|Dominion of the Sun|
House of Dawnlight
Ministries of Zenith
Orange and Gold
Theater of Operations
The Dominion of the Sun is a militant Thalassian organization sworn to House Dawnlight. Formed in year 30 of the Lotharian Calendar, the Dominion has been at the forefront of numerous campaigns against the Grand Alliance and is one of the most notorious armies of Azeroth. Unrivaled in military technology, the Dominion claims credit for a number of cutting-edge innovations such as the Voyager, lending to their unprecedented achievements in the name of Horde conquest. Primarily concerned with Thalassian interests, the organization is heavily involved in the social and political spheres of Quel'Thalas, promoting a nationalistic agenda to restore the elven power in the Eastern Kingdoms and abroad.
Those who wish to pursue knighthood must first take an oath of allegiance in front of the Knight-Lord himself. Upon completion of this oath, they are considered and Knight of the Sun, granting access to Zenith and the privilege to ascend the order’s rankings.
"Belore as my witness, I hereby take my vow. I shall uphold the honor of my people. I shall pursue justice to the ends of this world. I shall act with courage, tenacity, and wisdom. From this day until my last, I shall preserve these words within my heart."
Upon the swearing of this oath, a Knight must then prove themselves through combat and strength of mind, setting themselves above others in the order as they serve the Dominion of the Sun.
Branches of the Knighthood Edit
The Crimson Gauntlet Edit
Embracing notions of power, insight, and Valor, these ruthless knights fight on the front lines of battle, clashing mercilessly with the enemies of the Knighthood. Comprising mostly of warriors and paladins, these heavily armored Knights train expertly in the skills of martial weapons, valuing willpower over faith.
Current Leader: Tendael Dawnlight II (Pending)
See full article: Crimson Gauntlet
The Golden Wing Edit
Comprised of the stealthy and skilled in infiltration, the disciplined agents of the Golden wing employ a vast array of tactics to secure the interest of the Knighthood. Combatting similar efforts such as those of the SI:7, these agents are skilled in infiltration, sabotage, assassination, and intelligence, helping the Knighthood to gain an edge over their enemies, and put a stop to the meddling of other agencies in Dominion affairs.
Current Leader: Erilihn Autumnsong
See full article: The Golden Wing
The Emerald Eye Edit
Embracing all forms of magic, there is none too dangerous to be studied by those of the Emerald eye. Housing the Dominion’s archives, the Knights within the Emerald eye study and document all forms of magic, often to the distaste of those orders not quite so adventurous. Taking a methodical approach, and fully aware of the dangers of such powers, the Emerald eye swiftly dispatches the enemies of the Dominion, utilizing their power in battle as well as within the walls of Zenith
Current Leader: Synlarien Voidstar
See full article: Emerald Eye
Ministries of Zenith Edit
Order of the Cleansing Flame Edit
Comprised of the Dominion’s most expert medical staff, the cleansing flame is tasked with both the running of Zenith’s Hospital, and maintaining the health of the Dominion’s soldiers. Providing care for the most basic of maladies to the most grievous of wounds, these medics are trained in both practical first aid and expert in magical methods of healing.
Current Leader: Pyreen Lightwhisper
See full article: Order of the Cleansing Flame
Order of the Mystic Circle Edit
Home to Zenith’s brilliant minds and well-learned Scholars, the Mystical Circle provides the Dominion with magical power and insight. Educating the Knighthood, the magi of the mystic circle make great use of Zenith’s Academy, pursuing excellence with all of it’s students.
Current Leader: Pending
See full article: Order of the Mystic Circle
Order of the Runic Hammer Edit
Zenith’s prized inventors, the Runic Hammer is home to the engineers, scientists, architects and even artistic minds of the Dominion. Provided liberal funding in their various projects, these brilliant minds need not care for the means of their research. Providing the Dominion with invaluable weapons of war, the Runic hammer is responsible for the bulk of the Dominion’s and Zenith’s technology.
Current Leader: Aedien Lightscar
See full article: Order of the Runic Hammer
Knights of the Sun Edit
The Knights of the Sun are the elite corps of the Dominion of the Sun, oathbound soldiers devoted to the protection of Thalassian ideals. While few in number, the knighthood is powerful and diverse, represented by some of the most talented warriors and wizards of the realm.
As the head of the Knighthood, The Knight Lord ensures its members and pursuits remain true to the Dominion of the Sun and its code. Often leading his Knights in victorious campaigns, the Knight-Lord oversees the divisions and departments of Zenith, delegating power and responsibility as he sees fit.
