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Arthur Langley

Director of the Eastwatch Initiative

ArthCropDf
The High Commander following the Legion War.

Race
Nationality

Human male icon Human
Lordaeron Flag Lordaeronian

Born

Arthur Arcturus Langley
23rd May L.C. (33)
Inv tourofdutystormsongvalley Langley Farmstead
Tirisfal, Lordaeron


Monikers

Achievement legionpvp3tier3 '(The) Wolf'
Spell misc warsongfocus 'The Butcher of Tarren Mill'

Designations

Inv alliancewareffort High Commander (of the Alliance)
Achievement legionpvp6tier4 Director (of The Eastwatch Initiative)
Quartermaster Baron (of Queensridge)

Occupations

Achievement bg winav Elwynn Worg Handler
Inv tradeskillitem 03 Lumber Trader


Affiliations

Grand Alliance Icon The Grand Alliance

Stormwind Icon Alternative Kingdom of Stormwind
Stormwind Icon Alternative House Wrynn
Langley Shield House of Langley
Lordaeron Icon Kingdom of Lordaeron
Misc legionfall warrior The Valajar


Relatives

Langley

Althalos Langley (Grandfather)
Matilda Longford (Grandmother)
Arcturus Langley (Father)
Rose Thornton Langley (Mother)
Katherine A. Langley (Sister) Undead

Thornton

Corvinus Thornton (Grandfather)
Bathilda Bale (Grandmother)
Rose Thornton Langley (Mother)
Loric Thornton Dalton (Half-Brother)

Torgue Slagbeard (Adoptive-Father)
Pamela Stoneford (Wife)
Aedan Langley (Son)

Coat of Arms

House Langley Heraldry


Beliefs

Titan Creation
Patron; Aggramar

Signature

2F99E71D1BC0CC8C9345EFF74FB08ADCWolfCrest

Military Service

Allegiance

Grand Alliance Icon Grand Alliance

Branch

Grand Alliance Army Icon Grand Alliance Army

Years of Service

23 L.C. - 31 L.C. Argent Dawn
31 L.C. - 37 L.C. Argent Crusade
37 L.C. - Present Grand Alliance

Commands Held

Knight of the Argent Dawn
Knight Champion of the Argent Crusade
Lieutenant Commander of the Armies of Legionfall
High Commander of the Grand Alliance

Battles/Wars

Blood War

Awards

Inv bannerpvp 02 Alliance Legion of Valor
Medallion Medallion of the Alliance
DistinguishedService Distinguished Service Cross
ServiceCross King's Cross
Complete list of decorations

"You take freedom from the Alliance people, you're playin' with fire. And I intend to pour some gasoline."

Arthur Langley (Born Arthur Arcturus Thornton Langley) has, and continues to, fight for the betterment of the Alliance and its supporters. With his undying heroism in the face of danger for Azeroth's survival, the man has been awarded the Alliance Legion of Valor medal. The man's efforts in the improving the Alliance and Azeroth as well have earned him the rank of High Commander of the Alliance and its private military forces.

A fruit borne from the seeds of Stormwind and Gilneas intermingled into the lands of Lordaeron; he is a man of three kingdoms. Having leapt from faction to faction beginning in the hands in the Argent Dawn, he soon returned back to the blue and gold after the fall of the Argent Crusade. With the threat of the Legion having returned a third time, he found himself a prisoner and tortured for weeks on end upon the Eredar homeward of Argus. If not for the assistance of the famed Army of the Light, his life would have been forfeit. Even now, he continues his efforts with the Alliance and does whatever means necessary to ensure not only it’s own, but humanity’s continued survival and prosperity.

Today, the Langley heir continues to fortify and increase his land of Queensridge, having inherited it from his father. The great valley in the northeastern forests of Elwynn providing a well enough get-away from the world. Fairly recently, he was entrusted by Alliance High Command to lead a small initiative within the Alliance, titled the Eastwatch. In the times that he has, he returns to Queensridge to settle with his son and their lupine companions.

Physical Description


Standing at a height of six foot three inches, Arthur is fairly tall for his species and fulfills in strength as well. When he was just a boy, his mother titled him the name ‘Young Lion’. Through vigorous training in the amount of years stationed is a farmhand for his father's land, Arthur’s physique is in the peak of human shape. Sporting a full head of golden locks and a scraggly beard to hide the scar along his jawline; he shows his father more than mother.

After the siege of the Lordaeron and the burning of the villages around the city, he lived amongst other homeless denizens of Capital City. There they bettered themselves by any means necessary. Killing. Stealing.

Though, that is not where he rested. Arthur would work to find himself fighting among the forces of humanity in the form of the Argent Dawn. Through the countless years and war efforts, Arthur's physique remains in peak condition until the coming of the Legion. Not a day goes by that the boy does not further his training, continuing to house the strong form of his. He never ceases to pass by a chance to endure hard work upon the fields of his town of Queensridge. A common sight being him chopping lumber in a small clearing in the valley.

After the events of his arrival to Argus, Arthur was forever changed. Now sporting quite the differing appearance. His once brilliant golden locks were stained a decaying silver, while a significant age came to his face. Looking much older than he truly was, it can be commonly mistaken by a paserby. Following his capture by the Legion and escape, scarring can be seen littering every inch of the poor soldier. In his armor plating, few can be seen peeking beneath the collar. While in his casual clothes, they can be seen in full along his arms and chest. Having shed the long mess of tangled hair, Arthur typically slicks the fine fur back and refuses to have it any color besides the stark white.

Arms


Iron-Scale Armor

Following Arthur's return to Azeroth after the campaign on the Eredar home world of Argus, he began to feel a weight of his typical plate armor. Soon, he would begin his journey to wearing chain and mail that was tight fitting, but also provided just enough protection against enemy blows. Further reinforced with plate to offer a better durability to the armor, it's blackened surface has seen Arthur through many plights against the Horde. With his most recent visit to the same vrykul smiths that had reforged his shattered blade, their magics were sewn into the chain of his armor. Runes of magic and strength were settled within each link.

The armor was set aside with the imminent tide of the Blood War.

War-Plate of the Runic Marauder

With the upcoming war between the Alliance and Horde over dominion of the world of Azeroth, Arthur chose to don a much more durable set of armor. Having forged the armaments from titanium found in the northern reaches of Azeroth. Pieces of plate cover his upper abdomen and lower body, yet leaving room to breath along his bare forearms and biceps. The openness, yet protective armor allows for a more free-form way of battle against his enemies. While the same magics that littered his previous armor, dot the current piece, their magics remain the same. Soon the armor was warped once again, donning deathly figures and horned ram skulls in all parts. A sickly aura of dread emanated from the plate mail, while ungodly mists seep from every crevice of the links. While the base material of the armor remained the same, its physicality was forever changed.

Lupus & Mordere; Fangs of the Wolf

LangleyFangs

The twin blades of the wolf.

Lupus; Paired together as twins, the first blade being the weapon passed down by each male within the Langley lineage. The Family Blade. The only object taken from the wreckage of his original home; the family blade was wielded by his father in the First War. And by his father in the settlement of their kingdom. Having drank in the blood of the orcs of the Horde, the differing threats of Azeroth's native races, and other humans alive, it's skin is worn yet hardy. The blade is etched with an emboldened amount of runes that emit a curious hymn when in battle.

