Garok Hawktotem


Suntarin Sunmane

Arrok Grimtotem

Bohanu Splinterhoof


The Warmaster was created by Chieftain Hranu Hawktotem. The title was created in order to organize the large influx of Braves after the Call to War was sent to the villages of the Confederation. There has only been one known Warmaster, which was a Death Knight named Raktas Hawktotem. Under the first and only Warmaster, the Hawktotem saw military action across Kalimdor and the Eastern Kingdoms.

Warmasters to date:

Raktas Hawktotem

Elder SeerEdit

The Elder Seer was the right hand and spiritual advisor of the Chieftain. The Elder Seer makes sure that the Tribe's spiritual needs are taken care of and often talks to the Spirits for a great amount of time, meaning he or she is away from the Tribe for a large amount of time. If the Chieftain is incapacitated or exiled, the Seer and the Warmaster lead the Tribe in the palce of the Chieftain.

Elder Seers to date:

Azalee Hawktotem

Rahardek Hawktotem

Teodorie Stargazer


The Skyterror, much like the Spear, is an honorary title given to a Brave who has distinguished himself on the battlefield for great feats of gallantry and bravery. The title was created by Chieftain Hranu Hawktotem after seeing the effectiveness of a warband of Braves mounted on Wyverns entered the battlefield under the leadership of Bithip Ironhoof. Bithip Ironhoof is the only known Brave to have held the title of Skyterror.



The Hawktotem Tribe has one main structure. While upon reaching the rank of Tribesmen, every member of the Tribe has the same rights and privileges (except for one), some Tribesmen are distinguished for their bravery, selflessness, or other qualities.


Chieftain - The Leader of the Hawktotem Tribe. He leads the Hawktotem through their brightest days and their blackest nights. He makes decisions that will alter the Hawktotem's future, and is a spiritual leader as well as a secular one. The current Chieftain is Naharak Hawktotem.

Chief - A minor step above Champions, the Chiefs are leaders of sects inside the Hawktotem. Very few in number, the Chiefs are able to convene in council when the Chieftain is indisposed. Much like vassal lords, they and their Sect serve to further the Tribe's cause.

Champion - A leadership rank among the Hawktotem. The Champions are the Chieftain's advisors and some of the most powerful fighters or healers in the Tribe. They actively seek out new blood in order to strengthen the Tribe. They make up the leadership of the three branches of the Tribe, and enact the Chieftain's will.

Honor Guard - A step below the Champions, the Honor Guard are the Chieftain's personal guard. They guard him, his family, and often times lead other members of the Hawktotem as combat leaders. There is a limited number of Honor Guard, 10% of the Tribe's overall numbers. There must be at least one Honor Guard at all times. The Honor Guard are led by the Champion, Bohanu. They are allowed to seek other Tauren to strengthen the Tribe.

The title of Honor Guard is won by a Guardian or higher challenging the leader of the Honor Guard or an Honor Guard to an honorable duel. If it is won, and there is a spot open for an Honor Guard, then the victor gets that spot. If there is no spot open, the victor gets the loser's spot.


Vanguard - The veterans of the Hawktotem. The highest rank that a member of the Tribe can attain, they are few in number, have the most battle experience amongst the rank-and-file of the Tribe, and have been in the Tribe the longest. They have shown exceptional dedication and loyalty. A Vanguard may challenge an Honor Guard to an honorable duel in order to become one.

Guardian - The second tier of membership in the Hawktotem. This rank represents dedication and loyalty to the Hawktotem. They must have at least one month's experience to earn this position.

Tribesman - The rank-and-file of the Hawktotem. The Tribesman is a step above Initiate, and has the full rights and privileges of a member of the Tribe. They are still seen as inexperienced, however they have been in the Tribe for at least one week.

Initiate - The starting position of the Hawktotem. The most inexperienced of all members of the Tribe, these Tauren seek to join the Tribe as full members and must prove themselves in order to be promoted.


The Hawktotem Tribe has four branches in which a Tribesman may serve. At this moment in time, they are titles upon reaching the rank of Tribesmen. Three are attained upon being blooded, while the last is a non-combat role.

The BravesEdit

The Braves of the Hawktotem Tribe are those who have martial skills with weapons with no amplification of magic. They are those who rush headlong into the front lines of combat, reaving their way into the heart of the enemy. They are also those who grab bows and guns in order to fight from range -- marksmen that sling arrows and lead to the enemy from afar.