Currently, the position of Knight-Lord is held by Tendael Dawnlight II
|Knight-Eminence||The highest attainable rank within the Knighthood, an Eminence serves as a loyal and trusted advisor to the Knight-Lord himself. Usually leading departments within the order, an eminence administers the routine work of the Dominion, serving as an arm of the Knight-Lord and a leader in their own right|
Having proven themselves as an elite Knight of the order, a Knight-Paragon serves under the Eminency. Occasionally leading departments unmanned by an Eminence, these knights carry out tasks awarded by the Eminency. Having proved their strength many times in battle, a Knight awarded the title of Paragon must have served the Dominions interests long enough to prove themselves worthy.
seasoned Knight, those selected to carry the title of Champion must prove both their physical and mental prowess, as well as show their complete devotion to the order. Tactical and wise in battle, a Champion must distinguish themselves from the adepts of the order, proving their worth to the Knight-Lord
Setting themselves above the other Knights of the order, Knight-Adepts must prove their skill and discipline. Completing one of the Dominion’s various trials often accomplishes this, showing the Knight-Lord they are worthy of promotion.
Having taken the oath, a Knight is officially sworn into the knighthood, swearing to serve the Dominion of the Sun
While accepted into the order, an initiate is a Knight-in-training, and has yet to take the oath, officially proving themselves to the order and swearing to follow the pursuits of the Knighthood.
While not enlisted as a Knight of the Sun, affiliates serve the Dominion in other ways, from preforming administrative work to diplomatic and intelligence matters.
Although not knights themselves, an Adjutant is an ally of the knighthood, sharing common interests and pursuits. Allies of the Knighthood, Adjutants serve the agenda of the Knight-Lord, aiding the Dominion of the Sun.
assistant to the Eminency, or the Knight-Lord himself, a Seneschal often carries out administrative tasks, allowing the Eminency to attend to more imperative matters.
Not a knight themselves, Partisans are wayfarers. Supporting the Knighthood in their travels, a partisan often acts as a messenger or an informant, supplying the Dominion and their allies with crucial information and communication.
Foundation and Early Campaigns Edit
The Dominion of the Sun was founded by Tendael Dawnlight a few months after the Argent Crusade vanquished the Lich King at Icecrown Citadel as a response to an alarming increase in Alliance raids throughout Quel'Thalas. Sin'dorei veterans returning from Northrend who sought purpose after the Lich King's defeat were easily accommodated within the organization. By providing protection for the realm, the Dominion quickly became recognized as one of the most venerated organizations of Quel'Thalas. By the time the raids had ended, the Dominion had accrued a sizeable army. The Cataclysm brought about a dramatic shift in attitude towards the Alliance, especially among those of the Dominion who were still vengeful towards the faction that had sanctioned the invasions of Quel'Thalas. With the realm's borders secured, the Dominion made preparations to spearhead a series of retaliatory campaigns across Azeroth.
The first campaign conducted by the Dominion began four months after the Cataclysm. The initial objective of the campaign was to reclaim abandoned Sunfury machinery on Bloodmyst Isle, but rapidly deteriorated into a hostile confrontation between the elves and draenei. After the Dominion had established a foothold on the island, the invasion was met with swift reprisal by a draenic faction called the Sha'nash. The Sha'nash managed to sink the Dominion fleet, effectively stranding them on the island without reinforcements. The Dominion managed to hold out for a few days before their call for aid was answered by a legion of Blood Knights from Silvermoon. With significant casualties, the Dominion withdrew from the island, unable to recover anything of value.
Less than a month after the Bloodmyst incident, the Dominion began pursuing a relic lost in the Storm Peaks of Northrend. The relic, a rumored Titanic weapon, was also being sought after by a powerful dwarven faction called the Mountain Guard. The two forces clashed on the mountains, fighting for control of several excavation points. The Dominion was the first to unearth the relic, but it was wrested from them during transport by the dwarves in a naval battle. As the dwarves sailed back for Ironforge, a large storm marooned them on a small island near Vash'jir. The Dominion fleet eventually caught up to the dwarven survivors and defeated them, but discovered later that the relic had been lost in the wreck and had likely sunk to the bottom of the sea. Although several attempts to recover the artifact have been made, none of them have been successful. Some speculate that it was swallowed by a whale shark on the way down, marking the beasts as prey for treasure hunters.
Another campaign took place on Northrend after the loss of the Titan weapon. Once again, the Dominion faced off with the Sha'nash in a hunt for special scrolls thought to be direct transcripts of the Arcanomicon. These scrolls, as described by the Reliquary, were transcribed by a double agent working for Malygos. The Sha'nash, convinced the scrolls were dangerous and needed to be destroyed, found little to negotiate with the Dominion. The two forces clashed across Northrend for weeks until a chest was found on an island just off the coast of the Howling Fjord. Believing the scrolls were stored within the chest, the Dominion personnel opened it where it was discovered, only for the personnel within close proximity to be inflicted with a lethal curse. The resulting death of a leading Dominion researcher was a severe blow to morale, causing the search to be called off.