Modere; The second having been forged coming the Alliance and Horde war dominating the globe after the Legion's invasion. A glance back to the alternate world of Draenor was made to accommodate the materials necessary for the blade. Made of hardy truesteel ores found about Azeroth, its weight is light, but can hold a significant amount of force behind them. The blade can ignite with a destructive magical core, but also hums with enchantments and runes granted to it. While they are mostly used one at a time, there are circumstances where both are used simultaneously. As the tale goes, the blades together were in the inspiration of the teeth of his companions. The two fangs of the wolf.

Vengeance

Arthur sword

Vengeance, the Lunar Carver

Fairly recently however, the pair have been shattered in the Legion War. With the introduction into the Blood War over the mineral of Azerite, the twin blades have been reforged in the image of his new found armor plating. With each ingot of the father blades molded into the curvature of the newest addition, the weapon scorches with newfound power. Both eager to serve their master once again. The metal burns with runes that hum with a smoldering light. The very same illustrated by vrykul smiths rather than any of the Alliance forgers in the area of Stormwind. The unique shape of the weapon is akin to that of a carving blade more than a long sword. Thus, the secondary title was given to it; Lunar Carver. A name the Horde will begin to fear with the long Blood War beginning to commence. The single blade blazing with vengeance and hate against the monstrous enemy they are to face.

With this newfound strength in a single weapon, Arthur's way of combat has alternated from the barbaric dual-handed combat of blood-thirsty savagery to that of a brutal single-sieging attack pattern. The same having been rumored to cleave whole orc's in two. That, as well as, the bubbling mineral within its steel casing amplifies the attacks made by its wielder.

Vrykul Runes

Arthtattoos
Being granted to him fairly recently, Arthur returned to the lands of Stormheim to the ancient smith that had gifted him the mythical axe and reforged his blade. After the loss of the ability to call upon the Light, and denial to study the ways of any magical art, Arthur found a different calling in the position of the ancient runes. The very same runes etched into many lodgings, trees, and weapons of the vrykul. A choice was made by the man, to carve into his skin the very same runes.

Instructed to do so correctly by a sage of the vrykul people, each rune was blessed for a variation of strength, fortitude and stoicism. The markings glow blue when in use, and emit a dull hum. Carved with care and made in honor of the titan patron Aggramar, the runes dot cross over the countless scaring along his upper body. As time goes on however, Arthur sees how desperately he requires these runic abilities and may perhaps visit the sage for future additions.

Personality


Growing upon a farm, Arthur was taught the only way to survive in this world was to toughen oneself with every passing day. Developing as such, he was always a kind soul. Always welcoming those that visited and offering any thanks and gratitude that was given to him. His childhood had nothing, yet it did not matter. Being humble was something he knew from birth. Even to this day, the ideas of being better than another do not truly exist. Having left his roots as a paladin and found his own path has left him vulnerable. The realization dawning upon him that he was simply a mortal man without the magics. Still, he did not flaunt these newfound abilities when he did find them.

Arthur truly never did understand the importance of having noble blood of the lands of Stormwind from his father, having of course lived upon a farm as a child. He saw only the futility in seeking a seat amongst vapid nobles uncaring of the common man. He is not above demeaning himself to protect those below him, often humiliating himself to offer some form of refuge for those not of noble status. 'The weak can be just as strong', is a common phrase he has uttered.

Over time however, Arthur has grown from the clever soul of a young paladin trained in the Argent path of the Light. Almost as if reality had finally dawned upon him, his personality and attitude had begun to adapt to the newfound path he was upon. The climbing in rank has also offered the young Langley a view into the real world and finally seeing the duty and responsibility of leading. He is still confident in his ideals, but not to an extent that it will blind him. True to a cause, Arthur will do what it takes to achieve his goals. Even if many do not agree with the steps taken to do so.

With the comeuppance of the Blood War upon the shores of Azeroth, Arthur's change in persona is noticeable to any who have interacted with him in the past. No longer the kind soul his mother had praised him for, but now someone cruel, war-like and merciless. The boy's commanding heart desires nothing more than to win this war and remove the Horde by any means necessary.

History


Upbringings

Arthhome

Childhood

Borne to farmers in central Lordaeron, Arthur served as a farmhand to his father for most his youth. His sister spending most the time with their mother. His father was once a soldier of the Alliance that served in the First War. After the finality of the war he'd settle down and create a farm just north of Capital City reminiscent of his home of birth. His mother, one of the few Gilneans that had left their home, had found herself upon the stout soldier within a battle against the Orcish Horde. Taking his hand in marriage, she would join in settling down in a Lordaeron. The both of them believing the lush forests an ideal place to raise a family.

Arthur was still a boy when the Second War had come to the shores of Lordaeron; the villages were raised as the orcs attempted an invasion upon Capital City. The Langley Farmstead was one of them. His father and mother defended the two of them until they fell at the hands of the invasion. His sister having vanished from his sight in the chaos, having not been seen since. Arthur had managed his own route of escape, and traveled to the safety of the city walls. All that remained in his hands was the blade his father handed to him when he taken his final breath.

Arthur would go about to live within Capital City as an orphan, living off of what he could to survive. He'd be found and raised in a brothel; managing what he could until he would come of age. His presence not paid any mind by the soldiers and higher folk that paraded the city without care. With war just along the border of the kingdom; Arthur began setting his sights on attempting to train himself to a more suitable level.

Adolescence

YungArthCropped

Arthur during his time prior the Second War.

Growing into a skilled warrior under the tutelage of a man leading a back alley group of fighters; Arthur learned a lesson in hand-to-hand combat, thievery and even a bit of swordplay. His skills were sharper than what a simple farmhand could offer, and he continued to live out his younger years as a street rat. Not that it would have benefited him any better than a farmhand.

Though, as he aged; so too did his hatred for the orcs. The pain they had caused him. The losses he had suffered. The life they had robbed from him. It all was their fault. And they would pay. In time. Tales would come of the Second War coming to a close outside the city walls. The great Anduin Lothar giving his life for the victory of humanity and winning the battle for Blackrock Mountain. Even of heroes venturing into the great portal the orcs had arrived from. Insanity. While others stayed behind to recover and rebuild their fallen homes, Arthur, would keep to Capital City and situate himself alone to his thoughts.

As summers would pass, peace would not be attainable for the young Langley. Growing into adolescence, had earned him a spot into the outside world. Yet, stories of grain being tampered with filled his ears. A plague brimming within the lands of Lordaeron. Operating under the leadership of the great Uther the Lightbringer, Arthur set alongside other paladins to combat and contain this threat. His work alongside the famous warriors granted him merit of respect in the eyes of the Alliance.

In the Aid of Humanity

Arthlightshop

Even with their faith in the Light, nothing had seemed to work against this newfound plague. It was then, Arthur journeyed into Eastweald, now known as the Plaguelands, and found the order of the Argent Dawn. Haunted by the horrors of his past, he set out through the plagued landscape and towards the incoming doom. He worked against the undead as they rose to fight, joining the Dawn and studying under the renowned Maxwell Tyrosus. It was here, he found his home. A place to make his name known. Even after waves of undead crashed against the walls of Light's Hope and other outposts, they persevered. Their strength in the Light would never falter.

