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Elwynn Forest
800px-Elwynn Forest

Type

Region

Capital

Stormwind City

Major Settlements

Goldshire
Westridge

Minor Settlements

Eastvale Logging Camp

Races

Human
Dwarf
High Elf
Half Elf
Gnoll

Government

Monarchy

Resources

Agriculture, Mining, Hunting/Fishing, Timber

Affiliation

Kingdom of Stormwind

Faith and Beliefs

Holy Light

Organizations

Elwynn Brigade
Elwynn Fleet


Elwynn Forest, aka the Forest of Elwynn or simply Elwynn, is a vast woodland of stately hardwoods nestled just below the foothills of the Burning Steppes to the north. The Redridge Mountains lie to the east, and to the south, across the Nazferiti River is Duskwood. It is the heartland of the human Kingdom of Stormwind.

Geography[]

Elwynn is a gorgeous span of fertile land and thick forests. The weather is brightly sunny and cheerful during the day and silent and peaceful at night. It enjoys consistently good weather, warm and humid with few stormy days. Gentle rain falls just enough to make everything grow full and lush. This woodland is known by many to be pleasant and tranquil. Lieing below the southern foothills of Blackrock Mountain and the granite mountains of the Redridge Range, the Forest is a labyrinthine mixture of rushing rivers, various lakes, and forests of magnificent satinwoods, towering oaks, and lush cedar glades. Its rich farmland is a result of frequent rains and periodic deposition of volcanic ash from the north. Dotted throughout the forest are small farmsteads growing crops such as wheat, pumpkins, melons and grapes.

History[]

Little is known of Elwynn's history before Elwynn Forest was settled by the Arathorian Empire centuries ago, other than that it was inhabited by a number of different human pagan tribes of fair skin and hair. After its conquering by the Arathorians, Elwynn thrived as a colonial depot where iron, lumber and foodstuffs were harvested and shipped back to Strom via Stormwind Harbor.

War for Independence[]

As the Arathorian Legion's needs taxed the empire to a straining point, a number of the colonial citizens of Elwynn protested to their imperial governors, who ignored their pleas and levied higher taxes and steeper demands upon the land's production. After the Culling of Lakeshire in 6 P.C., the protests in Elwynn turned violent as many in the imperial province of Azeroth took up arms against the Arathorian Legion. From the northern mountains in Elwynn, Logan Wrynn I founded the Stormwind Militia that would eventually drive the Arathorian Empire from the lands in the War for Stormwind's Independence - thus founding the Kingdom of Stormwind.

Consolidation of the Realm[]

After the collapse of Arathorian authority in the continent of Azeroth, the Stormwind Militia was quick to make Logan Wrynn I their beloved King. Elwynn Forest was soon divided up into regional holdings and estates to be held by those loyal to the independence fighters, most notably the generals and lieutenants of the Stormwind Militia. Each of the new provincial rulers of the Kingdom were well taken by most of Elwynn's inhabitants. Those who supported the Arathorian Empire fled for their lives and property to the north, where the Arathorian Empire still held land in the Red Steppes before its conquering by Daniel Wrynn.

The Wolfcult[]

Without the watchful eye of the mages of Arathor, the hedge witches and wizards of the forests gathered and practiced openly their twisted magic - a blend of poisionous druidism and demonic worship. In Elwynn, the rogue mages turned the local wolves against the people of the new kingdom, ravaging small towns and outlying farms. Adam Wrynn, the son of Daniel, gathered what few true-hearted mages he could find in the realm, and himself founded the Stormwind Circle of Magi to combat the mages. The scattered cultists and druids were forced into exile by local militia supplemented by the Stormwind mages, many of them taking refuge in the deepest reaches of the Brightwood Forest.

10 Year's Strife[]

Years later, when King Thomas Wrynn I was found murdered in his chambers, Queen Mary exiled his brother, Samson Wrynn, from Stormwind City, claiming that it was he who assassinated the king. Shunned by nearly all who came across his path, Samson was eventually taken in by a tradesman's caravan that wandered the kingdom. As soon as Samson was percieved to be out of the kingdom's stage, Queen Mary began a reign of terror - levying breaking taxes, abolishing the Church of Northshire and the Circle of Magi, and executing all who stood in her path. The Wolfcult returned in force, overtaking several towns and villages not protected by the mages of Stormwind.