Intermediary Campaigns Edit
Several months later, the Dominion began a new campaign to uncover a sacred relic believed to be the forgotten libram of Uther the Lightbringer. This libram, a prized by the Clergy of Holy Light, was rumored to contain the power to resurrect an entire army. The Dominion contended with the Clergy in Hillsbrad and the Arathi Highlands, eventually achieving victory after a series of successful battles. In spite their triumph, the libram was never found.
The Clergy, infuriated by the aggression of the Dominion, drew massive sympathy from the Grand Alliance. One of these factions, another dwarven military called the Dwarven Vanguard, led a massive invasion of Arathi in an effort to retake the Northeastern Kingdoms for the Alliance. A coalition of several armies under the Alliance banner marched north, threatening the Horde dominance of all lands above the Thandol Span. The Dominion, fighting alongside a coalition of other Horde factions from Kalimdor and Lordaeron, managed to defeat the Alliance in the Arathi Highlands and force them to withdraw. The conclusion of the campaign garnered recognition from the rest of the Horde for the Dominion as a competent ally.
Following these campaigns, the Dominion conducted an expedition to Kalimdor in search of artifacts left behind by the Shatterspear Tribe. The Shatterspear, believed to have been made extinct by the night elves, were a the centerpiece of many arguments and theories on the evolution of elves from trolls. As the Dominion marched through Darkshore, they were constantly ambushed by kaldorei, stalling their arrival at Shatterspear Village by many weeks. Artifacts were taken from the village and distributed to various locations. Some were gifted to the Kor'kron, some were given to the Darkspear for safekeeping, some were given to the Reliquary, and some were kept as trophies or hidden in the Dominion's vaults.
Theramore Campaign Edit
While deployed to Kalimdor, the Dominion gained wind of an impending attack on Durotar from the Alliance. Having just returned from Darkshore, they made haste to Sen'jin Village where they were joined by other factions of the Horde from Orgrimmar and the Eastern Kingdoms. The Dominion aided the Horde in preparing Durotar's coastal defenses, including a fortified naval base called Bloodwreck Bay. Within a few days, Alliance warships were spotted on the southern horizon, commencing the Battle of Bloodwreck Bay.
The Alliance gained momentum with their initial victory on the beach front and proceeded to overtake Sen'jin Village and Razor Hill. Meanwhile, a detachment of Horde forces were sent to reinforce Bloodwreck Bay. A hard battle was fought over the keep, but in the end the Horde managed to defend it and drive the Alliance back. Regrettably, many ships were sunk in the battle, crippling the Horde's naval power. When the defenders returned from Bloodwreck Bay, they rallied with the rest of the forces and managed to retake Razor Hill and Sen'jin. The Alliance then reconvened and decided to withdraw from Durotar, considering their primary objective completed. The Horde factions who participated in the battle, including the Dominion, came together and drafted the Vyper Treaty to solidify their resolve against the Alliance.
After the Battle of Bloodwreck Bay, the Alliance withdrew to Theramore and began to calculate the Horde's next move. Having temporarily disabled a majority of the fleet, the threat of a naval invasion of Theramore was significantly diminished. Leaders of the Vyper Treaty convened, unanimously deciding to respond to the Alliance provocation with force. Committed to retaliation, they began to march upon Northwatch Hold, an Alliance naval base constructed on the eastern coast of Kalimdor. The Dominion forces, marching alongside their new allies, mobilized for a massive invasion by land and arrived at Northwatch Hold in only a few weeks.
The Siege of Northwatch Hold lasted for days. In its wake, the bay was stained with blood and littered with corpses of those who fell in a desperate struggle for dominance. Despite the gruesome toll, the Horde relentlessly pressed their assault. Alliance spies soon discovered that the Horde was planning to use a final attack on the fortress as a distraction while a large caravan of supplies and siege weapons were transported around the keep to an outpost in Southern Barrens called Desolation Hold. Placing the defense of Northwatch as its first priority, the Alliance held fast to the beleaguered fortress and sent a small detachment of forces to deal with the Horde caravan. On the final day, the Horde unleashed their final assault on Northwatch and the caravan began moving. In spite of the Alliance's best efforts, they were not able to intercept the caravan. A breach had taken place, expanding the reach of the conflict. Nevertheless, Alliance reinforcements arrived at the fortress just in time to stem the tide. The Horde had nearly taken the keep, but in a final rush of glory, the Alliance broke their offensive and forced them to withdraw. Northwatch Hold remained standing, but the price was yet to be realized.