The Braves are expected to do much menial labor. They are expected to go about the day sharpening their martial skills, using their strength to further the Tribe's holdings, or hunt for available meat and herbs.

The SunwalkersEdit

Relatively new to Tauren society, the Sunwalkers owe homage to the right eye of the Earth Mother, An'she. The Sunwalkers are divided into two sects: The Seers, which are the more spiritual side and doan the cloth, and the martial arm of the Order, which is commonly known as Sunwalkers, to which they doan plate and wield axes, swords, and maces.

The Hawktotem Tribe has embraced the Sunwalkers with open arms. They are expected to regularly check for wounds alongside the Mistwalkers of the Tribe, regularly check for disease and poison, and hold the balance between Mu'sha and An'she.

The MistwalkersEdit

The Mistwalkers of the Tribe are almost as old as the Braves. Originally just the Shaman of the Tribe, it has expanded after the Battle of Mount Hyjal to include Druids. Very spiritualistic, the Mistwalkers look after the five Spirits and the Earth Mother.

There are two portions of the Mistwalkers that must be observed. The first are the Shaman. They are often leaders in Tauren Society, and thus, the Hawktotem. They interpret the will of the four spirits (Brothers Fire, Air, and Earth and Sister Water) and the Earth Mother. The second are the Druids. They interpret the will of the Spirit of the Wilds, and keep balance with Mu'sha.


Along with the three main branches is a fourth branch. The support of the Hawktotem are just villagers who are trying to better their family and the Tribe. Common folk, often simple hunters and gatherers, small farmers, mothers and fathers, they make up the bulk of the Tribe. They typically do not enter combat, only entering as a very last line of defense.


A Tauren Tribe consists of several loose parts. A Tribe will have one or more Sects, and a Sect will have one or more Warbands. The following information pertains only to the Hawktotem Tribe.


Sects are to Tribes like Counts are to Kings -- only in the case of the Hawktotem Tribe, the Count is the Chief and the King is the Chieftain. Each Sect is led by one Chief/Crone, and has their own distinct way of doign things. Sects may include members of the Tribe from all three branches, and identify within the Tribe as their Sect name.

Some Sects focus on certain things, such as melee combat, ranged combat, labor, healing, etc.

Known Hawktotem Sects:Edit

The Ironhoof Sect - Chief Bithip Ironhoof


Warbands are small squads of Hawktotem within the military of the Tribe. Every member of the fighting force of the Tribe is part of a warband, and are led by either a Guardian or Vanguard. Warbands can either belong to a sect, which answers to their respective Chief, or are simply part of the overall Tribe. Once an Initiate becomes blooded, he or she either joins or creates a new warband. These warbands are mostly permenant, but there have been warbands that seek to achieve temporary objectives.

One known warband is known as the Honor Guard. This warband is typically led by a specially selected Champion and there is a limited number that can be in the warband at any given point. In order to join, there is typically a trial that a Guardian and above must go through. See rankings for more details.


The Hawktotem Tribe has been at war for most of its existence. After its separation from the Grimtotem Tribe, it has maintained hostilities with the far more powerful and larger Tribe, along with all Centaur Tribes, Quilboar Tribes, Harpy Covens, and Alliance factions.

The Hawktotem regularly employs guerilla tactics in order to defeat numerically superiour forces such as the Grimtotem and Alliance. Learning from their hated enemies, the Centaur, they frequently skirmish against enemy scouting parties and frequently raid caravans and outposts instead of directly facing enemies on the field.

There are only a few times when the Hawktotem has led its forces directly onto the field. Times such as the Desolace Campaign, which was a series of battles and a siege of Nijel's Point led by Hranu Hawktotem. The Hawktotem forces were outmatched on the field and during the siege until reinforcements from the Garrosh'kar Skullcleavers arrived. It was then that the Horde forces took the field and destroyed much of Nijel's Point.

Another example of the Hawktotem's clear ineptitude in the field is what was dubbed the Slaughter in Stonetalon. Hawktotem-led Horde forces assaulted Stonetalon Peak, only to be pushed back to the Sun Rock Retreat by the forces of the Mountain Guard and the First Regiment.

Most, if not all of the Hawktotem-led campaigns that have been won have been through use of guerilla tactics. The First Feralas Campaign against an unknown Sentinel General showed how the Hawktotems -- only a force of seventy-five -- defeated a force of almost three hundred without facing them in the field.