Campaigns into the dead wood of the plaguelands were always a job of the Dawn, and Arthur as well. Each time they would venture into the plague-infested forests, a welling sense of dread surfaced in him. He even thought back to his Prince, Arthas, and how one person could do this to their own people. To their kingdom. Many of these thoughts plagued his mind in those trying times.

Years passed as Arthur continued his training under Tyrosus, becoming a skilled wielder of the Light during the time. The Dawn provided him a home as he worked with Kaldorei, Human, Dwarf and even races of the Horde that had broken past their faction’s bickering with the Alliance. It was long before Arthur offered them the trust the deserved, but he soon that would begin to change.
39015 fianl comission wow

Crusader Langley in his time with the Argent Dawn and Crusade.

News would reach them by gryphon that adventurers had found the Dark Portal reopened, traveling within to combat the demonic threat once again. Arthur chose to remain in the plaguelands after being asked by Tyrosus about his decision. Stating that Eastweald was his home. And that he would see this venture through to the very end alongside the Dawn.

The battle of Light's Hope Chapel offered Arthur a vision into what would forth come for the young paladin in his time of the Dawn. The Argent Crusade was formed under the might and leadership of Tirion Fordring against the will of the Lich King. And Arthur was one to accompany them into their venture to Northrend. Having never been outside of Lordaeron's borders, the trek was challenging for the young man. But in the end, they made landfall upon the frozen beaches of the Howling Fjord.

From the fjord forwards, Arthur found the harsh environment of the frozen wastes to he none less than inhospitable. The grueling snowstorms and bloodthirsty undead roaming the grounds only proved the above statement. Alongside the Argent Crusade, he followed Tirion and the Ashbringer to outpost after outpost. Even if their forces were outnumbered and hope diminished, he shined a beacon of virtue and justice that could not be snuffed out.

Victories scored across the frozen wastes; each waged by Alliance, Horde and Argent hands. It was at these moments that Arthur witnessed the brutality of the attack upon the Wrathgate. The utter betrayal of the apothecary known as Putress. The unity that he saw against the Lich King was ruined. The leaders of the Alliance, mainly King Varian Wrynn, calling the Horde traitorous mongrels. While the Horde did no better to rebut with the bullheaded Warsong Offensive leader, Garrosh Hellscream. The tenuous pact against their much greater foe, was shattered.

It was from then on, that Arthur understood the true importance of remaining neutral in the coming battle. Their perseverance against the Lich King's forces further proved their ability look beyond it. Arthur, demonstrating his skills within the tournament, was also enlisted to strike the forgotten pinnacle of Icecrown Citadel.
54320 commission guy thingy thing

Knight Champion Langley

A valiant champion of the lance and steed, while striving to become an embodiment of hope among squires within the Crusade. From their station of order of the Argent Tournament Grounds, Arthur joined in campaign after campaign against the Lich King. From the cursed lands of Zul'drak, to the once forgotten plains of frost in Dragonblight, Arthur rose within the ranks as a beacon. Even with his timid nature and lack in surety in himself, he almost seemed to forget that within heir holy crusade. It was here, where he met Zaria Blackmoore within the ranks of the tournament. The two became comrades in the war against the Lich King and friends after their battles. This friendship would lead into future events to come after countless wars. The two became inseparable and both earned names for themselves, until the time of the Tournament until their fight at the citadel arrived.

Months would pass that seemed like an eternity while other adventurers of Alliance and Horde faced horrors together once again. Their efforts after assaulting the halls of Ulduar would be tested in the arena of champions. Arthur witnessed wondrous duels between champions of the two factions, and savagery they instilled a bit of worry after hearing the Warsong Offensive leader.

Again, led by the great Tirion Fordring, Argents, Knights of Ebon and even members of the Alliance and Horde breached the walls of the citadel. Arthur was one of the tenacious defenders that held the line of the Scourge while an elite group removed the foul king from power. The world was safe; for the moment.

With the defeat of the Lich King, Arthur and the other Argents set out to the Eastweald, now known as the Western Plaguelands. Hearthglen was their first target; vanquishing the remains of the Scarlet Crusade from its walls and rebuilding once victorious. The cynical crusaders were little to no match for the combined forces of the Argent Crusade. Even after their relentless war against the Scourge, the Argent's persevered. It was only a matter of days until the Scarlet's were driven out. Their bloodied banners of Lordaeron were burned and replaced with the brilliant Argent white. While the Scarlet Crusade would be yet another thorn in their side, they never became more of an nuisance after their defeat in Hearthglen.

Their return only welling of bottled histories from the past. But those were cast aside; the plaguelands not being entirely safe yet. It was with that notion, that Arthur set out with squadrons of peacekeepers to different areas of the plaguelands to cleanse and heal the land of the ancient sickening undeath that plagued it. Steel met the marrow and sinew of ghouls, while it tore past rotten bones of skeletons. The Argents brought valiant victories across the score of the Western side of Throndril River. The land all but returning to the healthy green it once housed. Druids of the Cenarion Circle soon joined their cause, bringing their magics and knowledge of the lands to their side.
49178 Won0222

Arthur after the Crusade disbanded and joining the Eagles.

It was not long, however, until the sight of Andorhal appeared in his vision; the long lost human town was one of the most violent of losses in the Scourge's assault. Yet, it was not only Scourge, but the forces of Alliance and Horde fighting one another. It was a sad sight indeed seeing the teamwork of the once noble factions fighting against one another. But, was most intriguing, was it was not their hot-headed Warchief, but the Banshee Queen. He had never trusted Sylvanas, seeing her more as a potential threat than ally. Her forces were regrettably successful in taking the town, even going so far as to use the Lich King's valkyr for her advantage. Arthur's view of the undead elf had only worsened after this.

It was now that their attention set upon the most contested of the area. The east side of the river where a pungent rust-colored smog hung above the land. The undead were much more numerous and at times more fearsome. Yet, Arthur and the ever diminishing squadron of crusaders continued on; tower by tower until they finally reached the haven of Light's Hope Chapel. The remnants of the Argent Dawn had still survived in the harsh climate. When found, he embraced his long lost mentor with pride, seeing that they had survived here for some time without the rest of the Crusade. That would be no more.

And it was not long till the lining of the aged chapel were rebuilt. Protective walls were erected about the holy ground and a lasting peace was established in the grounds. Many would flock to the keep as its protective walls ensured a safer holdout against the forces of the Scourge. Towers were erected and fortified in the lands about the Eastern side, ensuring their path to cleansing the land was progressing.Tirion would stay within Hearthglen to lead from his seat of power, while Tyrosus would lead the expeditionary force within the East. Arthur had found homage in the town of Hearthglen, establishing himself as a renowned Crusader after the efforts within the plaguelands. Having participated in the war against the Lich King and originally been in the Dawn, he was seen as a figure head to many. He was even gifted the chance to train and oversee the mission's each Argent would take upon themselves. Their work to cleansing the lands of Lordaeron was hard fought and would possibly last a lifetime at the very least.