With their primary objective met, the Vyper Treaty forces turned their attention to Fort Triumph. Pouring all of their resources into Southern Barrens, they prepared to wage a new front at the dreaded Battlescar. The war-torn trench that stood between Desolation Hold and Fort Triumph soon escalated into a storm of bloodshed known as the Clash of the Battlescar. As the days pressed on, the Alliance attempted to summon reinforcements from Honor's Stand to the north. The reinforcements crossed through the Overgrowth, a threshold to the north, only to discover they had fallen into a Horde trap. Guerilla warfare ensured, forcing the reinforcements to withdraw. On the next day, the Alliance attempted to sabotage the Fazzlecraz Mine to the south in order to cut off the Horde's supply of demolitions. A vicious showdown was held in the mines, destroying a great deal of equipment in the process.While the Horde managed to defend the mine, they had incurred a substantial loss to their explosive capability. On the final day, the Alliance made one last effort to break the siege and crush Desolation Hold's forces. Although they initially turned the tides of war in their favor, the Horde quickly regrouped at their fortress and retaliated. In the final hours of the conflict, the Horde had pushed the Alliance all the way back to Fort Triumph. The Alliance garrisoned the fortress, unable to retaliate or receive aid while surrounded by their enemies. With no resistance left, the victorious Horde proceeded towards Theramore through Duskwallow Marsh.
When the Horde forces finally reached Theramore after an unforgiving trek through the marshland, they were not surprised to find it heavily defended. Although the Horde thought themselves prepared, the resulting siege of Theramore ended in disaster. A staggering death toll resulted in a full retreat by the forces of the Vyper Treaty. In less than a week after the failed siege, a zeppelin commissioned by Warchief Garrosh dropped a mana bomb on Theramore, effectively disintegrating the city in mere seconds. The Dominion, demoralized by the campaign and shocked by the ruthless tactics of their warchief, returned to Quel'Thalas to reassess their diplomacy with the Horde.
Pandaria Campaign Edit
While the Alliance licked their wounds after the Theramore campaign, Tendael turned the Dominion's attention away from world affairs to focus on empowering the organization independently. Although some of the Dominion's top officers expressed reluctance to embrace isolationism, Tendael reassured the organization that the interests of Quel'Thalas would remain paramount. The campaigns against the Alliance came to a grinding halt, but the Dominion continued to expand its military prowess by investing in the research of new technology. Revenue for the organization came from a variety of sources ranging from the acquisition and auctioning of artifacts to mercenary contracting. It was around this time that projects such as the ley-cruiser began.
A few months later, the continent of Pandaria was discovered to the south. Many ambitious enterprises sailed for Pandaria in search of wealth, and the Dominion was no exception. Managing to gain the trust of the native pandaren, the Dominion gained access to libraries of ancient texts. In researching the lore of Pandaria, the organization soon set out to uncover catalogs of valuable artifacts. As was expected, the Dominion was not the only organization with profit in mind. Rival armies, tending loyalty to the Alliance, contested the Dominion on a number of battlefields in search of the same pandaren treasure.
The Dominion continued its operations in Pandaria for a few months until both the Alliance and Horde arrived in full force. Once again, the Dominion found itself under pressure to join the Horde in battling the Alliance on Pandaria. Krasarang Wilds became a war zone, and while the organization attempted to avoid involvement at first, it soon became impossible to ignore the threat posed by the Alliance army. A few weeks after the initial invasion, Jaina Proudmoore forcefully removed the Sunreavers from Dalaran, giving rise to an outrage back in Silvermoon. Many of the Dominion's own who were unfortunate enough to be in Dalaran at the time of the purge were caught and imprisoned in the Violet Hold.
Dalaran Campaign Edit
Infuriated by Proudmoore's actions, the Dominion began preparations for a campaign to retake Dalaran. Drawing from the support of volunteers, mercenaries, and other military organizations, the Dominion launched a massive invasion of Northrend. The strategy was to capture the Violet Stand in Crystalsong Forest, then use magic to teleport forces directly into the city. Brashly, Tendael made a list of demands which were presented to the Kirin Tor. Unsurprisingly, the ultimatum was rejected, and soon the forces of the Grand Alliance were summoned to defend Dalaran from the advancing Horde.