From his exile, Samson Wrynn found support in the Lords of Elwynn Forest, Westfall and Redridge Mountains, gathering an army that besieged Stormwind City and drove Queen Mary into hiding with her young son. After gaining the sear of the Kingdom, Samson reformed the Church of Northshire and Circle of Magi - directing them to hunt down the Wolfcult with the newly gathered Stormwind Army.

After the Wolfcult was vanquished and the Queen's eventual demise in Brightwood in 135 K.C., Elwynn returned to the peaceful state that it is known for today - its lush forests teeming with life, and its villagers happy with the bounty of the land.

The First War[]

Elwynn Forest was captured by the Orcish Horde during their bloody campaign to Stormwind in the First War. The resources culled from the bountiful woods helped fuel the Horde's war machine, and much of the forests were razed as the orcs marched across Elwynn. The town of Goldshire and the Abbey at Northshire were both tragically destroyed by the Horde. When Stormwind fell to the orcs and Anduin Lothar led the humans to Lordaeron, the Stormreaver and Twilight's Hammer clans assumed domains in Elwynn forest.

Liberation and Revolt[]

When the humans of Stormwind finally retook their city at the end of the Second War, they regained Elwynn as well. It cost the Kingdom of Stormwind a significant amount of gold and resources to rebuild their broken homeland. As a result, the kingdom's economy flagged in the years since it was rebuilt.

Many of the middle and lower classes became fed up with high taxes and unpaid labor in service of the kingdom. Many of these dissidents defected to form the Defias Brotherhood (led by the Stonemason's Guild, the architects who reconstructed Stormwind and weren't paid anything). The Defias Brotherhood reaches into Elwynn Forest from time to time, preying on lone travelers, although their main center of operations lies somewhere in the province of Westfall.

Today[]

Elwynn has returned to much of its former majesty and glory. Northshire Abbey was rebuilt and has become a recruiting center of sorts for the Stormwind army. Goldshire and its famous Lion's Pride Inn have returned to their former glory as a bustling hub of activity. Today, the only reminders of the Horde's occupation are a few scattered orcish catapults, broken and rotting. Meanwhile, the humans of Stormwind rejoice as Elwynn once again becomes the pride of the Kingdom of Stormwind.

Government[]

As a feudal province of the Kingdom of Stormwind, Elwynn Forest is divided into many smaller estates governed by the Stormwind House of Nobles.

People and Culture[]

Unlike in Duskwood, Elwynn Forest is close enough to Stormwind City to enjoy considerable guardianship. Home to many farmers, loggers and miners, Elwynn Forest is a tranquil region with several friendly places to stop. Little troubles this region; kobolds infiltrate some mines, and murlocs have moved inland to reside in some lakes and rivers, but overall it is safe. One should stick to the roads though, as the forest is home to many fearsome and territorial creatures. Those who can defend themselves are not in any danger, but others may not be so lucky. Loggers and fishers fuel Stormwind’s economy, and a diligent militia keeps it safe from the kobolds and murlocs that occasionally surface. The Defias Brotherhood, a group of robbers and bandits wearing red masks, has recently become a growing menace in the region.

The humans have lived in Elwynn for centuries, but members of all Grand Alliance races can be frequently seen traveling and residing in Elwynn due to its proximity to the capital, Stormwind City. Most residents of Elwynn are involved in one of its major industries: logging, farming, fishing or mining. They are also renowned for the breeding of their Evendales: steeds especially prized by adventurers for their loyalty and steadiness in the face of danger. The people are hardy and hard-working and for all its pomp and grandeur, Stormwind City wouldn’t last long without a constant stream of food and supplies to support its population.

This exchange has become increasingly threatened by kobold invasions, vicious feuds among farmers, and attacks from wild animals. The Defias Brotherhood once terrorized these lands, but Elwynn became more tranquil after their downfall. Northshire Abbey remains dedicated to recruiting and training any adventurers brave enough to help keep the peace. Likewise, the Blackrock Orcs, emboldened by the Stormwind Army's streched state throughout Azeroth, have launched several attacks on the people of Elwynn in attempt to secure arable land for their charred domain.