A Scorching Sky of Fel

Arthtomb

The Legion; all would know of the day that the burning shadow would return unto Azeroth a third time. The looming threat emerging across the great sea to blanket the sky in a perpetual fel green darkness. The Alliance and Horde rose to act against the Legion and its monstrous forces. Forces were even dispatched to the still-healing lands of Eastweald; Tirion Fordring and the Argent Crusade rising to remove the vile thorn that had lodged itself into Azeroth once again. And they were victorious in the north, having been bolstering their forces since the fall of the Lich King. Until finally, it was time to move unto the Broken Shore. The Legion's home front upon Azeroth.

The Crusade was decimated with their landfall onto the shore; the Legion having been waiting and scheming to eliminate the Light's chosen from the fray. Arthur, having joined the onslaught onto the shore, managed to escape after rescuing many Argents that had been captured. Their only hope finally arriving in the form of the Alliance and Horde. Both working alongside one another. Arthur could not believe what he was to be seeing. The combined forces of the forces of Azeroth were driving the Legion back to their portals. All seemed to be in the clear, until they had finally come across Tirion. The Ashbringer. Locked within Gul'dan's grip before ultimately struck down by a colossal Doom Lord.

It all happened so fast. The death of the man he had so passionately served. So tirelessly praised. Gone. Rage filled the young Langley's eyes as he saw the once great paladin plummet into the burning pool of fel, utilizing that anger to strike down the doom lord and move forwards with the Alliance. Yet, the forces of Azeroth were fighting a losing battle. With the endless forces of the Legion threatening to overrun them, Sylvanas Windrunner ordered the Horde to retreat. Leaving the Alliance to fend for themselves. Many were lost. Many were able to fight their way to the gunship for rescue. One, however, stayed behind. King Varian Wrynn. The man whom Arthur had thought so long ago to strive only on anger and passion, had developed into a wise and loyal king. That same king, sacrificing himself so that they could escape the Legion.
ArthurLangley-0

Arthur upon the Broken Shore; having joined the Legionfall Campaign.

It was only after the conflict had settled, that the Argent Crusade were able to find the Highlord and see him in his last waking moments. Arthur was one of the few able to be present in the funeral of the great paladin. A death he would not soon forget.

Not long after the battle at the Broken Shore, Arthur was one of the many paladins of the Argent Crusade, Alliance and Horde to merge into the newly formed Order of the Silver Hand. He stayed to himself, often sitting in silence beside the memorial of the great Highlord that had fell. Champions had taken up the Ashbringer and many other powerful weapons to fight the Legion, yet the spark that had ignited in Arthur had all but extinguished. Reserved and quiet in most of his work, Arthur would remain secluded for many months from society.

But all was not lost in that fact, for Arthur had caught sight of many soldiers dashing through the halls beneath Light's Hope donning the color orange. Curious as to their affiliation, Arthur learned of the order known as 'The Citrine Eagle', having been operating out of their city of Talongrab in Alterac for some time now. He could not tell if joining such a group would be a well earned idea, but he believed it had to be worth a shot. Before long, Arthur had been within the Citrine Eagle for weeks.

Starting out distant towards the other members, Arthur was easily absorbed into the family that was the alteraci order. He would even reunite with his long time comrade, Zaria Blackmoore; the two having ties within the Argent Crusade.

Over time, Arthur began to open up more and more as the organization warmed him. The events he would participate in to support them grew and even worked to offer guidance to the Matriarch at times. He would even stand shoulder to shoulder against the Legion forces upon the Broken Shore. Now revitalized towards the cause, Arthur continued his efforts as not only an Argent Crusader, Silver Hand Paladin, but a Citrine Eagle.

While the Light had always been strong in the young Langley, gifting him with the courage and confidence in his time of need within the Argent Dawn, Arthur's grip upon it began to slacken. Finding himself more and more instilled in the ways of simple battle, Arthur continued to be surprised at how much he had come from the stumbling and gentle soul that had lived before. It would ultimately leave him after a fateful encounter during his time on the Broken Shore. Upon the battlefield, Arthur was a commanding soul and always instilling the courage to those around him rather than the other way around.

It was at this time, in association with the Armies of Legionfall, Arthur would be entrusted to lead a platoon with his past experience in the frozen wastes of Northrend. What had appeared to be a successful venture could only prove to be a colossal failure. Ambushed and finding no way out, Arthur's men were butchered before his very eyes. Each cut down as he could only defend from the onslaught. He had called upon the Light countless times, but it was silent. It was until Arthur was the last remaining, that the Light finally answered. Rays of holy light burst forth and piercing through each demon to render them all to piles of ash. Even with the demonic pursuers vanquished, Arthur was forced to watch his soldiers die within his arms. A mark of what was to come.
53205 arthur

Arthur surrounded by volatile magics.

After the events of the Shore, Arthur would continue his efforts to assist the Eagles in whatever shape or form he could and in wherever fold it would take him. Interestingly enough, the forces he had worked with asked for the man and his order's assistance upon the Broken Shore once again. The Cathedral of Eternal Night was their point of attack. To finally rid the holy place of demon filth and offer the forces venturing to Argus a safe route. Upon forming a temporary base of operations upon the eastern ridge of the landmass, the Eagles took to the skies in an effort to take the terrace leading into the Cathedral. The flight resulted in an aerial dogfight against swarms of Felbats. Their battle was hard fought but won eventually as the combined forces of their magi burned them to a crisp. With the area now in the process of consecration, Sir Langley and four Eagles proceeded into the unholy depths.

Removing the Legion threat from the halls seemed simple enough; the Eagles alongside the Armies of Legionfall tore through the ranks of demons before they came across a dying Eredar. His words brought fear into the hearts of their men as the Legion was not their only enemy. The Void. Beings of darkness, flesh golems and amalgamations hounded the Eagles through the temple. An all out slaughter erupting upon the upper wings between the Eagles, the remaining Armies of Legionfall, the Legion and the Void.

With the armies evacuated, the five Eagles traversed the accursed temple to its pinnacle. It was not long till they came across a void horror of a thousand mouths and they were forced into a losing battle. In a final last ditch effort to save the others, Sir Langley plunged his holy blade into the beast alongside Valantus whom activated a portal stone. The chaotic energies of the void beast and the magics of the relic collided and the two were gone; a sacrifice only the remaining trio would truly come to understand. The only item the Armies of Legionfall ever recovered from the scene was the broken helm the fallen lion had worn in his apparent final moments.

With his arrival upon Argus being 'rough' as one would put it, Arthur found himself surviving on the ancient Eredar capital city of Mac'Aree. Thought, fate would be unkind in the form of his capture at the hands of the Legion. Tortured beyond measure, he believed surviving the events on the Broken Shore was a mistake if this was what he would be sentenced to. When all hope seemed lost, he would be saved by the fabled Army of the Light and joined their forces.