The Dominion and allies fought a difficult uphill battle across the continent, losing many forces along the way. Eventually, they reached Crystalsong Forest, making Sunreaver Outpost their primary base of operations. On the eve of the assault on the Violet Stand, Tendael was summoned to a parlay by the leadership of the opposing forces. In exchange for Tendael's surrender and the withdrawal of Dominion forces from Northrend, the Alliance leaders promised that all of the Sunreavers would be released from the Violet Hold. Although there was staunch opposition to the deal by Tendael's officers, he accepted the offer and submit himself to arrest by the First Regiment of the Stormwind Army. Tendael was teleported to Westridge for a pending trial, naming one of his officers as his successor.
In Westridge, Tendael was brought before a military tribunal to be judged for his crimes against the Grand Alliance. He was convicted to life in prison, but was assassinated by Ashamal Shalah'aman as he was leaving the courtroom. The outrage that followed caused a political shockwave that was felt across all factions of the Alliance. When the Dominion gained wind of the news, they vowed revenge.
Succession of Leadership Edit
The Dominion was led by a council of officers for several months before the burden of leadership was handed over to Tendael's only son, Tendael Dawnlight II, also known as Setrien. Under Setrien's leadership, the Dominion conducted a series of campaigns against the Alliance across Azeroth and Outland. Setrien gained recognition as a commander in a campaign in Outland against the Congregation of the Silver Hand. Upon returning from Outland, Setrien committed the Dominion to a revolution led by Vol'jin against Garrosh. Much to Setrien's frustration, an armistice between the Alliance and Horde went into effect after Garrosh was overthrown, balking his plans to avenge his father's death.
After the revolution, the Dominion returned to Quel'Thalas to discover that Silvermoon had plans to absorb the organization for unpaid debt. Setrien reached a compromise with Silvermoon, allowing him to retain control of the organization as long as he remained compliant to the magisters. The Dominion was converted into a Thalassian regiment called the Fireborne and received their orders directly from Sunfury Spire. Many of the Dominion's veterans resigned, including some of Tendael's top officers. Nevertheless, Setrien cooperated with his superiors, biding his time until he could accomplish what his father failed to do.
At the start of year 34, shortly after Vol'jin had been made the new warchief of the Horde, a series of conflicts erupted throughout the Eastern Kingdoms and Kalimdor between independent factions. The Fireborne, representing Thalassian interests, participated in such operations as Dragonmaw Subjugation, March on the Highlands, and Bleeding the Mountain. Maxen Montclair, Marshal of First Regiment who had been responsible for the arrest and trial of Tendael, was secretly captured by Setrien's private agents during the conflicts and brought to a discreet holding cell in the western ruins of Silvermoon. Unknown to the magisters, Setrien kept Maxen as a prisoner until he agreed to sign documents which would annul the proceedings of Tendael's trial and condemn any who refused to cooperate in the hunt for Ashamal as an accomplice in his unlawful assassination of a prisoner of war. Although the documents were nullified shortly after Maxen's release by Stormwind magistrates, the Fireborne had scored a victory for morale.
The Fireborne continued to operate under the scrutiny of Sunfury Spire with minor complications. By the end of year 34, Setrien had begun to forge clandestine alliances with ethereals, neutral goblin cartels, and Forsaken apothecaries. The new coalition, named Ouroboros, met secretly in Farahlon under the sanctuary of the Stormspire. The first act of Ouroboros was to annex the Farahlon region of Outland so that the abandoned mana-forges could be seized and prepared for the mass-production of mana cells. In spite of resistance from remnants of the Burning Legion in Farahlon, the coalition planned expand its reach across Outland. Such plans were interrupted when reports of conflict precipitating near the Dark Portal drew the Fireborne's attention to the Blasted Lands. Fireborne forces were summoned to Okril'lon Stronghold to monitor the region, but the mounting tension between the Alliance and Horde was soon overshadowed by the invasion of the Iron Horde.
Dissolution and Rebirth Edit
The Fireborne stationed in the Blasted Lands suffered a staggering death toll at the hands of the Iron Horde. Setrien was left critically injured after being shot down from his dragonhawk and was immediately transported back to Quel'Thalas to be healed. During Setrien's recovery, many Fireborne officers and personnel abandoned the organization and turned renegade. It wasn't long before there was nothing left of the organization but a few who remained loyal to Setrien and the memory of his father's legacy. By the time Setrien had recovered from his injuries, the Fireborne had already been officially dissolved by the magisters.
A few months after the disbandment of the Fireborne, Setrien emerged from obscurity and announced his intention to revive the Dominion of the Sun. This came as a surprise to many of the organization's former members who had been scattered to the winds. Several veterans returned to reaffirm their loyalty to House Dawnlight, including a new cast of wealthy benefactors who would see the Dominion return to its former glory.