Another example are the numerous offensive campaigns into the Southern Barrens led by Meinas Highcastle of the Tainted Legion and Lord-Marshal Maxen Montclair of the First Regiment. Both Alliance-led campaigns led to decisive and strategic Hawktotem victories, which were due to the Hawktotem's use of guerilla tactics.

Diplomatic RelataionsEdit

While the Hawktotem Tribe is overall part of the Confederation of Tauren Tribes, they are given a large amount of leeway to act autonomously. They respect the rule of the High Chieftain and obey his commands, but beyond that they do as they will with their campaigns. With that said, there have been several organizations that the Hawktotem have had an alliance with.

The Bloodied CoalitionEdit

The Bloodied Coalition was an alliance of several Horde organizations that is now defunct. It was started with the Hawktotem Tribe's alliance with the Garrosh'kar Skullcleavers. Three more alliances were made: The Phoenix Battalion, the Legacy of the Damned, and the Spear of Sen'jin. Several more organizations were invited, but they were mostly minor. The five main members dropped to four when the Phoenix Battalion and the Legacy of the Damned joined together to form the Dark Sun Legion. The Garrosh'kar Skullcleavers eventually disbanded and the Speak of Sen'jin and the Hawktotem Tribe had a falling out. The coalition lasted for a few months time.

The Garrosh'kar Skullcleavers(defunct)Edit

The Garrosh'kar Skullcleavers were considered by many Hawktotem the best ally that they had. The Garrosh'kar Skullcleavers were a group of Orcish raiders loyal to Garrosh Hellscream. The Garrosh'kar and Hawktotem operated under similar military philosophies and generally worked towards the same goal: the removal of the Alliance in various part of Kalimdor. The relationship began as strictly military, but a bond formed during battle between many members of both organizations. When the Skullcleavers disbanded, the Hawktotem kept many Garrosh'kar Orcs to aid them in campaigns.

They were the second member of a coalition that began with the Hawktotem.

The Dark Sun Legion(defunct)Edit

The Dark Sun Legion's relationship was initially two alliances. The Legion was co-led by a Forsaken by the name of Morthanos and a Blood Elf by the named of Erythis. Both leaders initially led separate organizations -- The Legacy of the Damned and the Phoenix Battalion. Once the Dark Sun Legion formed, they became the second-best ally that the Hawktotem had ever had. They were frequently called on campaigns and were respected for their sensitivity of culture of the Tauren.

The Spear of Sen'jin(defunct)Edit

The Spear of Sen'jin was a group of Trolls who were led by Kaliata (or something) that formed with the intention of giving the Trolls a voice in the various campaigns across Azeroth. Previously, there had been no strong presence within the Horde for a group of Trolls, so the Spear of Sen'jin was a welcoming sight on the battlefield. The Hawktotem and the Spear of Sen'jin initially got along fine -- but after the Hawktotem coordinated defense of Thunder Bluff during the Elemental Invasion, the two groups split off due to various conflicts and never truly reconciled.

Other AlliancesEdit

The Kor'kron LegionEdit

The Kor'kron Legion was a long standing ally of the Hawktotem Tribe. It was under the leadership of Varok that saw the Hawktotem a chance to prove themselves on the battlefield during the various COBRA campaigns, and it was Axebite who saw him utilised to their fullest extent. While the relationship has been strained recently, it was for a long time that the Kor'kron Legion could be counted as a valuable ally in uncertain times.

The SunguardEdit

The Sunguard and the Hawktotem Tribe initially had a very turbulent relationship. With the rampant racism amongst the Hawktotem's leadership with regard to the Elves, it was clear that the Hawktotem did not want what it considered to be a wavering ally. Despite this, the Sunguard proved time and again to be an extremely loyal, steadfast, and unwavering ally to the Hawktotem Tribe.

The Dominion of the SunEdit

The Dominion of the Sun, like the Sunguard, initially had a very turbulent relationship with the Tribe. The Dominion initially had conflicts with the Hawktotem's long standing ally, the Dark Sun Legion, thus those conflicts arose within the Hawktotem's ranks. Like the Sunguard, the Dominion proved itself to be a strong and steadfast ally.

The Gelkis ClanEdit

While many Tauren wished an eternity of war with the centaur, the Hawktotem acknowledged the need to have a puppet to manipulate. The Gelkis became this puppet after the Gelkis had been the most strong of all the centaur clans. This strength was due in fact to the Hawktotem aiding in their dominion. In return, the Gelkis must bend to the Hawktotem in all things. This relationship was strained after the Cataclysm when a Khan rose amongst the Gelkis.

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