As the Alliance and Horde finally ventured into the forgotten world of Argus, the forces of the Citrine Eagle reached the ancient Eredar capital city of Mac'Aree. Beneath the dirtied and sweat stained silver locks, each member of the order could begin to perceive the figure's facial structure and the familiarity behind it. A reunion would be made between the changed Langley and the Eagles. With friends circling Arthur they returned to their forward base, Destiny Point. He took his moments to settle in and begin his hearing of what had occurred in the few weeks he had been separated from the Eagles. It would be the last time he met with them.
SaltyCouple

The pair embracing after their confession.

It was during his time returned to Stormwind that he met the beautiful woman in all her glory. Pamela Stoneford. Hailing from Stormwind, much like himself, over the months of their meet they enjoyed one another's company. A priestess of Church of Holy Light, but much more in his eyes.

Arthur was dedicated. Countless times he visited the Cathedral to see her, and every time he left he had craved for more time. Another chance. From there, through subtle flirts and even more frequent visits, the two agreed to continue seeing one another. While not of course instantaneous, through multiple dinners and working alongside one another, their relationship bloomed and the need for one another growing with every day separated. Ever since that life-changing encounter, the duo have been connected by the hip, never seen without the other. Even as the drums of war sound, Pamela demanded she be made a part of the old wolf's work in the Alliance. With their marriage having been settled privately rather than in-front of a full crowd, Arthur proposed the she live with him in Queens. An offer that she happily obliged. Recently, the pair had borne a son named Aedan. A bright and beautiful boy to handle with care.

Shedding the Plate of War

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Having returned to Stormwind after the war effort on Argus, Arthur has fully invested in protecting the home front of the Alliance from any other threats, after the Legion's defeat at the hands of other famed warriors. His mind only upon the benefit of those within the Alliance and the lands of Azeroth. He would find himself deployed to all manner of lands. From the dense forests of Hillsbrad, the twisting sands of Tanaris, and even the frozen peaks of Dun Morogh. He would return to Stormwind and his home many times of course, yet he would keep his focus upon the battle ahead.

Over time, Arthur has found himself without the guidance of the Light. Walking a path alone in his efforts against every foe that dare stand before him. While he did go about his duties as a Commander, he did so as if a piece of him was gone. As he brought his mind to the pages of countless tomes within the Stormwind Library, he found himself upon the Titan known as, Aggramar. Folktales of the being's great courage and strength inspired him and led him to a spiritual journey into the lands of Stormheim.
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Arthur, Pamela and Aeden within Queensridge.

His ancestors, the vrykul were awaiting the human as he traversed the lands and offered clarity upon their greatest strength; Willpower. Having blessed him with an ancient axe and the wisdom of the history of humanity and the vrykul. Today, Arthur uses these abilities in every area of the battlefield. Whether it be flinging his rune-decorated weapon into the fray or burning with the willpower and very strength of his kind; he was a force to be reckoned with.

With his time alongside the Blades of Greymane, reunions were in order. Coming upon the child his mother had bore before her meet with his own father, Arthur found himself in the presence of his half brother; Loric. The man was much more wild and gruff, wearing more furs and metals unknown to Arthur; as well as sporting a monstrous bone-clad bow. While adorned with scarring just as Arthur was, the two strangely grew to enjoy one another. Being, of course, half-brothers in family.

Having once pledged himself into the esteemed Stormwind House of Nobles, as a Lord Temporal, Arthur had begun to see the fault in the group's work. Filled only with men wanting to plant themselves in a spot for their own benefit or simply to enact personal gain against another, he was sickened by the behavior. Those that claimed they served directly under the King were no more than squabbling fools that attempted to further their own advantage. The House was in shambles. Deeming it no longer fit to be apart of, Arthur took his leave of the order chock full of vapid nobles and committed himself to spending, whatever time he could away from the war effort, with his family.

Arthur, having joined alongside his brother Loric, came together as one to form the Eastwatch. A handful of the King's elite of different nations. The group knew an Alliance and Horde War would erupt soon and they would be the ones to offer their skills to the advantage to the blue and gold. The Eastwatch would serve as a beacon for all other orders to serve the Alliance at their best for the coming bloodshed. Loric would be the one to arrive to his brother with a piece of the planet's crystalized blood to his commanding officer, Arthur having inspected it in the company of the other two. It was a power beyond what they had realized, and the Horde had their eyes upon it as a prize. Dispatching Loric to the forgotten sands of Silithus, he was to intercept any Horde scum and recover any pieces of the recently labeled, Azerite, back to him. With his newly borne son, Arthur has vowed to combat the Horde and defend the lands and family he has against any foe that dares cross his path.

Following the campaign in Silithus, under High Command's orders, Arthur was trusted to begin recruiting humans from all nations, dwarves and gnomes for the betterment and progress of the Eastwatch.
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Arthur within the Western Plaguelands.

With rumors of Horde forces suddenly moving further east into western Eastweald, their targets had not been just Alliance, but Argents. Alliance camps overrun. Outposts destroyed. The forces, from what one could see being the Horde, were to make take the lands of the Western Plaguelands for themselves. Arthur, under personal orders after bringing news to Alliance officials, tasked himself to banding together regiments under those he was most familiar with. His mission statement was to gather what he needed and set forth into the plaguelands and stop this incursion from this newfound threat.

Alliance forces made landfall upon the coast of the Hillsbrad Foothills into the town of Tarren Mill. A home for many forsaken, was brought to a smoldering heap as the town was burned to the ground. The sheer brutality in how innocent forsaken civilians were slaughtered, earned Arthur he nickname 'Butcher of Tarren Mill'.

Enjoying this conquest, the forces proceeded to march north into the bivouac known as Chillwind Camp. A hard fought victory was earned by the Alliance forces as they came into contact with the Horde, but at the loss of their commanding officer. Even as the Alliance were quick to recover his tortured form, they rushed to combat the Horde on yet another front of the Plaguelands. Steel and iron clashed in desperate struggles for dominion over the landmass. Finally, after carnage had engulfed the land and blood had saturated into the soil, a massive scale of Azerite burst from within the war-torn town of Andorhal. Both the Alliance and the Horde rushed to claim the newly risen substance; the result of their battle changing the fate of the plaguelands for days to come. With the Western Plaguelands, including Andorhal, and Chillwind Camp under Alliance protection now, it was a time to return home with the Azerite that had burst forth mid-campaign. With their actions, the Horde presence in the lands of Hillsbrad and the Western Plaguelands were crippled. It was time to come home.

With recent events, Arthur has been assisting any other lords and leaders of the Alliance in their endeavors. As well as searching for more willing to serve the secretive Eastwatch. He has offered his support to Argent leaders, such as Lantos Swiftsong and Rease Stoneheart, what with the recent upbringings of Lordaeron reformation groups. Such including sending foodstuffs and supplies through mage portals to Hearthglen. Having grown into a man within the Dawn and even further into the Crusade, Arthur feels himself torn between it and the Alliance he has pledged his allegiance to.
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Arthur plagued by the nightmares of his failures.

Understanding the dire threat Azerite was, the Alliance's High King Anduin Wrynn devised a meeting between forsaken and human families of both Alliance and Horde as a sort of peaceful approach. The idea was unliked by many, but did not seem too farfetched. Within the fields of Arathi did they meet, allowing the many the chance to speak with loved ones long since passed. And that many of them did. While a great deal retreated in disgust, an equal amount enjoyed their time. Arthur, was not one of them, choosing to watch the ordeal from afar as if to guarantee the Banshee Queen did not act on a preemptive strike.