The region organizes its festivals and celebrations around the planting calendar, its two biggest parties being the planting and harvesting festivals. It also hosts the burning of the Wickerman. Elwynn is also visited periodically by the famous, traveling Darkmoon Faire. True criminals in the area are usually sent to Stormwind City for trial and punishment, as most people care more for their jobs than housing criminals. Goldshire has a small holding area for drunks and pickpockets, but few stay in the clink for very long. Elwynn’s towns will welcome most any travelers, especially those who want to shop or trade to help the local economies. They are especially kind to those willing to lend a hand in a tough spot.

Settlements[]

Stormwind City[]

Stormwind City, or New Stormwind is the largest city in theKingdom of Stormwind and the seat of power of the House of Wrynn. It is located north of Elwynn Forest on Azeroth's northwest coast, in the heart of the King's Country. After the Third War, it has become one of the last great cities of the human race.

Northshire Abbey[]

Though home to only a few dozen, at the most a hundred, inhabitants of the Clergy of the Holy Light. Northshire Abbey and the valley it sits in is an impressive structure and important site for humanity.

Goldshire[]

Goldshire is an important center of trade in the forests of Elwynn, thanks to its central location within the region. The settlement sports a growing population of over seven thousand and since the recent drought in Westfall has seen a large expansion because of farmers fleeing the region.

Westridge[]

The Duchy of Westridge is an estate within the realm of the Kingdom of Stormwind. It is composed of the mountainous land, foothills, and coast south and west ofStormwind City. The House of Montclair has reigned over Westridge for generations, building up its infrastructure after the estates of Stormwind declared independence from the Arathorian Empire.

County of Eastvale[]

The County of Eastvale is a titled land of Stormwind Peerage that resides within the eastern reaches of Elwynn Forest just to the southeast of Stormwind City and has been a integral part of the Kingdom of Stormwind for many generations. 

Resources[]

Elwynn Forest is a region of vast geographical differences that has led to a variety of resources being grown, harvested and mined. Aside from various animal leathers and meats, the region is known for the growth of wine, apples, and grain with farming of grain being greatly expanded in recent years on account of the drought in Westfall. Along with the agricultural products grown in the region, the region also has many successful mines, bringing out huge yields of iron, copper, tin and gold for the Kingdom of Stormwind. The County of Eastvale has also been providing the Kingdom with huge stocks of timber.


References[]

Adapted from Wowpedia.

The Kingdom of Stormwind
Lands Azeroth Stormwind City (King's Country) · Blasted Lands (Nethergarde Keep) · Duskwood (Darkshire · Myrewood · Raven Hill) · Elwynn Forest (Eastvale · Goldshire · Northshire · Westridge · Stonewind · Greyhallow) · Redridge Mountains (Lakeshire · Ridgegarde · Stonewatch) · Swamp of Sorrows (Marshtide Watch) · Westfall (Kingsburg · Moonbrook · New Borough · Sentinel Hill)
Overseas Balor · Gillijim's Isle · Diua Islands · Dustshire · Kingsland · Leonia · Lion's Landing · Valgarde · Valiance Keep · Veridia
Organizations Government House of Nobles · Night Watch Militia · People's Militia · Stormwind Constabulary · Order of the Lion · Stormwind Trading Company
Military Stormwind Army (The First Regiment) · Stormwind Navy · Stormwind Guard · Stormwind Marine Corps · Stormwind Air Corps · SI:7 · Brotherhood of the Horse · Stormwind Royal Guard · Highguard
Other Church of the Holy Light · Defias Brotherhood
Notable Figures Varian Wrynn · Tiffin Wrynn · Anduin Wrynn · Bolvar Fordragon · Katrana Prestor · Mathias Shaw · Edwin VanCleef · Reginald Windsor · Gryan Stoutmantle · Halford Wyrmbane · Jes-Tereth · Catherine Rogers · Julianne Tremblade
Events First War · First Defias Conflict · Stonemason Riots · Return of King Wrynn
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