What Arthur did not expect, was the unveiling of the proper queen of his long forgotten homeland; Calia Menethil. He had heard stories of her existence and the possibility of her survival. But, this? For her to be on the fields in Sylvanas's vision was dangerous and foolish. Still, he dared not question his king on the matter.

As if time had answered the wolf, some of the forsaken appeared to be rushing to the Alliance's aid. While ideal for them, was doom for the Alliance and their cause. Arthur drew an arrow from his quiver, ready to strike true through a forsaken skull, but was unable to at the sight to beheld. Calia. Perhaps it was the wind, but the hood that masked her figure was gone. She was free to the world and all hell broke loose. Rangers took the air, blanketing the ground with volleys of arrows. But they did not strike Alliance members, but only their own. All of the Forsaken wiped out. Arthur could not believe the sight he was beholding.

And finally, the Queen took the stage. Sylvanas astride a monstrous bat charged towards Calia with furious intent. The Alliance did what they could to prevent the damage, but they were sadly too late. One. Two. Five arrows pierced the girl's heart. They could do nothing but watch. And when the forsaken forces had retreated, and the civilians buried their dead, only one answer was given to the Banshee Queen. Her horrifying choices would bring the world down upon her. Arthur took to his own, leaving the lands of Strom to retreat back to Queensridge in quiet solace.

Once More into the Fray

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Betrayal. Vengeance. A destructive nature is what hailed the Alliance following the attack upon Darkshore with such sudden ferocity. The Banshee Queen spearheading the assault onto the Kaldorei lands without any rhyme or reason to the Alliance. Even with this defense, the Horde managed to break ranks through Astraanar and plunge its way into the forgotten shores west. The tree was not their target however, but Archdruid Malfurion. It would not be far from the conflicts beginning that Stormwind could finally muster the strength to send their troops west. But, by this time... it would be too late. Arthur and the forces of the Eastwatch were tasked with the daring mission of working their way into Darkshore and eliminate the threat that remained. Gathering those enlisted into the initiative, they planned their will of attack onto the forests of Ashenvale to defend the Kaldorei people. While differing perspectives were shared, they all shared a unified thought to protect the innocent from this unreasonable bloodshed. Huntress Savagetusk was made to meet the forces of the initiative in the lands of Ashenvale come the following days. The end result of their mission, many of the Kaldorei people would be rescued. A hope preserved, but there was still a job to do.

They were unsuccessful, yet were able to save many of the Kaldorei people. Upon the final day, as embers flew from the sky, the combined forces of Eastwatch, Dwarven Vanguard and Hundred Glaives worked as one to push back the remaining Horde. Separated from his allies, Arthur was faced with a small warband of remaining Orcs that had begun praising their work. They fury. The blind white hot rage fueled him as he leapt into the fray. Mercy was not an ideal he held that day, as one by one they fell. Some, disemboweled by the sharp steel of a blade, while some were not so lucky.

Some believed a peace could be established. That they could forget the hatreds that burned as fervent as the World Tree's embers. Some even dared to continue the famed Tournament of Ages. Arthur, disgusted by the act, shunned any who would partake in such frivolous games. A home and life had been destroyed by these monsters, and some Alliance had even chosen to enjoy themselves with those very same monsters. There was but one reason Arthur ventured to the Tournament, and that was to speak to the Argents of their standing. Following that, he saw no purpose in remaining. The revulsive sights almost caused him to be nauseous.

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Arthur amidst the chaos of Tirisfal.

The time had come to dawn onto the Siege of Tirisfal; following the burning of the World Tree. Arthur found his morals tested as the forces of the Alliance made landfall on the northern coast of the forests of his birth. The invasion had quickly spiraled into a catastrophe as arguments and disagreements boiled between the Alliance ranks. Having so many individuals not fond of one another and unable to separate their personal beliefs from wartime began to crumble the moral of the troops. 'How one would think of the Horde? Of the Alliance prisoners? Of the neutral parties that called this land home?' While they did manage to succeed and earn themselves a great many victories, it was at the cost of lives that would forever be lost in this ordeal.

During the middle of the week, after regrettably finding out his beloved had managed her way onto a ship leading into the battle, he and Pamela took it upon themselves to begin scouting the eastern side of Tirisfal. There, they found a pair that the wolf recognized almost instantly. Valnash Sorrowgrave and Sanari Shadowtear. But, what surprised him was their passiveness to the war at hand and choosing instead to evacuated the citizens of the north. The innocent. Truth dawned upon Arthur as he witnessed the very same people he had butchered in the north so few months prior. The people who had called this land home. His people. Their blood was on his hands and the almost overwhelming guilt brought the man to his knees. Nash and, what he once called, his sworn enemy agreed to allow their pasts to settle. The two of them understanding the pointlessness in the slaughter of civilians. He allowed the undead a peaceful retreat, and perhaps even wishing them the best of luck.

Now, the wolf made a decision. Throughout the continuation of the Siege, he made his place in slaying any Horde forces that dared tread before him. Yet, he did his best to spare those that pleaded for mercy. That they would not bend the knee to the Banshee Queen. His mercy would be his downfall, however, as with Pamela's admittance to be alongside him in the siege. At the front gates of Capital City, Arthur fought countless foes toe to toe with his beloved behind him. She was his shield in these trying times as much as he was hers. Their focus would break at the sound of his lover's screech in agony. A blade that had felled her, ran through by a forsaken deathstalker, cut through with terrifying accuracy. Through the commotion, Arthur tore his way to her; batting away the undead as if he was a fly. Her poisoned wound was too great. He had lost her. Her dying breaths urged him to survive. For their son.

The wolf was shattered. Blind rage fueling his continued assault upon the Horde. It would be his own allies of the Alliance that would be the ones to tear him away. Tears stinging his eyes as the blood of the enemy stained his armor. It wasn't enough. He would kill them all. It would end with their blood on his hands.

With the return to Stormwind and a time of recovery, Arthur's hatred for the Horde grew as he passed more and more soldiers that would not return home to their lovers or children. How much the Horde had took from them. It was time to set sail. The time of war was upon them all.

A Helish Decision

Upon one of the summer moons of August, the soldier came upon an odd decision to return to the lands of the Broken Isles. More specifically, Stormheim. The forgotten lands had grown relatively peaceful as the native vrykul that called the area home began to flourish in the times of comfort that lack of war had given them. It was heartwarming to see the joy out of life's gifts. Yet, this was not why Arthur had arrived on the broken and scarred landscape. No. For he had brought himself upon this journey for a particular task. The dreaded realm of Helheim. Its harrowing legends sparked fear in the hearts of even the most fearsome vyrkul warriors. Still, he would not delay this path any longer.

Stepping past the runebound barrier that connected the physical world with the realm of the dead, the soldier's blood ran cold. Even with this being his second journey, the feeling had grown only more familiar. Even the saliva that coated his lips as he licked them seemed to freeze over. Gulping down the welling unsettling feeling in his throat, he pushed on.

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Arthur adorned with new battle plate.

It would be not long until the soldier came upon an aging vrykul seer, still keeping himself sane within the shadowy realm they now resided in. Stepping towards the figure showed that he had been nothing but a spirit. The ghostly apparition finally spoke, asking of the soldier's business within Helheim. The reason, however, would surprise it. A journey to harness the very energy that resided within that very realm and to bind it to a set of plate armor that he currently wore. The phantom hesitantly agreed, stating that the soldier, if he did survive the procedure, would not be the same. However, to the spirits astonishment, the soldier proclaimed that he would do whatever means necessary to guarantee a world safe for his only son. Further stating that there was nothing more precious than he to the soldier. Without so much as a word to reply, the ceremony had begun.

The soldier, for the first time upon this journey, had bent the knee. The unfiltered magics that poured into the crevices in his armor plating were unlike any weight he had experienced before. The pain was indescribable, to the point where consciousness began to dim away. Yet, the single anchor that brought the soldier back from the brink was the reasoning why he had taken the journey. Soon, the began to endure the hulking energies coursing through the plate. Rising from the single knee, he took upon himself the power that could be harnessed and rose to full height. A sickly blue glow emanated from the plating as the same mists that shrouded Helheim began to spill forth. As the ceremony reached it finale, even the runic brands he had received a time preceding began to glow with life. At a point, even the spirit that had bound the malignant magics to the soldier's armor was alight with astonishment. The apparition proclaimed the success of the bonding, but said no more as he dissipated into the permeating mists. The soldier was alone.

The trek back to the encampment west of the portal to the underworld was rigorous, yet the soldier had noticed a strong phenomena. With each step through the treelike he took, the creatures of the wilds seemed to shy away from him. Their hurried cries of movement alerting him as each desperately dashed from his person. His only conclusion would be the armaments he had now attained. The malevolent energies that surged through the plates gave off a certain aura that pushed all life away. So this was the price that he would pay for his journey.

It did not matter for the soldier, however. All that mattered was the end of the Horde.

Old Allies

Soon, with the aid of the recently returned Jaina Proudmoore, he and other Alliance forces traveled to the forgotten island of Kul Tiras in an effort to convince them into rejoining the Alliance. Within the time of the Alliance first settling, Arthur began to lead groups of Alliance soldiers into the ancient isle of Zandalar, nearest where the Horde were beginning to set up shop. Warbands clashed in blood and steel. Each day returning to deal a more wicked blow than the day prior. He continued to offer aid to the Kul Tirans in forms of fishing information from prisoners of the island chain. His expertise in extracting information proving useful to the populace of guards. Alongside him was his brother Loric, whom was specifically tasked to continue stalking the jungles of Zuldazar in hopes of a breakaway point to attack the city.

Following the first meeting of Alliance High Command since the arrival of the Blood War, Arthur began his preparations of the Eastwatch into the lands of Drustvar. The likes of which have been a focal point of Horde sightings as of late. Until such expedition begins, he continues his work in bettering the relations between the nations of Kul Tiras and Stormwind. The very same going quite well. In particular, Arthur chose to take this time to meet with Admiral Dartlic Boreal on the request that he assist the Eastwatch into the cursed land. After an extensive conversation wether the marines could offer such assistance, they shook hands on the fact that the idea would be considered.

Upon the first day the Eastwatch stormed the lands of Drustvar, they met along the small hamlet of Fallhaven. The townsfolk just recovering from the recent Witches' covens, gave them little assistance in the matter. Regardless, as Commander Langley did his best to speak about their interests with the mayor, his follows worked on finding any clues related to the Horde. While no signs of their presence was there, ghostly apparitions, plagued harvest and a longing feeling of dread loomed over the group. It seemed the Covens were not so easily banished.

Soon, they were forced to trek further west as they took to the slopes of the mountain range splitting the subregion. Their path was halted as split trees and working equipment littered the forest line. Signs of deforestation, and with the tracks that followed, pointed to goblin tech. Arthur drew no sign to falter now and pushed the group to go on.

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Arthur during his travels into Kul Tiras.

Their next blockade came in the form of severe weather patterns as the first boot crunched the powdered snowy hills. A blinding blizzard that sheared their bodies and froze them in their spots. The blistering temperatures and harsh winds forced the group to seek safe haven in a cottage abandoned. The Commander's wish for the group not to be blind if they were to be attacked by the notable hill yeti. Its battered and broken wood shingles would provide them the necessary sanctuary for a time. And for now, they would rest until the blizzard's finale.

As the blizzard quelled and their path to leave the broken cottage was made, the collective marched west onto the snowy mountain range of that bisected the two parts of Drustvar. Their path was met with wolves slain in unnatural manners that pointed to Horde peons and machinery. An unforgiving act upon nature. the second stop had been onto the famed Azerite, as they had stumbled upon a massive uprising of the titan blood. The sheer amount would have supplied the Alliance for months. Casylia, desperate to harvest said product, placed a small beacon that would signal troops and the rest of the Alliance armada for collecting the war resource.

With their knowledge on area settled, the collective met their first blockade of orc and goblin guards alike. The likes of which had been patrolling the area west of the Azerite eruption as hobgoblin and peon desperately mined at the mineral. Blood was shed and steel clashed against metal until the Horde soldiers had been slain. They had to act fast, pushing further into Horde territory and slaying any other forces along the way. The onslaught of a wave of peon soldiers amassing towards them ceased with a carefully placed explosive arrow to cause a spontaneous avalanche and the goblin Overseer's mech-suit was brought down to explode in a blue and gold mist.

While all seemed to be well and their position in Corlain was a success, there was one event that would change that. With a series of cannon fire and a ball of lead spearing the tower in the center through, the Eastwatch were met with another challenge. The arrival of five Horde cruisers preparing to make landfall on the western shore. Their worst fear had come. The Horde ships now loomed on the horizon with no sign of stopping any time soon. Whilst a pair remained behind to utilize the cannons offered by the Waycrest Guard, the remaining collective marched to the beachhead to oppose the Horde ships on the front lines. Soon, with cannon fire rendering two vessels to the bottom of the sea, the battle of the shore had begun.
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Arthur & Aedan dressed for the occasion!

Bodies lay strewn about the beach, Horde carcasses feeing the local seagulls for days. The Eastwatch had begun to appear victorious. Even in the face of the Azerite War machine deployed from one of the ships that had crashed into the beach met its untimely end. The pieces of its explosive detonation now littering the area. Soon, even the Captain that had entered the fray was brought down by their collective might.

Drustvar had been saved for the moment and a path had been paved for the following Alliance soldiers to march through. For now, Arthur returned home to his son. He would take advantage of the time away from the field to enjoy the period with his family. 

It would be at this time that the holiday of Hallow's End had reached the citizens of Stormwind. The cheer of candies and costumes littered the streets. Even the Greyblades had orchestrated a cultural get-together nearest the city of Gilneas in preparation of the holiday. He and Aedan would take their time to dress for the occasion and make their way to the celebration. A time of relaxation, excitement and cheer soon found them. For the following days, Arthur and Aedan would visit the ceremonial grounds of the Hallow's End celebration. From apple bobbing, doodling and knife juggling (something Arthur took great care for when his son participated), the duo enjoyed the time where Arthur would be home. For the finality of the event, a Wicker Man would be burnt in praise of the losses and gains made over the year since the last. Something the two of them knew so well. Arthur could have sworn he had seen Pamela staring back at him as the fire engulfed the Wicker Man; the grip he held his son in his arms tightening.  

Soon, it would come for Arthur's mission into Kul Tiras to continue. His efforts in bettering the relations between it and Stormwind increasing as time went on. But, he had no need for politics in the matter; no. He chose to work with the people and the militia of the nation. Bettering his standing with them while the noble houses spoke amongst one another.  

The Price of Victory

With the call to battle sounding once again, Arthur would continue to occupy himself with Kul Tiras's interests in its relations to Stomwind. However, he would also order his brother the task of occupying a small expanse of land in the Grand Alliance's interests in Zuldazar. The time had come for the invasion upon the capital and Arthur wished for nothing more than to be prepared. Meetings with the party of the Eastwatch were made day in and day out. The bonds shared between all of them strengthening the teamwork and success in their upcoming tasks. In this time, two more advisors would be sought out and chosen. Alton Schonkopf, a survivor of the lands of Lordaeron, much like Arthur, and a passionate and skillful warrior in his own right. Jacquelyn Rosewood, while rather green in her wartime, she had exhibited skill in these regards under the tutelage of the third Advisor, Garion Magnus. With his council, Arthur admitted the two to join.

Speaking also to a kaldorei Lieutenant in one of the Alliance Squadrons, Arthur was convinced attention was also needed in the Southern Barrens. A zone already ripe with conflict between the factions. Following their assaults on the various locations, Arthur agreed to assist the kaldorei in his quest.

Companions


Virtue

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Virtue in War Plate. (Not my Art)

In his days within the Argent Crusade, Arthur honed his skills as a knight within the tournament grounds. Often finding himself without his own proper steed; he'd find a small mare nestled within the Argent stables. After approaching the horse carefully, he had won its trust with a tactful use of tasty grain. From then on, he had set upon teaching the steed he had now called 'Virtue' into combat. And quite the combatant she was; leading him into decisive victories across the area. With lance in hand and shield in the other, he and Virtue were unstoppable.

The steed continues to assist Arthur wherever he may tread to this day, he calls upon her assistance wherever he may go. Including the upcoming Horde and Alliance war.

Queensridge Wolf Pack

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Wolves within Elwynn Forest. (Not my Art)

With the recent redesign of Queensridge, Arthur found himself upon many hobbies within the mountainous canyon. While settling himself as a lumberjack for some time, Arthur came upon an unlikely ally. The dire wolves of Elwynn Forest; much known for their ferocity and the history of antagonizing stragglers on the forest roads. With ever increasing tasks by the guards sent out to kill the beasts, they saw Arthur's home as an opportunity. He treated their Alpha's with respect as, strangely, they did as well. As his govern over the land continues and the size of it increases, the wolves of Elwynn have begun to migrate to Queensridge, as the land now serves as a safe haven for them.
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Kara

One, more specifically, has been offering his aid to the Lord in the form of a loyal companion. Titled Kara, by the young lord, Arthur calls upon her aid wherever he may need it. She was originally a runt of the pack and smaller than the rest of her kin, but that did not hinder her will. Arthur chose the smaller worg as a companion to move across the land for that same will of iron.

He also has been known to call upon the full might of the pack during times of battle, and soon of war. Charging past lines of enemies, cleaving heads and limbs, while his lupine companions shoulder him on either side. Recently, the wolf has been seen sporting battle armor specifically made for it. While their old enemy, the orcs, specialize in these beasts, Arthur enjoys that they follow his lead rather than theirs.

Relationships


General Torgue Slagbeard

  • The dwarf and human encountered each other from the time of the War against the Lich King, the two developing quite the kinship for one another. As Torgue would often become the 'father figure' of the two and support Arthur's decisions. As he worked within the Alliance Expedition, Torgue would come to see Arthur in his prime. Continuing to work alongside the young Langley in his time of need, Torgue is a venerable and experienced combatant that offers aid in whatever area he can.

Lord Garion Magnus

  • A fellow brother of Lordaeron from birth, Garion and Arthur shared a certain brotherly kinship. A humble fellow, skilled in the arcanic arts as well as Stormwind politics. Garion and Arthur encountered one another during wartime, at the Legion Invasion and two of them had similar viewpoints on the Alliance/Horde War, often conversing about the future together. The wizard has also been known to convince Arthur into approaching at in a different manner to the Horde conflict; the boy wise beyond his years.

Commander Alverdo Blackmoore

  • Another son of Lordaeron, Alverdo and Arthur found themselves upon each other within a Grand Alliance meeting where multiple orders would converge and exchange ideas and plans for the war effort. As time had passed and Arthur was gifted the rank of Commander over the secretive organization of the Eastwatch, he had managed to reconvene with the paladin. While the two have parted ways fairly recently, the two manage to reunite in meetings of nobles of the Stormwind lands.

Duke Berenal Grayblade

  • Upon searching for more history about his mother's heritage, Arthur found himself upon the order known as the Blades of Greymane. An honorable order lead by the esteemed Duke Greyblade. While at first, the greatest each other as typical soldier and higher rank. But, over time, Arthur's respect for the man grew and a friendlier air surrounded them. Often joking at one another, but always ready to switch to a more serious tone if the time needed. Even Berenal's wife Aleyina, Arthur was able to form a respectable bond with.

Appearances


~The lands and locations the Langley Heir has fought within and for~

Offices and Honors


Offices 

Director of The Eastwatch Initiative
Preceded by
Position Created
Arthur Langley Succeeded by
Incumbent
Baron of Queensridge
Preceded by
Arcturus Langley
Arthur Langley Succeeded by
Incumbent

Orders, Decorations and Medals

Grand Alliance Decorations and Medals

Alliance legion of valor ribbon Medallion of the Alliance Ribbon
Alliance Commendation for Leadership Ribbon ConspicuousServiceRibbon DistinguishedServiceCrossRibbon
RoyalRedCrossRibbon Prisoner of War Medal Ribbon KGCRibbon
Fourth War Campaign Ribbon ArgusCampaignMedalRibbon BrokenIslesRibbon
Alliance-HordeRibbon NorthrendCampaignRibbon
1st Row Alliance Legion of Valor Medallion of the Alliance
2nd Row Alliance Commendation for Leadership Conspicuous Service Cross Distinguished Service Cross
3rd Row Stormwind Royal Red Cross Prisoner of War Medal King's Cross
4th Row Blood War Campaign Medal w/ two battle bars Argus Campaign Medal Broken Isles Campaign Medal w/ four battle bars
5th Row Alliance-Horde War Campaign Medal w/ two battle bars War against the Lich King Campaign Medal w/ two battle bars

Gallery


Current-Time Art:Pre-Argus Art:

Trivia


  • Arthur's voice reference is Robert Clotworthy. (Voicing also Jim Raynor from Starcraft, and narrating Ancient Aliens.)